From ad0a5ae027dd4863ec58abb466a781b0fd35df3e Mon Sep 17 00:00:00 2001 From: Skull <86374920+vSkull@users.noreply.github.com> Date: Mon, 15 Nov 2021 22:10:14 +0200 Subject: [PATCH] dead links fix --- README.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index db3a8ce5..5e1641fd 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,11 @@ -re3 logo +re3 logo [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) ## Intro -In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch). +In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/halpz/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/halpz/re3/tree/miami/) branch). It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\ Rendering is handled either by original RenderWare (D3D8) @@ -76,7 +76,7 @@ The following things would be nice to have/do: * Fix physics for high FPS * Improve performance on lower end devices, especially the OpenGL layer on the Raspberry Pi (if you have experience with this, please get in touch) * Compare code with PS2 code (tedious, no good decompiler) -* [PS2 port](https://github.com/GTAmodding/re3/wiki/PS2-port) +* [PS2 port](https://web.archive.org/web/20210217192931/https://github.com/GTAmodding/re3/wiki/PS2-port) * Xbox port (not quite as important) * reverse remaining unused/debug functions * compare CodeWarrior build with original binary for more accurate code (very tedious) @@ -97,11 +97,11 @@ Sorry for the inconvenience. When using premake, you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want the executable to be moved there via post-build script. -Clone the repository with `git clone --recursive https://github.com/GTAmodding/re3.git`. Then `cd re3` into the cloned repository. +Clone the repository with `git clone --recursive https://github.com/halpz/re3.git`. Then `cd re3` into the cloned repository.
Linux Premake -For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +For Linux using premake, proceed: [Building on Linux](https://web.archive.org/web/20210217192751/https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
@@ -119,13 +119,13 @@ conan build .. -if build -bf build -pf package
MacOS Premake -For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS) +For MacOS using premake, proceed: [Building on MacOS](https://web.archive.org/web/20210717004757/https://github.com/GTAmodding/re3/wiki/Building-on-MacOS)
FreeBSD -For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +For FreeBSD using premake, proceed: [Building on FreeBSD](https://web.archive.org/web/20210217192740/https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
@@ -137,12 +137,12 @@ Assuming you have Visual Studio 2015/2017/2019: Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10 -**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://web.archive.org/web/20210217192855/https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization. -> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. +> :information_source: There are various settings in [config.h](https://github.com/halpz/re3/tree/master/src/core/config.h), you may want to take a look there. > :information_source: re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. @@ -163,7 +163,7 @@ We accept only these kinds of PRs; - Translation fixes, for languages original game supported - Code that increase maintainability -We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. +We have a [Coding Style](https://github.com/halpz/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. Do not use features from C++11 or later.