using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; using TMPro; using Starpelly; namespace RhythmHeavenMania.Editor { public class Editor : MonoBehaviour { private Initializer Initializer; [SerializeField] private Canvas MainCanvas; [SerializeField] public Camera EditorCamera; [Header("Rect")] [SerializeField] private RenderTexture ScreenRenderTexture; [SerializeField] private RawImage Screen; [SerializeField] private RectTransform GridGameSelector; [Header("Components")] [SerializeField] private Timeline Timeline; [SerializeField] private TMP_Text GameEventSelectorTitle; [Header("Toolbar")] [SerializeField] private Button NewBTN; [SerializeField] private Button OpenBTN; [SerializeField] private Button SaveBTN; [SerializeField] private Button UndoBTN; [SerializeField] private Button RedoBTN; public static List EventObjs = new List(); public static Editor instance { get; private set; } private void Start() { instance = this; Initializer = GetComponent(); } public void Init() { GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture; GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture; Screen.texture = ScreenRenderTexture; GameManager.instance.Init(); Timeline.Init(); for (int i = 0; i < EventCaller.instance.minigames.Count; i++) { GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector); GameIcon_.GetComponent().sprite = GameIcon(EventCaller.instance.minigames[i].name); GameIcon_.gameObject.SetActive(true); GameIcon_.name = EventCaller.instance.minigames[i].displayName; } Tooltip.AddTooltip(NewBTN.gameObject, "New [Ctrl+N]"); Tooltip.AddTooltip(OpenBTN.gameObject, "Open [Ctrl+O]"); Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project [Ctrl+S]\nSave Project As [Ctrl+Alt+S]"); Tooltip.AddTooltip(UndoBTN.gameObject, "Undo [Ctrl+Z]"); Tooltip.AddTooltip(RedoBTN.gameObject, "Redo [Ctrl+Y or Ctrl+Shift+Z]"); } public void Update() { // This is buggy /*if (Conductor.instance.isPlaying || Conductor.instance.isPaused) { GetComponent().enabled = false; GetComponent().enabled = false; GetComponent().enabled = false; } else { GetComponent().enabled = true; GetComponent().enabled = true; GetComponent().enabled = true; }*/ if (Input.GetKeyDown(KeyCode.Delete)) { List ev = new List(); for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]); CommandManager.instance.Execute(new Commands.Deletion(ev)); } if (CommandManager.instance.canUndo()) UndoBTN.transform.GetChild(0).GetComponent().color = "BE72FF".Hex2RGB(); else UndoBTN.transform.GetChild(0).GetComponent().color = Color.gray; if (CommandManager.instance.canRedo()) RedoBTN.transform.GetChild(0).GetComponent().color = "7299FF".Hex2RGB(); else RedoBTN.transform.GetChild(0).GetComponent().color = Color.gray; if (Input.GetKey(KeyCode.LeftControl)) { if (Input.GetKeyDown(KeyCode.Z)) { if (Input.GetKey(KeyCode.LeftShift)) CommandManager.instance.Redo(); else CommandManager.instance.Undo(); } else if (Input.GetKeyDown(KeyCode.Y)) { CommandManager.instance.Redo(); } } if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline()) { List selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true); if (selectedEvents.Count > 0) { List result = new List(); for (int i = 0; i < selectedEvents.Count; i++) { result.Add(selectedEvents[i]); selectedEvents[i].OnUp(); } CommandManager.instance.Execute(new Commands.Move(result)); } } } public static Sprite GameIcon(string name) { return Resources.Load($"Sprites/Editor/GameIcons/{name}"); } public void CopyJson() { string json = string.Empty; json = JsonConvert.SerializeObject(GameManager.instance.Beatmap); Debug.Log(json); } public void DebugSave() { // temp #if UNITY_EDITOR string path = UnityEditor.AssetDatabase.GetAssetPath(GameManager.instance.txt); path = Application.dataPath.Remove(Application.dataPath.Length - 6, 6) + path; System.IO.File.WriteAllText(path, JsonConvert.SerializeObject(GameManager.instance.Beatmap)); Debug.Log("Saved to " + path); #endif } public void SetGameEventTitle(string txt) { GameEventSelectorTitle.text = txt; } } }