diff --git a/legendary/core.py b/legendary/core.py index b8967b3..60aa2bf 100644 --- a/legendary/core.py +++ b/legendary/core.py @@ -305,6 +305,51 @@ class LegendaryCore: else: return Manifest.read_all(data) + def get_installed_manifest(self, app_name): + igame = self.get_installed_game(app_name) + if old_bytes := self.lgd.load_manifest(app_name, igame.version): + return self.load_manfiest(old_bytes), igame.base_urls + + def get_cdn_manifest(self, game, platform_override=''): + base_urls = [] + platform = 'Windows' if not platform_override else platform_override + m_api_r = self.egs.get_game_manifest(game.asset_info.namespace, + game.asset_info.catalog_item_id, + game.app_name, platform) + + # never seen this outside the launcher itself, but if it happens: PANIC! + if len(m_api_r['elements']) > 1: + raise ValueError('Manifest response has more than one element!') + + manifest_info = m_api_r['elements'][0] + for manifest in manifest_info['manifests']: + base_url = manifest['uri'].rpartition('/')[0] + if base_url not in base_urls: + base_urls.append(base_url) + + params = dict() + if 'queryParams' in manifest: + for param in manifest['queryParams']: + params[param['name']] = param['value'] + + self.log.debug(f'Downloading manifest from {manifest["uri"]} ...') + r = self.egs.unauth_session.get(manifest['uri'], params=params) + r.raise_for_status() + return self.load_manfiest(r.content), base_urls + + def get_uri_manfiest(self, uri): + if uri.startswith('http'): + r = self.egs.unauth_session.get(uri) + r.raise_for_status() + new_manifest_data = r.content + base_urls = [r.url.rpartition('/')[0]] + else: + base_urls = [] + with open(uri, 'rb') as f: + new_manifest_data = f.read() + + return self.load_manfiest(new_manifest_data), base_urls + def prepare_download(self, game: Game, base_game: Game = None, base_path: str = '', status_q: Queue = None, max_shm: int = 0, max_workers: int = 0, force: bool = False, disable_patching: bool = False, @@ -320,65 +365,23 @@ class LegendaryCore: # load old manifest if we have one if override_old_manifest: self.log.info(f'Overriding old manifest with "{override_old_manifest}"') - if override_old_manifest.startswith('http'): - r = self.egs.unauth_session.get(override_old_manifest) - r.raise_for_status() - old_manifest_data = r.content - else: - with open(override_old_manifest, 'rb') as f: - old_manifest_data = f.read() - old_manifest = self.load_manfiest(old_manifest_data) + old_manifest, _ = self.get_uri_manfiest(override_old_manifest) elif not disable_patching and not force and self.is_installed(game.app_name): - igame = self.get_installed_game(game.app_name) - if old_bytes := self.lgd.load_manifest(game.app_name, igame.version): - old_manifest = self.load_manfiest(old_bytes) + old_manifest, _ = self.get_installed_manifest(game.app_name) base_urls = list(game.base_urls) # copy list for manipulation if override_manifest: self.log.info(f'Overriding manifest with "{override_manifest}"') - if override_manifest.startswith('http'): - r = self.egs.unauth_session.get(override_manifest) - r.raise_for_status() - new_manifest_data = r.content - base_urls = [r.url.rpartition('/')[0]] - else: - with open(override_manifest, 'rb') as f: - new_manifest_data = f.read() + new_manifest, _base_urls = self.get_uri_manfiest(override_manifest) + # if override manifest has a base URL use that instead + if _base_urls: + base_urls = _base_urls else: - # get latest manifest from API - platform = 'Windows' if not platform_override else platform_override - m_api_r = self.egs.get_game_manifest(game.asset_info.namespace, - game.asset_info.catalog_item_id, - game.app_name, platform) - - # never seen this outside the launcher itself, but if it happens: PANIC! - if len(m_api_r['elements']) > 1: - raise ValueError('Manifest response has more than one element!') - - manifest_info = m_api_r['elements'][0] - for manifest in manifest_info['manifests']: - base_url = manifest['uri'].rpartition('/')[0] - if base_url not in base_urls: - base_urls.append(base_url) - - params = dict() - if 'queryParams' in manifest: - for param in manifest['queryParams']: - params[param['name']] = param['value'] - - self.log.debug(f'Downloading manifest from {manifest["uri"]} ...') - r = self.egs.unauth_session.get(manifest['uri'], params=params) - r.raise_for_status() - new_manifest_data = r.content - break - - if override_base_url: - self.log.info(f'Overriding base URL with "{override_base_url}"') - base_urls = [override_base_url] + new_manifest, _base_urls = self.get_cdn_manifest(game, platform_override) + base_urls.extend(i for i in _base_urls if i not in base_urls) self.log.debug(f'Base urls: {base_urls}') - new_manifest = self.load_manfiest(new_manifest_data) self.lgd.save_manifest(game.app_name, new_manifest_data) # save manifest with version name as well for testing/downgrading/etc. self.lgd.save_manifest(game.app_name, new_manifest_data, @@ -409,8 +412,13 @@ class LegendaryCore: else: resume_file = None - # randomly select one CDN - base_url = randchoice(base_urls) + if override_base_url: + self.log.info(f'Overriding base URL with "{override_base_url}"') + base_url = override_base_url + else: + # randomly select one CDN + base_url = randchoice(base_urls) + self.log.debug(f'Using base URL: {base_url}') if not max_shm: