#pragma once

#include "templates.h"

struct ColDef {	// made up name
	int32 unused;
	bool isLoaded;
	CRect bounds;
	char name[20];
	int16 minIndex;
	int16 maxIndex;
	void *chunk;
};

class CColStore
{
	static CPool<ColDef,ColDef> *ms_pColPool;
	static bool m_onlyBB;

public:
	static void Initialise(void);
	static void Shutdown(void);
	static int AddColSlot(const char *name);
	static void RemoveColSlot(int32 slot);
	static int FindColSlot(const char *name);
	static char *GetColName(int32 slot);
	static CRect &GetBoundingBox(int32 slot);
	static void IncludeModelIndex(int32 slot, int32 modelIndex);
	static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
	static void LoadColCHK(int32 slot, void *data, void *chunk);
	static void RemoveCol(int32 slot);
	static void AddCollisionNeededAtPosn(const CVector &pos);
	static void LoadAllCollision(void);
	static void RemoveAllCollision(void);
#ifndef MAZAHAKA_MAPZONE_VC
	//lcs
	static void LoadCollision(const CVector &pos, eLevelName level = LEVEL_GENERIC);
#else
	static void LoadCollision(const CVector2D &pos);
#endif
	static void RequestCollision(const CVector &pos);
	static void EnsureCollisionIsInMemory(const CVector &pos);
	static bool DoScriptsWantThisIn(int32 slot);
#ifndef MAZAHAKA_MAPZONE_VC
	//lcs
	static bool HasCollisionLoaded(eLevelName level);
	static bool HasCollisionLoaded(const CVector &pos);
#else
	static bool HasCollisionLoaded(const CVector2D &pos);
#endif


	static void Load(bool, CPool<ColDef> *pool);

	static ColDef *GetSlot(int slot) {
		assert(slot >= 0);
		assert(ms_pColPool);
		assert(slot < ms_pColPool->GetSize());
		return ms_pColPool->GetSlot(slot);
	}
};

#ifndef MAZAHAKA_MAPZONE_VC
const CVector& LevelPos(eLevelName level);
#endif
