using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Scripts_OctopusMachine { public class Octopus : MonoBehaviour { [SerializeField] SpriteRenderer[] sr; [SerializeField] SpriteRenderer[] srAll; [SerializeField] bool player; public Animator anim; public bool cantBop; public bool isSqueezed; public bool isPreparing; public bool queuePrepare; public double lastReportedBeat = 0f; double lastSqueezeBeat; bool isActive = true; private OctopusMachine game; void Awake() { game = OctopusMachine.instance; } void Update() { if (queuePrepare && Conductor.instance.NotStopped()) { if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationName("Release") || anim.IsPlayingAnimationName("Pop"))) { anim.DoScaledAnimationAsync("Prepare", 0.5f); isPreparing = true; queuePrepare = false; } } if (isActive && player) { if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { OctoAction("Squeeze"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) { OctoAction(PlayerInput.Pressing(true) ? "Pop" : "Release"); SoundByte.PlayOneShotGame("nearMiss"); game.hasMissed = true; } } } void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && !anim.IsPlayingAnimationName("Bop") && !anim.IsPlayingAnimationName("Happy") && !anim.IsPlayingAnimationName("Angry") && !anim.IsPlayingAnimationName("Oops") && !anim.IsPlayingAnimationName("Release") && !anim.IsPlayingAnimationName("Pop") && !isPreparing && !isSqueezed && !cantBop ) { PlayAnimation(game.bopStatus); } } public void PlayAnimation(int whichBop) { if (whichBop == 2 && player) whichBop = 3; anim.DoScaledAnimationAsync(whichBop switch { 0 => "Bop", 1 => "Happy", 2 => "Angry", 3 => "Oops", _ => "Bop" }, 0.5f); isPreparing = isSqueezed = false; } public void ForceSqueeze() { anim.DoScaledAnimationAsync("ForceSqueeze", 0.5f); isSqueezed = true; } public void OctopusModifiers(float x, float y, bool enable) { gameObject.transform.position = new Vector3(x, y, 0); foreach (var sprite in srAll) sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, enable ? 1 : 0); isActive = enable; } public void OctoAction(string action) { if (action != "Release" || (Conductor.instance.songPositionInBeatsAsDouble - lastSqueezeBeat) > 0.15f) SoundByte.PlayOneShotGame($"octopusMachine/{action.ToLower()}"); if (action == "Squeeze") lastSqueezeBeat = Conductor.instance.songPositionInBeatsAsDouble; anim.DoScaledAnimationAsync(action, 0.5f); isSqueezed = (action == "Squeeze"); isPreparing = queuePrepare = false; } public void AnimationColor(int poppingColor) { foreach (var sprite in sr) sprite.material.SetColor("_ColorAlpha", (poppingColor == 0 ? OctopusMachine.octopodesColor : OctopusMachine.octopodesSqueezedColor)); if (poppingColor == 1) isSqueezed = true; } } }