From 76dfa5963950f843aea3744f0979d6ca52670a2e Mon Sep 17 00:00:00 2001 From: Stelios Tsampas Date: Mon, 22 Dec 2025 02:28:20 +0200 Subject: [PATCH] [core] Associate user achievements with the namespace instead of app_name --- legendary/core.py | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/legendary/core.py b/legendary/core.py index e49f20b..094c675 100644 --- a/legendary/core.py +++ b/legendary/core.py @@ -314,25 +314,25 @@ class LegendaryCore: return update_info.get('game_wiki', {}).get(app_name, {}).get(sys_platform) - def get_user_achievements(self, game: Game, update: bool = False): + def get_user_achievements(self, namespace: str, update: bool = False): if not (achievements := self.lgd.achievements): achievements = {} - if not achievements or not achievements.get(game.app_name, None) or update: - response = self.egs.get_game_achievements_user(game.namespace) + if not achievements or not achievements.get(namespace, None) or update: + response = self.egs.get_game_achievements_user(namespace) records = response['data']['PlayerAchievement']['playerAchievementGameRecordsBySandbox']['records'] - achievements[game.app_name] = None + achievements[namespace] = None if records: - achievements[game.app_name] = records[0] + achievements[namespace] = records[0] self.lgd.achievements = achievements - return self.lgd.achievements[game.app_name] + return self.lgd.achievements[namespace] def get_achievements(self, game: Game, update: bool = False): if not game.achievements.achievements: return None - user_achievements = self.get_user_achievements(game, update) + user_achievements = self.get_user_achievements(game.namespace, update) user_unlocked = {} if user_achievements: user_unlocked = {