Shader "Unlit/TransparentColored" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} ZWrite Off Lighting Off Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha Pass { Color [_Color] SetTexture [_MainTex] { combine texture * primary } } } }