Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did. Time jumping also has been improved by pausing. Dynamic editor themes for custom theme support, however that won't be implemented until later. |
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|---|---|---|
| .. | ||
| Enums | ||
| OperatingSystems | ||
| Properties | ||
| Shaders | ||
| Anchors.cs | ||
| Anchors.cs.meta | ||
| Colors.cs | ||
| Colors.cs.meta | ||
| Common.cs | ||
| Common.cs.meta | ||
| Enums.meta | ||
| Math.cs | ||
| Math.cs.meta | ||
| OperatingSystems.meta | ||
| Pelly.cs | ||
| Pelly.cs.meta | ||
| Properties.meta | ||
| Random.cs | ||
| Random.cs.meta | ||
| README.md | ||
| README.md.meta | ||
| RendererExtensions.cs | ||
| RendererExtensions.cs.meta | ||
| ScreenUtility.cs | ||
| ScreenUtility.cs.meta | ||
| Shaders.meta | ||
| Starpelly.cs | ||
| Starpelly.cs.meta | ||
| Textures.cs | ||
| Textures.cs.meta | ||
| Transformer.cs | ||
| Transformer.cs.meta | ||
| User32.cs | ||
| User32.cs.meta | ||
| Utils.cs | ||
| Utils.cs.meta | ||
Starpelly
Tools for Unity
Simulates the "A" key press every 0.6 seconds:
using UnityEngine;
using Starpelly.OS;
public class test : MonoBehaviour
{
private float action = 0.0f;
private float period = 0.6f;
private void Start()
{
Application.runInBackground = true;
}
private void Update()
{
if (Time.time > action)
{
action += period;
Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
}
}
}