#pragma once

namespace PLG_TD
{

extern float fDebug1_val;
extern float fDebug2_val;
extern float fDebug3_val;
extern float fDebug4_val;
extern float fDebug5_val;
extern float fDebug6_val;
extern float fDebug7_val;
extern float fDebug8_val;
extern float fDebug9_val;
extern float fDebug10_val;

extern int iDebug1_val;
extern int iDebug2_val;
extern int iDebug3_val;
extern int iDebug4_val;
extern int iDebug5_val;
extern int iDebug6_val;
extern int iDebug7_val;
extern int iDebug8_val;
extern int iDebug9_val;
extern int iDebug10_val;


void
Debug1(float val);


void
PLG_OnDraw();


}