using UnityEngine; using UnityEngine.UI; using TMPro; namespace HeavenStudio.Editor { public class EditorSettings : TabsContent { public Toggle cursorCheckbox; public void OnCursorCheckboxChanged() { Editor.instance.isCursorEnabled = cursorCheckbox.isOn; if (!Editor.instance.fullscreen) { GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled; } } public override void OnOpenTab() { } public override void OnCloseTab() { } } }