From e34261d3ef3d618822b531d12cdd7a79b5ad46f8 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 12 Oct 2020 18:09:58 +0300
Subject: [PATCH 01/27] mark some audio stuff and fix frameCounter
---
src/audio/AudioLogic.cpp | 23 +++------------
src/audio/AudioManager.cpp | 4 +--
src/audio/AudioManager.h | 59 +++++++++++++++++++-------------------
3 files changed, 35 insertions(+), 51 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 9a8dda28..bf99f991 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -46,16 +46,6 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-uint32 gPornNextTime;
-uint32 gSawMillNextTime;
-uint32 gShopNextTime;
-uint32 gAirportNextTime;
-uint32 gCinemaNextTime;
-uint32 gDocksNextTime;
-uint32 gHomeNextTime;
-uint32 gCellNextTime;
-uint32 gNextCryTime;
-
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
@@ -187,7 +177,11 @@ cAudioManager::PostInitialiseGameSpecificSetup()
field_5538 = 127;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
+ m_bIsPlayerShutUp = false;
+ m_nPlayerMood = 0;
+ m_nPlayerMoodTimer = 0;
}
+
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
@@ -240,15 +234,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
- gPornNextTime = timer;
- gNextCryTime = timer;
- gSawMillNextTime = timer;
- gCellNextTime = timer;
- gShopNextTime = timer;
- gHomeNextTime = timer;
- gAirportNextTime = timer;
- gDocksNextTime = timer;
- gCinemaNextTime = timer;
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 93ac8857..d2a85285 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -432,7 +432,7 @@ cAudioManager::IsAudioInitialised() const
void
cAudioManager::ServiceSoundEffects()
{
- field_5554++;
+ m_FrameCounter++;
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < allChannels; i++)
@@ -771,7 +771,7 @@ cAudioManager::ProcessActiveQueues()
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
- if (field_5554 & 1) {
+ if (m_FrameCounter & 1) {
if (!(j & 1)) {
flag = false;
} else {
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index a43b4309..d2f9bc94 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -226,14 +226,13 @@ public:
uint8 m_nUserPause;
uint8 m_nPreviousUserPause;
uint32 m_FrameCounter;
- uint32 field_5554;
cAudioManager();
~cAudioManager();
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ uint32 GetFrameCounter() const { return m_FrameCounter; } // done
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
@@ -250,7 +249,7 @@ public:
void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); // done
- void ClearMissionAudio(uint8 slot); // done
+ void ClearMissionAudio(uint8 slot); // done (inlined in vc)
void ClearRequestedQueue(); // done (inlined in vc)
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
int32 ComputePan(float, CVector *); // done
@@ -266,7 +265,7 @@ public:
// TODO: miami
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable();
+ void GenerateIntegerRandomNumberTable(); // done
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
@@ -290,24 +289,24 @@ public:
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities(); // done
- bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished(uint8 slot);
+ bool IsAudioInitialised() const; // done
+ bool IsMissionAudioSampleFinished(uint8 slot); // done
bool IsMP3RadioChannelAvailable() const; // done
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); //
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
- void PostInitialiseGameSpecificSetup(); //
+ void PostInitialiseGameSpecificSetup(); // done
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); //done
+ void ProcessActiveQueues(); // done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
@@ -355,32 +354,32 @@ public:
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
- void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
- bool ProcessVehicleDoors(cVehicleParams *params); //done
- void ProcessVehicleEngine(cVehicleParams *params); //done
- void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
- void ProcessVehicleHorn(cVehicleParams *params);
- void ProcessVehicleOneShots(cVehicleParams *params);
- bool ProcessVehicleReverseWarning(cVehicleParams *params);
- bool ProcessVehicleRoadNoise(cVehicleParams *params);
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
- bool ProcessVehicleSkidding(cVehicleParams *params);
- void ProcessWaterCannon(int32);
- void ProcessWeather(int32 id); //done
- bool ProcessWetRoadNoise(cVehicleParams *params);
- void ProcessEscalators(); //done
- void ProcessExtraSounds(); //done
+ void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
+ bool ProcessVehicleDoors(cVehicleParams *params); // done
+ void ProcessVehicleEngine(cVehicleParams *params); // done
+ void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
+ void ProcessVehicleHorn(cVehicleParams *params); //
+ void ProcessVehicleOneShots(cVehicleParams *params); //
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); //
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); //
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); //
+ bool ProcessVehicleSkidding(cVehicleParams *params); //
+ void ProcessWaterCannon(int32); //
+ void ProcessWeather(int32 id); // done
+ bool ProcessWetRoadNoise(cVehicleParams *params); //
+ void ProcessEscalators(); // done
+ void ProcessExtraSounds(); // done
- int32 RandomDisplacement(uint32 seed) const;
+ int32 RandomDisplacement(uint32 seed) const; //
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
void ReportCrime(int32 crime, const CVector *pos); // done
- void ResetAudioLogicTimers(uint32 timer);
- void ResetPoliceRadio();
- void ResetTimers(uint32 time);
+ void ResetAudioLogicTimers(uint32 timer); // done
+ void ResetPoliceRadio(); //
+ void ResetTimers(uint32 time); //
- void Service();
+ void Service(); //done
void ServiceCollisions();
void ServicePoliceRadio();
void ServicePoliceRadioChannel(int32 wantedLevel);
From a4fd1a9f395c3ef9bf5ead3eb1eff6254b9ed678 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 12 Oct 2020 20:55:19 +0300
Subject: [PATCH 02/27] sirenes and more marks for audio. also fix cAudioMrg
size
---
src/audio/AudioLogic.cpp | 26 +++++---------------------
src/audio/AudioManager.cpp | 1 +
src/audio/AudioManager.h | 23 ++++++++++++-----------
src/audio/MusicManager.cpp | 6 +++---
4 files changed, 21 insertions(+), 35 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index bf99f991..7bc2b93f 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2027,33 +2027,17 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
}
bool
-cAudioManager::UsesSiren(int32 model) const
+cAudioManager::UsesSiren(cVehicleParams *params) const
{
- switch (model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
- return false;
- }
+ params->m_pVehicle->UsesSiren();
}
bool
-cAudioManager::UsesSirenSwitching(int32 model) const
+cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
{
- switch (model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR:
- return true;
- default:
+ if (params->m_nIndex == FIRETRUK || params->m_nIndex == MRWHOOP)
return false;
- }
+ return params->m_pVehicle->UsesSiren();
}
bool
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index d2a85285..338f33a4 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -275,6 +275,7 @@ cAudioManager::ResetTimers(uint32 time)
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
+ m_bIsPlayerShutUp = false;
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d2f9bc94..7783590e 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -76,6 +76,7 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
+ uint32 field_48C;
cPedComments()
{
@@ -93,7 +94,7 @@ public:
void Process();
};
-VALIDATE_SIZE(cPedComments, 1164);
+VALIDATE_SIZE(cPedComments, 0x490);
class CEntity;
@@ -286,8 +287,8 @@ public:
bool HasAirBrakes(int32 model) const; // done
void Initialise(); // done
- void InitialisePoliceRadio();
- void InitialisePoliceRadioZones();
+ void InitialisePoliceRadio(); //done
+ void InitialisePoliceRadioZones(); //done
void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const; // done
bool IsMissionAudioSampleFinished(uint8 slot); // done
@@ -370,17 +371,17 @@ public:
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
- int32 RandomDisplacement(uint32 seed) const; //
+ int32 RandomDisplacement(uint32 seed) const; // done
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
void ReportCrime(int32 crime, const CVector *pos); // done
void ResetAudioLogicTimers(uint32 timer); // done
- void ResetPoliceRadio(); //
- void ResetTimers(uint32 time); //
+ void ResetPoliceRadio(); // done
+ void ResetTimers(uint32 time); // done
void Service(); //done
- void ServiceCollisions();
+ void ServiceCollisions(); //done
void ServicePoliceRadio();
void ServicePoliceRadioChannel(int32 wantedLevel);
void ServiceSoundEffects();
@@ -408,13 +409,13 @@ public:
void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport();
- void Terminate();
- void TranslateEntity(Const CVector *v1, CVector *v2) const;
+ void Terminate(); //done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
void UpdateReflections();
bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
+ bool UsesSiren(cVehicleParams *params) const; //done
+ bool UsesSirenSwitching(cVehicleParams* params) const; //done
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index fde92590..4653acb7 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -374,7 +374,7 @@ cMusicManager::Service()
field_399A = true;
if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
field_3999 = true;
- if (AudioManager.field_5554 % 4 == 0) {
+ if (AudioManager.m_FrameCounter % 4 == 0) {
gNumRetunePresses = 0;
gRetuneCounter = 0;
field_2 = false;
@@ -422,7 +422,7 @@ cMusicManager::ServiceFrontEndMode()
m_nPlayingTrack = NO_TRACK;
}
- if (AudioManager.field_5554 % 4 != 0) return;
+ if (AudioManager.m_FrameCounter % 4 != 0) return;
if (!field_398F && !field_3995) {
m_nStreamedTrack = m_nFrontendTrack;
@@ -893,7 +893,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
{
field_398F = true;
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- if (!(AudioManager.field_5554 & 1)) {
+ if (!(AudioManager.m_FrameCounter & 1)) {
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
bRadioStatsRecorded2 = false;
if (SampleManager.IsStreamPlaying(0)) {
From 894a1ae93aa7ec14e9d83ba43caa75adc500d582 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 17 Oct 2020 00:27:28 +0300
Subject: [PATCH 03/27] siren and horn
---
src/audio/AudioLogic.cpp | 202 +++++++++++++++++++++-----------------
src/audio/AudioManager.h | 8 +-
src/audio/PoliceRadio.cpp | 11 +--
3 files changed, 120 insertions(+), 101 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 7bc2b93f..aa390b64 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1981,49 +1981,62 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
-void
-cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+bool
+cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
{
const float SOUND_INTENSITY = 40.0f;
- CAutomobile *automobile;
+ CVehicle *veh;
+ uint8 volume;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
- if (automobile->m_nCarHornTimer) {
- if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
- automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
- if (automobile->m_nCarHornTimer == 44)
- automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
- return;
- }
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ veh = params->m_pVehicle;
+ if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
+ return true;
+
+ if (veh->m_modelIndex == MI_MRWHOOP)
+ return true;
+
+ veh->m_nAlarmState;
+ if (veh->IsAlarmOn())
+ return true;
+
+ if (veh->m_nCarHornTimer != 0) {
+ if (veh->GetStatus() != STATUS_PLAYER) {
+ veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
+ if (veh->m_nCarHornTimer == 44)
+ veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+
+ if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
+ return true;
+ }
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 80; //mb bug?
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+ return true;
}
bool
@@ -2037,68 +2050,74 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
{
if (params->m_nIndex == FIRETRUK || params->m_nIndex == MRWHOOP)
return false;
- return params->m_pVehicle->UsesSiren();
+ return UsesSiren(params);
}
bool
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params)
{
const float SOUND_INTENSITY = 110.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
+ CVehicle* veh;
+ uint8 volume;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+
+ veh = params->m_pVehicle;
+ if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
+ return true;
+
+ if (veh->IsAlarmOn()) {
+ if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
+ veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
+
+ if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
return true;
+ }
- if (veh->IsAlarmOn()) {
- if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter)
- veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750;
-
- if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375)
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ volume = veh->bIsDrowning ? 20 : 80;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params)) {
+ if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
return true;
- }
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params->m_nIndex)) {
- if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return true;
- if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params->m_nIndex == FBICAR)
- m_sQueueSample.m_nFrequency = 16113;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
- }
+ if (veh->m_nCarHornTimer != 0 && params->m_nIndex != FIRETRUK && params->m_nIndex != MRWHOOP) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params->m_nIndex == FBIRANCH)
+ m_sQueueSample.m_nFrequency = 12668;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else if (params->m_nIndex == VICECHEE) {
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
+ m_sQueueSample.m_nFrequency = 11440;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- return true;
- } else
- return true;
- } else
- return false;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ return true;
}
bool
@@ -2194,10 +2213,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
+ const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
- uint8 rand;
+ uint8 volume;
- if (params->m_fDistance > SQR(30))
+ if (params->m_fDistance > SQR(SOUND_INTENSITY))
return false;
automobile = (CAutomobile *)params->m_pVehicle;
if (!automobile->bEngineOn)
@@ -2208,8 +2228,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- rand = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ volume = m_anRandomTable[0] % 10 + 70;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
@@ -2219,11 +2239,11 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = rand;
+ m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7783590e..aacf0006 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -298,7 +298,7 @@ public:
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
- void PlaySuspectLastSeen(float x, float y, float z); //
+ void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); // done
@@ -308,7 +308,7 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams *params);
+ bool ProcessAirBrakes(cVehicleParams *params); // done
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
@@ -359,11 +359,11 @@ public:
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
- void ProcessVehicleHorn(cVehicleParams *params); //
+ bool ProcessVehicleHorn(cVehicleParams *params); // done
void ProcessVehicleOneShots(cVehicleParams *params); //
bool ProcessVehicleReverseWarning(cVehicleParams *params); //
bool ProcessVehicleRoadNoise(cVehicleParams *params); //
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); //
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
void ProcessWaterCannon(int32); //
void ProcessWeather(int32 id); // done
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index bd29ad4b..15dafab1 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -671,7 +671,6 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY;
float quarterX;
float quarterY;
- int32 sample;
bool processed = false;
CVector vec = CVector(x, y, z);
@@ -683,8 +682,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
zone = CTheZones::GetAudioZone(audioZone);
for (int i = 0; i < NUMAUDIOZONES; i++) {
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
- sample = ZoneSfx[i].m_nSampleIndex;
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
m_sPoliceRadioQueue.Add(SFX_IN);
@@ -709,9 +707,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
m_sPoliceRadioQueue.Add(SFX_WEST);
else if (!processed)
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
- m_sPoliceRadioQueue.Add(sample);
- m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+
+ m_sPoliceRadioQueue.Add(ZoneSfx[i].m_nSampleIndex);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(NO_SAMPLE);
gSpecialSuspectLastSeenReport = true;
break;
}
From 97fc5224e7e65c513e6a299b531bc2be98bf2a5f Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 17 Oct 2020 02:22:02 +0300
Subject: [PATCH 04/27] road noise
---
src/audio/AudioLogic.cpp | 168 +++++++++++++++++++++++----------------
src/audio/AudioManager.h | 6 +-
2 files changed, 102 insertions(+), 72 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index aa390b64..b1d1eeb3 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -972,7 +972,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -981,51 +981,66 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
float modificator;
int sampleFreq;
float velocity;
+ uint8 wheelsOnGround;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velocity = Abs(params->m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = m_sQueueSample.m_fDistance / 190.f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params->m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
}
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -1033,42 +1048,54 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
int32 emittingVol;
float modificator;
int freq;
- float velChange;
+ float velocity;
+ uint8 wheelsOnGround;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velChange = Abs(params->m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = m_sQueueSample.m_fDistance / 6.f;
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ switch (params->m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
@@ -2132,13 +2159,15 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
CVehicle *veh = params->m_pVehicle;
+ uint8 volume;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ volume = veh->bIsDrowning ? 15 : 60;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
@@ -2147,7 +2176,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -2803,6 +2832,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
}
}
+
#ifdef GTA_TRAIN
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index aacf0006..60845bde 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -361,13 +361,13 @@ public:
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
bool ProcessVehicleHorn(cVehicleParams *params); // done
void ProcessVehicleOneShots(cVehicleParams *params); //
- bool ProcessVehicleReverseWarning(cVehicleParams *params); //
- bool ProcessVehicleRoadNoise(cVehicleParams *params); //
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
void ProcessWaterCannon(int32); //
void ProcessWeather(int32 id); // done
- bool ProcessWetRoadNoise(cVehicleParams *params); //
+ bool ProcessWetRoadNoise(cVehicleParams *params); // done
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
From eeee5012b79297f042eca7ea59c7fa2e35ec5b39 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 17 Oct 2020 16:57:36 +0300
Subject: [PATCH 05/27] model cars and other audio stuff
---
src/audio/AudioLogic.cpp | 278 +++++++++++++++++++++++++--------------
src/audio/AudioManager.h | 8 +-
2 files changed, 183 insertions(+), 103 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b1d1eeb3..3520ca72 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -744,7 +744,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
automobile = (CAutomobile*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
- ProcessModelCarEngine(¶ms);
+ ProcessModelVehicle(¶ms);
ProcessEngineDamage(¶ms);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
//ProcessModelHeliVehicle(this, ¶ms);
@@ -825,37 +825,42 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
}
void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+cAudioManager::ProcessRainOnVehicle(cVehicleParams* params)
{
- const int rainOnVehicleIntensity = 22;
- if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- CVehicle *veh = params->m_pVehicle;
- ++veh->m_bRainAudioCounter;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- float emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+ const int SOUND_INTENSITY = 22.0f;
+
+ CVehicle* veh;
+ uint8 emittingVol;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
+ return;
+
+ veh = params->m_pVehicle;
+ veh->m_bRainAudioCounter++;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.0f * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
}
@@ -915,62 +920,131 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
return true;
}
-// TODO(Miami): this becomes ProcessModelVehicle
void
-cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+cAudioManager::ProcessModelVehicle(cVehicleParams *params)
{
-/* const float SOUND_INTENSITY = 30.0f;
- CAutomobile *automobile;
- float allowedVelocity;
- int32 emittingVol;
- float velocityChange;
+ const float SOUND_INTENSITY = 35.0f;
+ uint8 volume;
+ uint32 freq;
+ bool isPlayerVeh;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround == 0) {
- if (automobile->m_nDriveWheelsOnGround != 0)
- automobile->m_fGasPedalAudio *= 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
- } else {
- velocityChange = Abs(params->m_fVelocityChange);
- }
- if (velocityChange > 0.001f) {
- allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
- if (velocityChange < allowedVelocity)
- emittingVol = (90.f * velocityChange / allowedVelocity);
- else
- emittingVol = 90;
- if (emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ static uint8 prevVolume = 0;
+ static uint32 prevFreq = 14000;
+ int16 acceletateState;
+ int16 brakeState;
+ bool vehSlowdown;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params->m_pVehicle)
+ isPlayerVeh = true;
+ else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug?
+ if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params->m_fVelocityChange) + 14000;
+ } else {
+ volume = 127;
+ freq = 25000;
+ }
+ if (isPlayerVeh) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (volume > 0) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
- }*/
+ if (isPlayerVeh) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ } else if (params->m_pVehicle != nil) {
+ if (isPlayerVeh) {
+ acceletateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ if (acceletateState <= 0) {
+ vehSlowdown = true;
+ volume = 127;
+ freq = 18000;
+ } else {
+ vehSlowdown = false;
+ volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params->m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params->m_fVelocityChange));
+ }
+ if (isPlayerVeh && !vehSlowdown) {
+ volume = clamp2(volume, prevVolume, 7);
+ freq = clamp2(freq, prevFreq, 800);
+ }
+ if (!vehSlowdown)
+ freq += 8000.0f * Abs(params->m_pVehicle->GetUp().y);
+ if (params->m_pVehicle->bIsDrowning)
+ volume /= 4;
+ if (volume > 0) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (vehSlowdown) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
+ } else {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (isPlayerVeh) {
+ if (vehSlowdown) {
+ prevFreq = freq;
+ prevVolume = volume;
+ }
+ }
+ }
}
-
-
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
@@ -4942,17 +5016,17 @@ cAudioManager::ProcessFires(int32)
void
cAudioManager::ProcessWaterCannon(int32)
{
- const float SOUND_INTENSITY = 900.0f;
+ const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SOUND_INTENSITY) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -5773,39 +5847,45 @@ cAudioManager::ProcessCrane()
void
cAudioManager::ProcessProjectiles()
{
- const int rocketLauncherIntensity = 90;
- const int molotovIntensity = 30;
- const int molotovVolume = 50;
uint8 emittingVol;
+ float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
- case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = MAX_VOLUME;
- m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ case WEAPONTYPE_TEARGAS:
+ emittingVol = 80;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = 13879;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
case WEAPONTYPE_MOLOTOV:
- emittingVol = molotovVolume;
- m_sQueueSample.m_fSoundIntensity = molotovIntensity;
+ emittingVol = 50;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
+ case WEAPONTYPE_ROCKET:
+ emittingVol = 127;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ break;
default:
return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //??
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 60845bde..80607b35 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -339,15 +339,15 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelCarEngine(cVehicleParams *params); //
+ void ProcessModelVehicle(cVehicleParams *params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); //
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
- void ProcessProjectiles(); //
- void ProcessRainOnVehicle(cVehicleParams *params); //
+ void ProcessProjectiles(); // done
+ void ProcessRainOnVehicle(cVehicleParams *params); // done
void ProcessReverb() const; //
bool ProcessReverseGear(cVehicleParams *params); // done
void ProcessScriptObject(int32 id); // done
@@ -365,7 +365,7 @@ public:
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
- void ProcessWaterCannon(int32); //
+ void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
bool ProcessWetRoadNoise(cVehicleParams *params); // done
void ProcessEscalators(); // done
From 1e3aabf65486a4a1f32ae92704e1082566090eef Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 17 Oct 2020 21:30:48 +0300
Subject: [PATCH 06/27] fix bugs
---
src/audio/AudioLogic.cpp | 34 +++++++++++++++++++++++-----------
1 file changed, 23 insertions(+), 11 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3520ca72..3712f49b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -940,7 +940,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
if (FindPlayerVehicle() == params->m_pVehicle)
isPlayerVeh = true;
else
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug?
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
@@ -1052,7 +1056,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
int32 emittingVol;
uint32 freq;
- float modificator;
+ float multiplier;
int sampleFreq;
float velocity;
uint8 wheelsOnGround;
@@ -1091,9 +1095,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
@@ -1120,7 +1124,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
float relativeVelocity;
int32 emittingVol;
- float modificator;
+ float multiplier;
int freq;
float velocity;
uint8 wheelsOnGround;
@@ -1153,9 +1157,9 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -2125,7 +2129,11 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 80; //mb bug?
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 80;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
@@ -2143,7 +2151,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
bool
cAudioManager::UsesSiren(cVehicleParams *params) const
{
- params->m_pVehicle->UsesSiren();
+ return params->m_pVehicle->UsesSiren();
}
bool
@@ -2250,7 +2258,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nEmittingVolume = volume;
+#else
+ m_sQueueSample.m_nEmittingVolume = 60;
+#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -5882,7 +5894,7 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //??
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
From 0594ed5b4631ed779d946fced1e189c10cc0e5c5 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 18 Oct 2020 23:03:03 +0300
Subject: [PATCH 07/27] peds
---
src/audio/AudioLogic.cpp | 82 +++++++++++++++++++++++++++++++---------
src/audio/AudioManager.h | 8 ++--
src/control/Script.h | 1 +
3 files changed, 71 insertions(+), 20 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3712f49b..dcaf4dcb 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -40,6 +40,7 @@
#include "Bike.h"
#include "WindModifiers.h"
#include "Fluff.h"
+#include "Script.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
@@ -251,15 +252,14 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
void
cAudioManager::ProcessReverb() const
{
- if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for (uint32 i = 0; i <
#ifdef FIX_BUGS
- channels
+ const uint32 numChannels = channels;
#else
- 28
+ const uint32 numChannels = 28;
#endif
- ;
- i++) {
+
+ if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1);
}
@@ -297,25 +297,67 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
return vehicle;
}
+void
+cAudioManager::ProcessPlayerMood()
+{
+ CPlayerPed* playerPed;
+ uint32* lastMisstonPassedTime;
+ uint32 curTime = CTimer::GetTimeInMilliseconds();
+
+ if (m_nPlayerMoodTimer <= curTime) {
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+#ifdef 0
+ if (playerPed->m_pWanted->m_nWantedLevel > 3) {
+ m_nPlayerMood = 2;
+ return;
+ }
+ if (playerPed->m_pWanted->m_nWantedLevel > 1) {
+ m_nPlayerMood = 1;
+ return;
+ }
+#endif
+ if (playerPed->m_pWanted->m_nWantedLevel > 1) {
+ m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
+ return;
+ }
+ lastMisstonPassedTime = CTheScripts::GetLastMissionPassedTime();
+ if (*lastMisstonPassedTime != -1) {
+ if (curTime < *lastMisstonPassedTime) {
+ *lastMisstonPassedTime = curTime;
+ return;
+ }
+ if (curTime < *lastMisstonPassedTime + 180000) {
+ m_nPlayerMood = 3;
+ return;
+ }
+ }
+ m_nPlayerMood = 0;
+ }
+ }
+}
+
void
cAudioManager::ProcessSpecial()
{
+ CPlayerPed* playerPed;
+
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
- MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
- if (m_nPreviousUserPause) {
- MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(MUSICMODE_GAME);
- }
- CPlayerPed *playerPed = FindPlayerPed();
- if (playerPed) {
- const PedState &state = playerPed->m_nPedState;
- if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
- SampleManager.StopChannel(m_nActiveSamples);
+ if (!CReplay::IsPlayingBack())
+ ProcessPlayerMood();
+ playerPed = FindPlayerPed();
+ if (playerPed != nil) {
+ if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
+ if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+ if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
+ SampleManager.StopChannel(m_nActiveSamples);
+ }
+ }
}
}
}
@@ -3902,7 +3944,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
m_sQueueSample.m_vecPos = ped->GetPosition();
- // params.m_bDistanceCalculated = false;
+ //params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
ProcessPedOneShots(¶ms);
@@ -6855,6 +6897,12 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
}
+void
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
+{
+
+}
+
void
cAudioManager::ProcessMissionAudio()
{
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 80607b35..7b2e01ae 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -339,19 +339,21 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
+ void ProcessModelHeliVehicle(cVehicleParams* params); //
void ProcessModelVehicle(cVehicleParams *params); // done
void ProcessOneShotScriptObject(uint8 sound); //
- void ProcessPed(CPhysical *ped); //
+ void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
+ void ProcessPlayerMood(); // done(need redo pointer)
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams *params); // done
- void ProcessReverb() const; //
+ void ProcessReverb() const; // done
bool ProcessReverseGear(cVehicleParams *params); // done
void ProcessScriptObject(int32 id); // done
- void ProcessSpecial();
+ void ProcessSpecial(); // done
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
diff --git a/src/control/Script.h b/src/control/Script.h
index c7218847..ac11f967 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -381,6 +381,7 @@ private:
public:
static void RemoveThisPed(CPed* pPed);
+ static uint32* GetLastMissionPassedTime() { return &LastMissionPassedTime; }
#ifdef MISSION_SWITCHER
static void SwitchToMission(int32 mission);
#endif
From 19ffb9c8df3a2535e0f502f6153c3096082f0215 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 24 Oct 2020 19:24:48 +0300
Subject: [PATCH 08/27] model heli
---
src/audio/AudioLogic.cpp | 81 ++++++++++++++++++++++++++++++++--------
src/audio/AudioManager.h | 4 +-
2 files changed, 67 insertions(+), 18 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b690882e..6b6d1082 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -789,7 +789,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessModelVehicle(¶ms);
ProcessEngineDamage(¶ms);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
- //ProcessModelHeliVehicle(this, ¶ms);
+ ProcessModelHeliVehicle(¶ms);
ProcessEngineDamage(¶ms);
} else {
switch (veh->GetVehicleAppearance()) {
@@ -966,14 +966,15 @@ void
cAudioManager::ProcessModelVehicle(cVehicleParams *params)
{
const float SOUND_INTENSITY = 35.0f;
- uint8 volume;
- uint32 freq;
- bool isPlayerVeh;
- static uint8 prevVolume = 0;
static uint32 prevFreq = 14000;
+ static uint8 prevVolume = 0;
+
+ uint32 freq;
int16 acceletateState;
int16 brakeState;
+ uint8 volume;
+ bool isPlayerVeh;
bool vehSlowdown;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
@@ -1091,6 +1092,64 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
}
}
+void
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 22050;
+
+ uint32 freq;
+ bool isPlayerVeh;
+ int16 acceletateState;
+ int16 brakeState;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params->m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
+}
+
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
@@ -5079,12 +5138,8 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-#endif
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
-#else
- m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
-#endif
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -6901,12 +6956,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
}
-void
-cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
-{
-
-}
-
void
cAudioManager::ProcessMissionAudio()
{
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index dbc58ac2..daa65470 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -335,7 +335,7 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelHeliVehicle(cVehicleParams* params); //
+ void ProcessModelHeliVehicle(cVehicleParams* params); // done
void ProcessModelVehicle(cVehicleParams *params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
@@ -353,7 +353,7 @@ public:
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
- void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
+ void ProcessVehicle(CVehicle *vehicle); // done
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
From beae41b2079645f5e2053d12fd794b1f0414aecf Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 24 Oct 2020 19:43:11 +0300
Subject: [PATCH 09/27] fires
---
src/audio/AudioLogic.cpp | 36 ++++++++++++++++++++++++++++++------
src/audio/AudioManager.h | 2 +-
2 files changed, 31 insertions(+), 7 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6b6d1082..d999dfed 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5070,7 +5070,7 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
@@ -5086,7 +5086,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
@@ -5094,17 +5094,17 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ //mb error in III
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -5122,6 +5122,30 @@ cAudioManager::ProcessFires(int32)
AddSampleToRequestedQueue();
}
}
+ if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
+ gFireManager.m_aFires[i].m_bExtinguishedWithWater = false;
+ emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nFrequency = 19591;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nCounter = i + 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
}
}
}
@@ -6144,7 +6168,7 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
- const int SOUND_INTENSITY = 35;
+ const float SOUND_INTENSITY = 35;
float distSquared;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index daa65470..5d6b4f9f 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -320,7 +320,7 @@ public:
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
- void ProcessFires(int32 entity); //
+ void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); //
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
From a9db60a1d9e8060920c23e1304a49a8fb8bbc7a7 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 24 Oct 2020 20:47:03 +0300
Subject: [PATCH 10/27] jumbo
---
src/audio/AudioLogic.cpp | 62 ++++++++++++++++++----------------------
src/audio/AudioManager.h | 14 ++++-----
2 files changed, 35 insertions(+), 41 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d999dfed..78cebf0e 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3704,38 +3704,34 @@ DoJumboVolOffset()
}
void
-cAudioManager::ProcessJumbo(cVehicleParams *params)
+cAudioManager::ProcessJumbo(cVehicleParams* params)
{
- CPlane *plane;
+ CPlane* plane;
float position;
- if (params->m_fDistance < SQR(440)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- plane = (CPlane *)params->m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.103344f) {
- ProcessJumboTaxi();
- return;
- }
+ if (params->m_fDistance >= SQR(440))
+ return;
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ plane = (CPlane*)params->m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position <= TakeOffPoint) {
+ if (plane->m_fSpeed > 0.103344f) {
ProcessJumboAccel(plane);
- } else if (300.0f + TakeOffPoint >= position) {
- ProcessJumboTakeOff(plane);
- } else if (LandingPoint - 350.0f >= position) {
- ProcessJumboFlying();
} else {
- if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.103344f) {
- ProcessJumboDecel(plane);
- return;
- }
- ProcessJumboTaxi();
- return;
- }
- ProcessJumboLanding(plane);
+ ProcessJumboTaxi();
}
+ } else if (position <= TakeOffPoint + 300.0f) {
+ ProcessJumboTakeOff(plane);
+ } else if (position <= LandingPoint - 350.0f) {
+ ProcessJumboFlying();
+ } else if (position <= LandingPoint) {
+ ProcessJumboLanding(plane);
+ } else if (plane->m_fSpeed > 0.103344f) {
+ ProcessJumboDecel(plane);
+ } else {
+ ProcessJumboTaxi();
}
}
@@ -3753,25 +3749,23 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
- float whineSoundFreq;
float modificator;
+ float freqModifier;
if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
- if (modificator > 1.0f)
- modificator = 1.0f;
+ modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
- whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * MAX_VOLUME;
- engineFreq = modificator * 5.f * 6050.f + 16000;
+ freqModifier = modificator * 5.0f;
+ vol = MAX_VOLUME * freqModifier;
+ engineFreq = 6050.0f * freqModifier + 16000;
} else {
- whineSoundFreq = 44100;
+ freqModifier = 1.0f;
engineFreq = 22050;
vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, whineSoundFreq);
+ SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
}
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5d6b4f9f..57293442 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -325,13 +325,13 @@ public:
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
- void ProcessJumbo(cVehicleParams *); //
- void ProcessJumboAccel(CPlane *plane); //
- void ProcessJumboDecel(CPlane *plane); //
- void ProcessJumboFlying(); //
- void ProcessJumboLanding(CPlane *plane); //
- void ProcessJumboTakeOff(CPlane *plane); //
- void ProcessJumboTaxi(); //
+ void ProcessJumbo(cVehicleParams *); // done
+ void ProcessJumboAccel(CPlane *plane); // done
+ void ProcessJumboDecel(CPlane *plane); // done
+ void ProcessJumboFlying(); // done
+ void ProcessJumboLanding(CPlane *plane); // done
+ void ProcessJumboTakeOff(CPlane *plane); // done
+ void ProcessJumboTaxi(); // done
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
From c4707fe8875a0155725171d060313a52898f3dfe Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 24 Oct 2020 22:06:45 +0300
Subject: [PATCH 11/27] fix merging errors
---
src/audio/AudioLogic.cpp | 20 ++++++++++----------
src/audio/AudioManager.h | 4 ++--
src/audio/PoliceRadio.cpp | 1 +
3 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 78cebf0e..d7f20aec 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -307,7 +307,7 @@ cAudioManager::ProcessPlayerMood()
if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed();
if (playerPed != nil) {
-#ifdef 0
+/*
if (playerPed->m_pWanted->m_nWantedLevel > 3) {
m_nPlayerMood = 2;
return;
@@ -316,7 +316,7 @@ cAudioManager::ProcessPlayerMood()
m_nPlayerMood = 1;
return;
}
-#endif
+*/
if (playerPed->m_pWanted->m_nWantedLevel > 1) {
m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
return;
@@ -6165,29 +6165,29 @@ cAudioManager::ProcessFireHydrant()
const float SOUND_INTENSITY = 35;
float distSquared;
+ bool distCalculated = 0;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
- m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nEmittingVolume = 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 57293442..a7d987da 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -342,7 +342,7 @@ public:
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
- void ProcessPlayerMood(); // done(need redo pointer)
+ void ProcessPlayerMood(); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams *params); // done
@@ -373,7 +373,7 @@ public:
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
- void ReportCrime(int32 crime, const CVector *pos); // done
+ void ReportCrime(eCrimeType crime, const CVector &pos); // done
void ResetAudioLogicTimers(uint32 timer); // done
void ResetPoliceRadio(); // done
void ResetTimers(uint32 time); // done
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 2f0c7fc3..781040d6 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -686,6 +686,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY;
float quarterX;
float quarterY;
+ int32 sample;
bool processed = false;
CVector vec = CVector(x, y, z);
From 63c7df9f0908e27f9394f7668e520cc87e09f483 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sat, 24 Oct 2020 22:26:45 +0300
Subject: [PATCH 12/27] mark reflections done
---
src/audio/AudioManager.cpp | 2 --
src/audio/AudioManager.h | 6 +++---
2 files changed, 3 insertions(+), 5 deletions(-)
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index d89f7891..516cc8af 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -624,7 +624,6 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
-// --MIAMI: Done
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@@ -686,7 +685,6 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_fDistance = oldDist;
}
-// --MIAMI: Done
void
cAudioManager::UpdateReflections()
{
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index a7d987da..e03c77fa 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -410,9 +410,9 @@ public:
void Terminate(); //done
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
- void UpdateReflections();
- bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(cVehicleParams *params) const; //done
+ void UpdateReflections(); //done
+ bool UsesReverseWarning(int32 model) const; //done
+ bool UsesSiren(cVehicleParams *params) const; //done
bool UsesSirenSwitching(cVehicleParams* params) const; //done
CVehicle *FindVehicleOfPlayer(); //done
From 211ab16ddb0cfbb32f74bf8b16dab4faa91309da Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 25 Oct 2020 16:14:29 +0300
Subject: [PATCH 13/27] skiding
---
src/audio/AudioLogic.cpp | 62 +++++++++++++++++++++++++++++-----------
src/audio/AudioManager.h | 7 +++--
2 files changed, 49 insertions(+), 20 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d7f20aec..9231d448 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2055,6 +2055,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
+ CBike *bike;
+ uint8 numWheels;
+ uint8 wheelsOnGround;
+ float gasPedalAudio;
+ tWheelState* wheelStateArr;
+
+
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
@@ -2062,29 +2069,48 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->m_nWheelsOnGround == 0)
+ switch (params->m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params->m_pVehicle;
+ numWheels = 4;
+ wheelStateArr = automobile->m_aWheelState;
+ wheelsOnGround = automobile->m_nWheelsOnGround;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params->m_pVehicle;
+ numWheels = 2;
+ wheelStateArr = bike->m_aWheelState;
+ wheelsOnGround = bike->m_nWheelsOnGround;
+ gasPedalAudio = bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params->m_VehicleType);
+ return true;
+ }
+ if (wheelsOnGround == 0)
return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+
+ for (int32 i = 0; i < numWheels; i++) {
+ if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params->m_pTransmission;
switch (transmission->nDriveType) {
case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break;
default:
break;
@@ -2111,6 +2137,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
+ case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@@ -2118,6 +2145,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency += 2000;
break;
}
@@ -2141,18 +2170,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- float gasPedalAudio = automobile->m_fGasPedalAudio;
float velChange;
float relativeVel;
- switch (automobile->m_aWheelState[wheel])
+ switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
- relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
@@ -2173,18 +2201,18 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
break;
}
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
- if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
+ if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+ return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
bool
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index e03c77fa..c3890817 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -4,6 +4,7 @@
#include "AudioCollision.h"
#include "PoliceRadio.h"
#include "VehicleModelInfo.h"
+#include "vehicle.h"
class tSound
{
@@ -277,8 +278,8 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done
@@ -362,7 +363,7 @@ public:
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
- bool ProcessVehicleSkidding(cVehicleParams *params); //
+ bool ProcessVehicleSkidding(cVehicleParams *params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
bool ProcessWetRoadNoise(cVehicleParams *params); // done
From 04b841c71992e564c18635a9a4af33d74dcdd4a0 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 26 Oct 2020 00:11:04 +0300
Subject: [PATCH 14/27] processVehicleOneShots
---
src/audio/AudioLogic.cpp | 237 +++++++++++++++++++++++++++---------
src/audio/AudioManager.h | 2 +-
src/audio/soundlist.h | 2 +-
src/vehicles/Automobile.cpp | 2 +-
4 files changed, 182 insertions(+), 61 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 9231d448..9626cefc 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2613,11 +2613,17 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
float relVol;
float vol;
bool noReflections;
+ bool isHeli;
float maxDist;
cPedParams pedParams;
+ static uint8 GunIndex = 53;
+ pedParams.m_pPed = nil;
+ pedParams.m_bDistanceCalculated = false;
+ pedParams.m_fDistance = 0.0f;
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflections = 0;
+ noReflections = false;
+ isHeli = false;
m_sQueueSample.m_bRequireReflection = false;
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
@@ -2634,20 +2640,22 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
- case NEW_DOOR:
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
- break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 28062;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -2668,20 +2676,22 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
- case NEW_DOOR:
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ m_sQueueSample.m_nFrequency = 23459;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -2690,40 +2700,64 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
- const float SOUND_INTENSITY = 30.0f;
+ const float SOUND_INTENSITY = 40.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 60;
+ emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
} break;
- case SOUND_CAR_JUMP: {
+ case SOUND_CAR_JUMP:
+ case SOUND_CAR_JUMP_2: {
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
- emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
+ emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 85)
WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_nIndex == RCBANDIT) {
+ if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
- emittingVol /= 2;
- }
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
break;
}
+ case SOUND_CAR_TYRE_POP: {
+ const float SOUND_INTENSITY = 60.0f;
+ static uint8 WheelIndex = 91;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 94)
+ WheelIndex = 91;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ maxDist = SQR(SOUND_INTENSITY);
+ emittingVol = m_anRandomTable[4] % 10 + 117;
+ break;
+ }
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
+ if (params->m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
+ || params->m_pVehicle->m_modelIndex == MI_CADDY)
+ continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
@@ -2798,24 +2832,24 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
case SOUND_CAR_SPLASH: {
- const float SOUND_INTENSITY = 40.0f;
+ const float SOUND_INTENSITY = 60.0f;
static uint8 WaveIndex = 41;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 300.f)
+ if (vol <= 150.0f)
continue;
- if (vol > 1200.f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
+ if (vol > 800.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (55.f * relVol);
+ emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
}
@@ -2832,6 +2866,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}*/
+#ifdef GTA_TRAIN
case SOUND_TRAIN_DOOR_CLOSE:
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
@@ -2846,20 +2881,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
}
+#endif
case SOUND_CAR_TANK_TURRET_ROTATE: {
const float SOUND_INTENSITY = 40.0f;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 96.0f / 2500.0f)
- vol = 96.0f / 2500.0f;
+ if (vol > 24.0f / 625.0f)
+ vol = 24.0f / 625.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
+ m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90;
+ emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = true;
break;
@@ -2891,9 +2927,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
}
- case SOUND_31:{
+ case SOUND_HELI_BLADE:{
const float SOUND_INTENSITY = 35.0f;
- static uint8 HeliIndex = 0;
+ static uint8 HeliIndex = 89;
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2f || relVol == 1.0f)
continue;
@@ -2901,8 +2937,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = HeliIndex + 89;
- HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
+ m_sQueueSample.m_nCounter = HeliIndex++;
+ if (HeliIndex > 90)
+ HeliIndex = 89;
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -2912,20 +2949,68 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
- static uint8 GunIndex = 53;
- emittingVol = m_anRandomTable[2];
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = emittingVol % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ CVehicle* playerVeh;
+ CPlayerPed* playerPed;
+
+ switch (params->m_pVehicle->m_modelIndex) {
+ case MI_HUNTER:
+ case MI_CHOPPER:
+ case MI_SEASPAR:
+ case MI_SPARROW:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ if (params->m_pVehicle->m_modelIndex == MI_HUNTER) {
+ if (Pads[0].GetHandBrake() == 0) {
+ playerVeh = FindPlayerVehicle();
+ playerPed = FindPlayerPed();
+ if (playerVeh == 0 && playerPed != 0) {
+ if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
+ playerVeh = (CVehicle*)playerPed->m_attachedTo;
+ }
+ if (playerVeh != params->m_pVehicle) {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ }
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = MAX_VOLUME;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ isHeli = true;
+ break;
+ default:
+ maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = m_anRandomTable[2] % 15 + 65;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ }
break;
}
case SOUND_WEAPON_HIT_VEHICLE: {
@@ -2959,14 +3044,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_PED_HELI_PLAYER_FOUND:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
+ case SOUND_PED_HELI_PLAYER_FOUND: {
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
pedParams.m_fDistance = params->m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
+ }
/* case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = false;
@@ -2975,8 +3058,17 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
pedParams.m_fDistance = params->m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
+ case SOUND_115: {
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_115);
+ }
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
+ static uint32 WaterFallFrame = 0;
+ if (m_FrameCounter <= WaterFallFrame)
+ continue;
+ WaterFallFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
@@ -2995,10 +3087,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
@@ -3009,14 +3101,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_PED_COLLISION: {
const float SOUND_INTENSITY = 40.0f;
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = (vol / 20.0f * 127.f);
- if (!emittingVol)
+ emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
+ if (emittingVol == 0)
continue;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
@@ -3041,8 +3134,36 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_bReverbFlag = true;
+ if (isHeli) {
+ if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_nOffset = 0;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ continue;
+ }
+ isHeli = false;
+ }
m_sQueueSample.m_bIs2D = false;
AddSampleToRequestedQueue();
+/* looks like this code ca't be reached(originaly it exist bcs used goto)
+ if (isHeli) {
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }*/
+ continue;
+
}
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index c3890817..3c4b2116 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -359,7 +359,7 @@ public:
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
bool ProcessVehicleHorn(cVehicleParams *params); // done
- void ProcessVehicleOneShots(cVehicleParams *params); //
+ void ProcessVehicleOneShots(cVehicleParams *params); // done
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 973a1585..44056d55 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -33,7 +33,7 @@ enum eSound : uint16
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
- SOUND_31,
+ SOUND_HELI_BLADE,
SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d1a7505e..ddfc1441 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1494,7 +1494,7 @@ CAutomobile::ProcessControl(void)
blade = Multiply3x3(blade, GetMatrix());
camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
m_fPropellerRotation = m_aWheelRotation[1];
}
}
From 96ccb1333b2d8cabe914c4a9f65a640f3db81c56 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 26 Oct 2020 00:14:59 +0300
Subject: [PATCH 15/27] cleanup processVehicleOneShots, processVehicleX done
---
src/audio/AudioLogic.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 9626cefc..436c5ba9 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2651,7 +2651,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nCounter = event + 22;
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@@ -2687,7 +2687,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nCounter = event + 10;
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2716,7 +2716,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+ if (event == SOUND_CAR_JUMP_2) {
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
From 4bcd1769442b0b410bc3b14867ee23a2f18b78bf Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 26 Oct 2020 00:17:21 +0300
Subject: [PATCH 16/27] fix merge
---
src/audio/AudioManager.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index eb8c0bf2..9a7c754d 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -321,7 +321,7 @@ public:
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
- void ProcessFires(int32 entity); //
+ void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
From c3cbf4353d284b1f0f6280a0495085d8221f30e8 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 26 Oct 2020 14:02:11 +0300
Subject: [PATCH 17/27] Fix build and use enum in ProcessPlayerMood
---
src/audio/AudioLogic.cpp | 16 ++++++----------
src/audio/AudioManager.h | 22 +++++++++++-----------
2 files changed, 17 insertions(+), 21 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 40e0ba6c..1fdba82a 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -307,20 +307,16 @@ cAudioManager::ProcessPlayerMood()
if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed();
if (playerPed != nil) {
-/*
+
if (playerPed->m_pWanted->m_nWantedLevel > 3) {
- m_nPlayerMood = 2;
+ m_nPlayerMood = PLAYER_MOOD_ANGRY;
return;
}
if (playerPed->m_pWanted->m_nWantedLevel > 1) {
- m_nPlayerMood = 1;
- return;
- }
-*/
- if (playerPed->m_pWanted->m_nWantedLevel > 1) {
- m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
+ m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
return;
}
+
lastMisstonPassedTime = CTheScripts::GetLastMissionPassedTime();
if (*lastMisstonPassedTime != -1) {
if (curTime < *lastMisstonPassedTime) {
@@ -328,11 +324,11 @@ cAudioManager::ProcessPlayerMood()
return;
}
if (curTime < *lastMisstonPassedTime + 180000) {
- m_nPlayerMood = 3;
+ m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
return;
}
}
- m_nPlayerMood = 0;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
}
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 9a7c754d..97c332a2 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -4,7 +4,7 @@
#include "AudioCollision.h"
#include "PoliceRadio.h"
#include "VehicleModelInfo.h"
-#include "vehicle.h"
+#include "Vehicle.h"
class tSound
{
@@ -304,19 +304,19 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams *params); // done
- bool ProcessBoatEngine(cVehicleParams *params);
- bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ void ProcessActiveQueues(); // done
+ bool ProcessAirBrakes(cVehicleParams *params); // done
+ bool ProcessBoatEngine(cVehicleParams *params);
+ bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
- void ProcessBridge();
- void ProcessBridgeMotor();
- void ProcessBridgeOneShots();
- void ProcessBridgeWarning();
+ void ProcessBridge(); // done(bcs not exists in VC)
+ void ProcessBridgeMotor(); // done(bcs not exists in VC)
+ void ProcessBridgeOneShots(); // done(bcs not exists in VC)
+ void ProcessBridgeWarning(); // done(bcs not exists in VC)
#endif
bool ProcessCarBombTick(cVehicleParams *params); // done
void ProcessCesna(cVehicleParams *params); //
- //void ProcessCrane(); //
+ //void ProcessCrane(); // done(bcs not exists in VC)
bool ProcessEngineDamage(cVehicleParams *params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
@@ -352,7 +352,7 @@ public:
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
#ifdef GTA_TRAIN
- bool ProcessTrainNoise(cVehicleParams *params);
+ bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
bool ProcessVehicleDoors(cVehicleParams *params); // done
From 5ea9285c5ba3720e9f227b61cc88fcdf2359d91b Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 1 Nov 2020 22:42:45 +0300
Subject: [PATCH 18/27] changes in switch, and mark code
---
src/audio/AudioLogic.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1fdba82a..8bc9c880 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2636,6 +2636,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
+ case NEW_DOOR:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
@@ -2647,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = event + 22;
+ m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@@ -3867,7 +3870,7 @@ cAudioManager::ProcessJumbo(cVehicleParams* params)
} else {
ProcessJumboTaxi();
}
- } else if (position <= TakeOffPoint + 300.0f) {
+ } else if (position <= TakeOffPoint + 300.0f) {
ProcessJumboTakeOff(plane);
} else if (position <= LandingPoint - 350.0f) {
ProcessJumboFlying();
From cebf32c46c43b55caa96ada3dece3473b6db7785 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 1 Nov 2020 23:38:45 +0300
Subject: [PATCH 19/27] mark code
---
src/audio/AudioLogic.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 8bc9c880..44ca4b65 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2686,7 +2686,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = event + 10;
+ m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2715,7 +2715,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
- if (event == SOUND_CAR_JUMP_2) {
+ if (event == SOUND_CAR_JUMP_2) { //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
From 174424c5206100e442342b2e9b0cff5c16b239db Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Mon, 2 Nov 2020 12:05:23 +0300
Subject: [PATCH 20/27] fix serviceSoundEffects an cleanup
---
src/audio/AudioLogic.cpp | 14 ++------------
src/audio/AudioManager.cpp | 1 -
2 files changed, 2 insertions(+), 13 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 44ca4b65..3c95273a 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
m_bIsPlayerShutUp = false;
- m_nPlayerMood = 0;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
m_nPlayerMoodTimer = 0;
}
@@ -863,7 +863,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
}
void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams* params)
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
const int SOUND_INTENSITY = 22.0f;
@@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
m_sQueueSample.m_bIs2D = false;
AddSampleToRequestedQueue();
-/* looks like this code ca't be reached(originaly it exist bcs used goto)
- if (isHeli) {
- m_sQueueSample.m_nOffset = 127;
- m_sQueueSample.m_nSampleIndex++;
- m_sQueueSample.m_nCounter = GunIndex++;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }*/
continue;
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 516cc8af..c9bd6c17 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -438,7 +438,6 @@ cAudioManager::IsAudioInitialised() const
void
cAudioManager::ServiceSoundEffects()
{
- m_FrameCounter++;
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < allChannels; i++)
From 89b622eea861f5566dc61d8d35fc72ea4bcb8f1d Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Wed, 4 Nov 2020 11:37:17 +0300
Subject: [PATCH 21/27] FORMAT
---
src/audio/AudioLogic.cpp | 30 +++++++++++++++---------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3c95273a..be9758e4 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -300,7 +300,7 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
void
cAudioManager::ProcessPlayerMood()
{
- CPlayerPed* playerPed;
+ CPlayerPed *playerPed;
uint32* lastMisstonPassedTime;
uint32 curTime = CTimer::GetTimeInMilliseconds();
@@ -336,7 +336,7 @@ cAudioManager::ProcessPlayerMood()
void
cAudioManager::ProcessSpecial()
{
- CPlayerPed* playerPed;
+ CPlayerPed *playerPed;
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
@@ -867,7 +867,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
const int SOUND_INTENSITY = 22.0f;
- CVehicle* veh;
+ CVehicle *veh;
uint8 emittingVol;
if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
@@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
}
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -2166,7 +2166,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
float velChange;
@@ -2201,7 +2201,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelSta
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
@@ -2212,7 +2212,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheel
}
bool
-cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -2288,11 +2288,11 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
}
bool
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params)
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
const float SOUND_INTENSITY = 110.0f;
- CVehicle* veh;
+ CVehicle *veh;
uint8 volume;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
@@ -2948,8 +2948,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
- CVehicle* playerVeh;
- CPlayerPed* playerPed;
+ CVehicle *playerVeh;
+ CPlayerPed *playerPed;
switch (params->m_pVehicle->m_modelIndex) {
case MI_HUNTER:
@@ -2962,7 +2962,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
if (Pads[0].GetHandBrake() == 0) {
playerVeh = FindPlayerVehicle();
playerPed = FindPlayerPed();
- if (playerVeh == 0 && playerPed != 0) {
+ if (playerVeh == nil && playerPed != nil) {
if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
playerVeh = (CVehicle*)playerPed->m_attachedTo;
}
@@ -3842,9 +3842,9 @@ DoJumboVolOffset()
}
void
-cAudioManager::ProcessJumbo(cVehicleParams* params)
+cAudioManager::ProcessJumbo(cVehicleParams *params)
{
- CPlane* plane;
+ CPlane *plane;
float position;
if (params->m_fDistance >= SQR(440))
From f8cc86c227b63f0bf45a9a152935b765a3b4a953 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 16:23:20 +0300
Subject: [PATCH 22/27] fix merge
---
src/audio/AudioManager.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 9f833a6c..992b21a0 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -374,8 +374,8 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
+ float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); //done
+ float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);//done
bool HasAirBrakes(int32 model) const; // done
From a553ac87161e8caff7f890ebb79b38e9cac7b5c8 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 17:49:10 +0300
Subject: [PATCH 23/27] fix for merge fix
---
src/audio/AudioLogic.cpp | 4 ++--
src/audio/AudioManager.h | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 140981b9..53302f16 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3057,10 +3057,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
pedParams.m_fDistance = params->m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
- case SOUND_115: {
+ case SOUND_PED_VCPA_PLAYER_FOUND: {
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
pedParams.m_fDistance = params->m_fDistance;
- SetupPedComments(&pedParams, SOUND_115);
+ SetupPedComments(&pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 992b21a0..cdb59412 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -374,8 +374,8 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); //done
- float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);//done
+ float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done
From 95bd5b073a9e05a362d8fd8f64a0a1abba597253 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 20:31:24 +0300
Subject: [PATCH 24/27] pointers into referencies!
---
src/audio/AudioLogic.cpp | 622 +++++++++++++++++++--------------------
src/audio/AudioManager.h | 54 ++--
src/control/Script.h | 2 +-
3 files changed, 339 insertions(+), 339 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 53302f16..6270e6d8 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -301,7 +301,7 @@ void
cAudioManager::ProcessPlayerMood()
{
CPlayerPed *playerPed;
- uint32* lastMisstonPassedTime;
+ uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
uint32 curTime = CTimer::GetTimeInMilliseconds();
if (m_nPlayerMoodTimer <= curTime) {
@@ -317,13 +317,13 @@ cAudioManager::ProcessPlayerMood()
return;
}
- lastMisstonPassedTime = CTheScripts::GetLastMissionPassedTime();
- if (*lastMisstonPassedTime != -1) {
- if (curTime < *lastMisstonPassedTime) {
- *lastMisstonPassedTime = curTime;
+ //lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
+ if (lastMissionPassedTime != -1) {
+ if (curTime < lastMissionPassedTime) {
+ lastMissionPassedTime = curTime;
return;
}
- if (curTime < *lastMisstonPassedTime + 180000) {
+ if (curTime < lastMissionPassedTime + 180000) {
m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
return;
}
@@ -349,7 +349,7 @@ cAudioManager::ProcessSpecial()
playerPed = FindPlayerPed();
if (playerPed != nil) {
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
- if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+ if (playerPed->EnteringCar()) {
if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
SampleManager.StopChannel(m_nActiveSamples);
}
@@ -772,9 +772,9 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
params.m_VehicleType = veh->m_vehType;
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
- ProcessVehicleOneShots(¶ms);
- ProcessVehicleSirenOrAlarm(¶ms);
- ProcessEngineDamage(¶ms);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessEngineDamage(params);
return;
}
switch (params.m_VehicleType) {
@@ -782,102 +782,102 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
automobile = (CAutomobile*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
- ProcessModelVehicle(¶ms);
- ProcessEngineDamage(¶ms);
+ ProcessModelVehicle(params);
+ ProcessEngineDamage(params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
- ProcessModelHeliVehicle(¶ms);
- ProcessEngineDamage(¶ms);
+ ProcessModelHeliVehicle(params);
+ ProcessEngineDamage(params);
} else {
switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI:
- ProcessCarHeli(¶ms);
- ProcessVehicleFlatTyre(¶ms);
- ProcessEngineDamage(¶ms);
+ ProcessCarHeli(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessEngineDamage(params);
break;
case VEHICLE_APPEARANCE_BOAT:
case VEHICLE_APPEARANCE_PLANE:
break;
default:
- if (ProcessVehicleRoadNoise(¶ms)) {
- ProcessReverseGear(¶ms);
+ if (ProcessVehicleRoadNoise(params)) {
+ ProcessReverseGear(params);
if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(¶ms);
- ProcessVehicleSkidding(¶ms);
- ProcessVehicleFlatTyre(¶ms);
- ProcessVehicleHorn(¶ms);
- ProcessVehicleSirenOrAlarm(¶ms);
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleFlatTyre(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(¶ms);
+ ProcessVehicleReverseWarning(params);
if(HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(¶ms);
- ProcessCarBombTick(¶ms);
- ProcessVehicleEngine(¶ms);
- ProcessEngineDamage(¶ms);
- ProcessVehicleDoors(¶ms);
+ ProcessAirBrakes(params);
+ ProcessCarBombTick(params);
+ ProcessVehicleEngine(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleDoors(params);
}
break;
}
}
- ProcessVehicleOneShots(¶ms);
+ ProcessVehicleOneShots(params);
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER)
- ProcessCarHeli(¶ms);
+ ProcessCarHeli(params);
else
- ProcessBoatEngine(¶ms);
- ProcessBoatMovingOverWater(¶ms);
- ProcessVehicleOneShots(¶ms);
+ ProcessBoatEngine(params);
+ ProcessBoatMovingOverWater(params);
+ ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_HELI:
- ProcessCarHeli(¶ms);
- ProcessVehicleOneShots(¶ms);
+ ProcessCarHeli(params);
+ ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_PLANE:
- ProcessPlane(¶ms);
- ProcessVehicleOneShots(¶ms);
- ProcessVehicleFlatTyre(¶ms);
+ ProcessPlane(params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleFlatTyre(params);
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
- if (ProcessVehicleRoadNoise(¶ms)) {
+ if (ProcessVehicleRoadNoise(params)) {
if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(¶ms);
- ProcessVehicleSkidding(¶ms);
- ProcessVehicleHorn(¶ms);
- ProcessVehicleSirenOrAlarm(¶ms);
- ProcessCarBombTick(¶ms);
- ProcessEngineDamage(¶ms);
- ProcessVehicleEngine(¶ms);
- ProcessVehicleFlatTyre(¶ms);
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessCarBombTick(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleEngine(params);
+ ProcessVehicleFlatTyre(params);
}
- ProcessVehicleOneShots(¶ms);
+ ProcessVehicleOneShots(params);
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
default:
break;
}
- ProcessRainOnVehicle(¶ms);
+ ProcessRainOnVehicle(params);
}
}
void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
{
const int SOUND_INTENSITY = 22.0f;
CVehicle *veh;
uint8 emittingVol;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
return;
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
veh->m_bRainAudioCounter++;
if (veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
emittingVol = 30.0f * CWeather::Rain;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -904,7 +904,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
}
bool
-cAudioManager::ProcessReverseGear(cVehicleParams *params)
+cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
@@ -912,15 +912,15 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
float modificator;
uint8 emittingVolume;
- if (params->m_fDistance >= SQR(reverseGearIntensity))
+ if (params.m_fDistance >= SQR(reverseGearIntensity))
return false;
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
if (automobile->m_modelIndex == MI_CADDY)
return true;
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (automobile->m_nDriveWheelsOnGround != 0) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
@@ -931,7 +931,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
@@ -959,7 +959,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
}
void
-cAudioManager::ProcessModelVehicle(cVehicleParams *params)
+cAudioManager::ProcessModelVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
@@ -973,21 +973,21 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
bool isPlayerVeh;
bool vehSlowdown;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
- if (FindPlayerVehicle() == params->m_pVehicle)
+ if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = true;
else
#ifdef FIX_BUGS
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
- if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
- if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
- freq = 8000.0f * Abs(params->m_fVelocityChange) + 14000;
+ if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
} else {
volume = 127;
freq = 25000;
@@ -997,7 +997,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
freq = clamp2(freq, prevFreq, 800);
}
if (volume > 0) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
@@ -1023,13 +1023,13 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
prevFreq = freq;
prevVolume = volume;
}
- } else if (params->m_pVehicle != nil) {
+ } else if (params.m_pVehicle != nil) {
if (isPlayerVeh) {
acceletateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
- acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
- brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
@@ -1039,19 +1039,19 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
freq = 18000;
} else {
vehSlowdown = false;
- volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params->m_fVelocityChange));
- freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params->m_fVelocityChange));
+ volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
}
if (isPlayerVeh && !vehSlowdown) {
volume = clamp2(volume, prevVolume, 7);
freq = clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
- freq += 8000.0f * Abs(params->m_pVehicle->GetUp().y);
- if (params->m_pVehicle->bIsDrowning)
+ freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+ if (params.m_pVehicle->bIsDrowning)
volume /= 4;
if (volume > 0) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (vehSlowdown) {
@@ -1089,7 +1089,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
}
void
-cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
@@ -1100,14 +1100,14 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
int16 acceletateState;
int16 brakeState;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
- if (FindPlayerVehicle() == params->m_pVehicle)
+ if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = true;
else
#ifdef FIX_BUGS
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
@@ -1115,13 +1115,13 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
brakeState = Pads[0].GetBrake();
acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
} else {
- acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
- brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
@@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
}
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -1158,36 +1158,36 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
float velocity;
uint8 wheelsOnGround;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
- wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
- if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
return true;
- velocity = Abs(params->m_fVelocityChange);
+ velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
@@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -1226,26 +1226,26 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
float velocity;
uint8 wheelsOnGround;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
- wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
- if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ if (params.m_pTransmission == nil || wheelsOnGround == 0)
return true;
- velocity = Abs(params->m_fVelocityChange);
+ velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -1275,7 +1275,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
}
void
-cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
+cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
@@ -1302,22 +1302,22 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
pizzaFaggBool = false;
caddyBool = false;
traction = 0.0f;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
return;
}
if (!veh->bEngineOn)
return;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
- ProcessPlayersVehicleEngine(params, params->m_pVehicle);
+ ProcessPlayersVehicleEngine(params, params.m_pVehicle);
return;
}
- transmission = params->m_pTransmission;
+ transmission = params.m_pTransmission;
if (transmission != nil) {
switch (veh->m_modelIndex) {
case MI_PIZZABOY:
@@ -1333,7 +1333,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
currentGear = veh->m_nCurrentGear;
break;
}
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
@@ -1349,7 +1349,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
break;
default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
@@ -1360,7 +1360,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
} else {
switch (transmission->nDriveType) {
case '4':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
for (int i = 0; i < 2; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.1f;
@@ -1371,7 +1371,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
break;
case 'F':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
@@ -1382,7 +1382,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
break;
case 'R':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
@@ -1396,7 +1396,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
break;
}
}
- } else if (params->m_fVelocityChange == 0.0f) {
+ } else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0) {
@@ -1406,18 +1406,18 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
if (!pizzaFaggBool && !caddyBool) {
if (currentGear != 0) {
relativeGearChange = Min(1.0f,
- params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
traction = 0.7f;
relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
} else {
relativeChange = Min(1.0f,
- 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
}
modificator = relativeChange;
} else {
- modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
+ modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
@@ -1428,7 +1428,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
}
if (currentGear != 0 || wheelsOnGround == 0)
freq = 1200 * currentGear + 18000.0f * modificator + 14000;
- else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
freq = 22050;
else
freq = 13000.0f * modificator + 14000;
@@ -1452,26 +1452,26 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
} else {
if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
}
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
- if (FindVehicleOfPlayer() == params->m_pVehicle)
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
@@ -1564,14 +1564,14 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
}
void
-cAudioManager::ProcessCesna(cVehicleParams *params)
+cAudioManager::ProcessCesna(cVehicleParams& params)
{
static uint8 nAccel = 0;
- //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
+ //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus();
- if (FindPlayerVehicle() == params->m_pVehicle) {
- if (params->m_nIndex == DODO) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
+ if (params.m_nIndex == DODO) {
if (Pads[0].GetAccelerate() <= 0) {
if (nAccel != 0)
--nAccel;
@@ -1581,10 +1581,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
}
- } else if (params->m_nIndex == DODO) {
+ } else if (params.m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
- } else if (params->m_fDistance < SQR(200)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ } else if (params.m_fDistance < SQR(200)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
@@ -1605,7 +1605,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (params->m_fDistance < SQR(90)) {
+ if (params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
@@ -1631,7 +1631,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
}
void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh)
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
@@ -1676,7 +1676,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
static bool bAccelSampleStopped = true;
lostTraction = false;
- PizzaFaggBool = params->m_pVehicle->m_modelIndex == MI_PIZZABOY || params->m_pVehicle->m_modelIndex == MI_FAGGIO;
+ PizzaFaggBool = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
processedAccelSampleStopped = false;
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = true;
@@ -1688,17 +1688,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
bHandbrakeOnLastFrame = false;
}
if (CReplay::IsPlayingBack()) {
- accelerateState = (255.0f * clamp(params->m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
- brakeState = (255.0f * clamp(params->m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
if (PizzaFaggBool) {
- CurrentPretendGear = params->m_pTransmission->nNumberOfGears;
+ CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
- if (params->m_pVehicle->bIsHandbrakeOn) {
+ if (params.m_pVehicle->bIsHandbrakeOn) {
brakeState = 0;
nCruising = 0;
LastAccel = 0;
@@ -1707,12 +1707,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
nCruising = 1;
}
} else {
- currentGear = params->m_pVehicle->m_nCurrentGear;
+ currentGear = params.m_pVehicle->m_nCurrentGear;
}
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
@@ -1720,7 +1720,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
break;
case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params->m_pVehicle;
+ bike = (CBike*)params.m_pVehicle;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
@@ -1728,13 +1728,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
break;
default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType);
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
if (!PizzaFaggBool) {
- switch (params->m_pTransmission->nDriveType) {
+ switch (params.m_pTransmission->nDriveType) {
case '4':
- if (params->m_VehicleType != VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
wheelInUseCounter = 0;
for (uint8 i = 0; i < 4; i++) {
if (wheelState[i] != WHEEL_STATE_NORMAL)
@@ -1745,7 +1745,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
break;
case 'F':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
lostTraction = true;
} else {
@@ -1755,7 +1755,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
break;
case 'R':
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
lostTraction = true;
} else {
@@ -1767,20 +1767,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
break;
}
}
- if (params->m_fVelocityChange != 0.0f) {
- time = params->m_pVehicle->m_vecMoveSpeed.z / params->m_fVelocityChange;
+ if (params.m_fVelocityChange != 0.0f) {
+ time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
- if (params->m_fVelocityChange < -0.001f)
+ if (params.m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
} else
freqModifier = 0;
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
freqModifier += 1400;
gearSoundLength = 0;
- engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
+ engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = false;
switch (engineSoundType) {
@@ -1839,7 +1839,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
}
}
- relativeVelocityChange = 2.0f * params->m_fVelocityChange / params->m_pTransmission->fMaxVelocity;
+ relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
switch (engineSoundType) {
@@ -1856,17 +1856,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
break;
}
if (accelerateState <= 0) {
- if (params->m_fVelocityChange < -0.001f) {
+ if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction)
+ if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
gasPedalAudio = *gasPedalAudioPtr;
- else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
gasPedalAudio = 0.0f;
else
- gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+ gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
@@ -1875,9 +1875,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
nCruising = 0;
if (wheelsOnGround == 0
- || params->m_pVehicle->bIsHandbrakeOn
+ || params.m_pVehicle->bIsHandbrakeOn
|| lostTraction
- || params->m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
+ || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
if (PizzaFaggBool) {
gasPedalAudio = 0.0f;
} else {
@@ -1888,7 +1888,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
@@ -1899,7 +1899,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
vol = 110 - (40.0f * gasPedalAudio);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true);
@@ -1907,16 +1907,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
else {
if (nCruising == 0){
- stuckInSand = params->m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params->m_pVehicle)->bStuckInSand;
- if (accelerateState < 150 || wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction
- || (currentGear < 2 && params->m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
+ stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
+ if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
+ || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
- if (((wheelsOnGround && !params->m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
+ if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
baseFreq = (8000.0f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
} else {
- if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params->m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
+ if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
&& wheelsOnGround != 0) {
*gasPedalAudioPtr *= 0.6f;
}
@@ -1934,7 +1934,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (params->m_pVehicle->bIsDrowning)
+ if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true);
} else {
@@ -1959,7 +1959,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
} else if (processedAccelSampleStopped) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
@@ -1976,10 +1976,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
- } else if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
@@ -1998,12 +1998,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
} else {
nCruising = 1;
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
bAccelSampleStopped = true;
SampleManager.StopChannel(m_nActiveSamples);
- if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
- && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
- if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -2019,12 +2019,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
}
} else {
- params->m_pVehicle->bAudioChangingGear = true;
+ params.m_pVehicle->bAudioChangingGear = true;
bAccelSampleStopped = true;
SampleManager.StopChannel(m_nActiveSamples);
- if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn
- && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) {
- if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
+ && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -2040,13 +2040,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh
}
}
LastAccel = accelerateState;
- bHandbrakeOnLastFrame = params->m_pVehicle->bIsHandbrakeOn;
+ bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
bool
-cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
+cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -2063,50 +2063,50 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
float newSkidVal = 0.0f;
float skidVal = 0.0f;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
numWheels = 4;
wheelStateArr = automobile->m_aWheelState;
wheelsOnGround = automobile->m_nWheelsOnGround;
gasPedalAudio = automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params->m_pVehicle;
+ bike = (CBike*)params.m_pVehicle;
numWheels = 2;
wheelStateArr = bike->m_aWheelState;
wheelsOnGround = bike->m_nWheelsOnGround;
gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
- debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params->m_VehicleType);
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
return true;
}
if (wheelsOnGround == 0)
return true;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
- transmission = params->m_pTransmission;
+ transmission = params.m_pTransmission;
switch (transmission->nDriveType) {
case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
default:
break;
@@ -2119,7 +2119,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
- switch (params->m_pVehicle->m_nSurfaceTouched) {
+ switch (params.m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
@@ -2141,7 +2141,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency += 2000;
break;
}
@@ -2212,17 +2212,17 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel
}
bool
-cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CVehicle *veh;
uint8 volume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
return true;
@@ -2243,16 +2243,16 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
return true;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
m_sQueueSample.m_nEmittingVolume = volume;
@@ -2274,31 +2274,31 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
}
bool
-cAudioManager::UsesSiren(cVehicleParams *params) const
+cAudioManager::UsesSiren(cVehicleParams& params) const
{
- return params->m_pVehicle->UsesSiren();
+ return params.m_pVehicle->UsesSiren();
}
bool
-cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
+cAudioManager::UsesSirenSwitching(cVehicleParams& params) const
{
- if (params->m_nIndex == FIRETRUK || params->m_nIndex == MRWHOOP)
+ if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
return false;
return UsesSiren(params);
}
bool
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
const float SOUND_INTENSITY = 110.0f;
CVehicle *veh;
uint8 volume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
return true;
@@ -2310,31 +2310,31 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
return true;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params)) {
- if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
return true;
- if (veh->m_nCarHornTimer != 0 && params->m_nIndex != FIRETRUK && params->m_nIndex != MRWHOOP) {
+ if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params->m_nIndex == FBIRANCH)
+ if (params.m_nIndex == FBIRANCH)
m_sQueueSample.m_nFrequency = 12668;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
- } else if (params->m_nIndex == VICECHEE) {
+ } else if (params.m_nIndex == VICECHEE) {
m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
m_sQueueSample.m_nFrequency = 11440;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
@@ -2361,18 +2361,18 @@ cAudioManager::UsesReverseWarning(int32 model) const
}
bool
-cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
- CVehicle *veh = params->m_pVehicle;
+ CVehicle *veh = params.m_pVehicle;
uint8 volume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 15 : 60;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -2403,7 +2403,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
}
bool
-cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
+cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -2412,11 +2412,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
int32 emittingVol;
float velocity;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ automobile = (CAutomobile *)params.m_pVehicle;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
@@ -2451,23 +2451,23 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
bool
-cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
uint8 volume;
- if (params->m_fDistance > SQR(SOUND_INTENSITY))
+ if (params.m_fDistance > SQR(SOUND_INTENSITY))
return false;
- automobile = (CAutomobile *)params->m_pVehicle;
+ automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
return true;
- if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
return true;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -2501,20 +2501,20 @@ cAudioManager::HasAirBrakes(int32 model) const
}
bool
-cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
float health;
uint8 emittingVolume;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pVehicle->m_modelIndex == MI_CADDY)
+ if (params.m_pVehicle->m_modelIndex == MI_CADDY)
return true;
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
+ if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
return true;
- health = params->m_pVehicle->m_fHealth;
+ health = params.m_pVehicle->m_fHealth;
if (health < 390.0f) {
if (health < 250.0f) {
emittingVolume = 60;
@@ -2527,8 +2527,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nFrequency = 27000;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- if (params->m_pVehicle->bIsDrowning)
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (params.m_pVehicle->bIsDrowning)
emittingVolume /= 2;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -2552,30 +2552,30 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
}
bool
-cAudioManager::ProcessCarBombTick(cVehicleParams *params)
+cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
const uint8 EMITTING_VOLUME = 60;
uint8 bombType;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pVehicle->bEngineOn) {
- switch (params->m_VehicleType) {
+ if (params.m_pVehicle->bEngineOn) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- bombType = params->m_pVehicle->m_bombType;
+ bombType = params.m_pVehicle->m_bombType;
break;
case VEHICLE_TYPE_BIKE:
- bombType = params->m_pVehicle->m_bombType;
+ bombType = params.m_pVehicle->m_bombType;
break;
default:
- debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType);
+ debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
return true;
break;
}
if (bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
@@ -2602,7 +2602,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
}
void
-cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
+cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
{
int16 event;
uint8 emittingVol;
@@ -2632,7 +2632,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
@@ -2651,7 +2651,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
- if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -2671,7 +2671,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
- switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
+ switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
@@ -2687,7 +2687,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
- if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -2728,7 +2728,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -2754,8 +2754,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
- if (params->m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
- || params->m_pVehicle->m_modelIndex == MI_CADDY)
+ if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
+ || params.m_pVehicle->m_modelIndex == MI_CADDY)
continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
@@ -2929,7 +2929,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_HELI_BLADE:{
const float SOUND_INTENSITY = 35.0f;
static uint8 HeliIndex = 89;
- relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2f || relVol == 1.0f)
continue;
emittingVol = (1.0f - relVol) * 70.0f;
@@ -2951,14 +2951,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
CVehicle *playerVeh;
CPlayerPed *playerPed;
- switch (params->m_pVehicle->m_modelIndex) {
+ switch (params.m_pVehicle->m_modelIndex) {
case MI_HUNTER:
case MI_CHOPPER:
case MI_SEASPAR:
case MI_SPARROW:
case MI_MAVERICK:
case MI_VCNMAV:
- if (params->m_pVehicle->m_modelIndex == MI_HUNTER) {
+ if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
if (Pads[0].GetHandBrake() == 0) {
playerVeh = FindPlayerVehicle();
playerPed = FindPlayerPed();
@@ -2966,7 +2966,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
playerVeh = (CVehicle*)playerPed->m_attachedTo;
}
- if (playerVeh != params->m_pVehicle) {
+ if (playerVeh != params.m_pVehicle) {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
} else {
@@ -3044,8 +3044,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
case SOUND_PED_HELI_PLAYER_FOUND: {
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
}
@@ -3053,13 +3053,13 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = false;
pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
case SOUND_PED_VCPA_PLAYER_FOUND: {
- pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
- pedParams.m_fDistance = params->m_fDistance;
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
}
case SOUND_WATER_FALL: {
@@ -3118,8 +3118,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
default:
continue;
}
- if (params->m_fDistance < maxDist) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (params.m_fDistance < maxDist) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (noReflections) {
@@ -3226,7 +3226,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
#endif
bool
-cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
@@ -3240,10 +3240,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
static const int intensity = 50;
- if (params->m_fDistance < SQR(intensity)) {
- boat = (CBoat *)params->m_pVehicle;
- if (params->m_nIndex == REEFER) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ if (params.m_fDistance < SQR(intensity)) {
+ boat = (CBoat *)params.m_pVehicle;
+ if (params.m_nIndex == REEFER) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
@@ -3265,7 +3265,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
@@ -3304,7 +3304,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
} else {
- if (FindPlayerVehicle() == params->m_pVehicle) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
@@ -3341,7 +3341,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
}
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
@@ -3367,22 +3367,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
}
bool
-cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
int32 vol;
float multiplier;
- if (params->m_fDistance > SQR(50))
+ if (params.m_fDistance > SQR(50))
return false;
- velocityChange = Abs(params->m_fVelocityChange);
- if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
+ velocityChange = Abs(params.m_fVelocityChange);
+ if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
return true;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -3409,7 +3409,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
}
void
-cAudioManager::ProcessCarHeli(cVehicleParams* params)
+cAudioManager::ProcessCarHeli(cVehicleParams& params)
{
const float SOUND_INTENSITY = 250.0f;
@@ -3440,11 +3440,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
automobile = nil;
hunterBool = false;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
+ veh = params.m_pVehicle;
if (playerVeh == veh) {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
@@ -3457,7 +3457,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
- } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
+ } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
@@ -3468,7 +3468,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
return;
propellerSpeed = Min(1.0f, propellerSpeed);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
//sound on long distances
@@ -3510,7 +3510,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
}
- if (params->m_fDistance >= SQR(140.0f))
+ if (params.m_fDistance >= SQR(140.0f))
return;
if (propellerSpeed >= 0.4f)
@@ -3640,7 +3640,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
//engine starting sound
- if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
+ if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
@@ -3711,18 +3711,18 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
} else {
//vacuum cleaner sound
vecPosOld = m_sQueueSample.m_vecPos;
- distanceCalculatedOld = params->m_bDistanceCalculated;
- distanceOld = params->m_fDistance;
+ distanceCalculatedOld = params.m_bDistanceCalculated;
+ distanceOld = params.m_fDistance;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
- else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
- params->m_bDistanceCalculated = false;
- params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (params->m_fDistance < SQR(27.0f)) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ params.m_bDistanceCalculated = false;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (params.m_fDistance < SQR(27.0f)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
@@ -3746,13 +3746,13 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
m_sQueueSample.m_vecPos = vecPosOld;
- params->m_bDistanceCalculated = distanceCalculatedOld;
- params->m_fDistance = distanceOld;
+ params.m_bDistanceCalculated = distanceCalculatedOld;
+ params.m_fDistance = distanceOld;
}
}
void
-cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
+cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
{
const float SOUND_INTENSITY = 60.0f;
@@ -3763,12 +3763,12 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
float modifier;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
- switch (params->m_VehicleType) {
+ switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params->m_pVehicle;
+ automobile = (CAutomobile*)params.m_pVehicle;
wheelBurst = false;
for (int i = 0; i < 4; i++)
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
@@ -3777,7 +3777,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
return;
break;
case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params->m_pVehicle;
+ bike = (CBike*)params.m_pVehicle;
wheelBurst = false;
for(int i = 0; i < 2; i++)
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
@@ -3788,10 +3788,10 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
default:
return;
}
- modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
+ modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
emittingVol = (100.0f * modifier);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 95;
@@ -3817,9 +3817,9 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
//TODO use it in ProcessVehicle
void
-cAudioManager::ProcessPlane(cVehicleParams *params)
+cAudioManager::ProcessPlane(cVehicleParams& params)
{
- switch (params->m_nIndex) {
+ switch (params.m_nIndex) {
case AIRTRAIN:
ProcessJumbo(params);
break;
@@ -3842,16 +3842,16 @@ DoJumboVolOffset()
}
void
-cAudioManager::ProcessJumbo(cVehicleParams *params)
+cAudioManager::ProcessJumbo(cVehicleParams& params)
{
CPlane *plane;
float position;
- if (params->m_fDistance >= SQR(440))
- return;
+ //if (params.m_fDistance >= SQR(440))
+ // return;
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- plane = (CPlane*)params->m_pVehicle;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ plane = (CPlane*)params.m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if (position <= TakeOffPoint) {
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index cdb59412..35bb877c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -401,28 +401,27 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams *params); // done
- bool ProcessBoatEngine(cVehicleParams *params);
- bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ bool ProcessAirBrakes(cVehicleParams& params); // done
+ bool ProcessBoatEngine(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
void ProcessBridge(); // done(bcs not exists in VC)
void ProcessBridgeMotor(); // done(bcs not exists in VC)
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
void ProcessBridgeWarning(); // done(bcs not exists in VC)
#endif
- bool ProcessCarBombTick(cVehicleParams *params); // done
- void ProcessCesna(cVehicleParams *params); //
+ bool ProcessCarBombTick(cVehicleParams& params); // done
+ void ProcessCarHeli(cVehicleParams& params); // done
+ void ProcessCesna(cVehicleParams& params); //
//void ProcessCrane(); // done(bcs not exists in VC)
- bool ProcessEngineDamage(cVehicleParams *params); // done
+ bool ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
void ProcessGarages(); //
- void ProcessCarHeli(cVehicleParams* params); // done
- void ProcessVehicleFlatTyre(cVehicleParams* params); // done
- void ProcessJumbo(cVehicleParams *); // done
+ void ProcessJumbo(cVehicleParams& params); // done
void ProcessJumboAccel(CPlane *plane); // done
void ProcessJumboDecel(CPlane *plane); // done
void ProcessJumboFlying(); // done
@@ -432,37 +431,37 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelHeliVehicle(cVehicleParams* params); // done
- void ProcessModelVehicle(cVehicleParams *params); // done
+ void ProcessModelHeliVehicle(cVehicleParams& params); // done
+ void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
- void ProcessPlane(cVehicleParams *params); // done
+ void ProcessPlane(cVehicleParams& params); // done
void ProcessPlayerMood(); // done
- void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
void ProcessProjectiles(); // done
- void ProcessRainOnVehicle(cVehicleParams *params); // done
+ void ProcessRainOnVehicle(cVehicleParams& params); // done
void ProcessReverb() const; // done
- bool ProcessReverseGear(cVehicleParams *params); // done
+ bool ProcessReverseGear(cVehicleParams& params); // done
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
- bool ProcessVehicleDoors(cVehicleParams *params); // done
- void ProcessVehicleEngine(cVehicleParams *params); // done
- void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
- bool ProcessVehicleHorn(cVehicleParams *params); // done
- void ProcessVehicleOneShots(cVehicleParams *params); // done
- bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
- bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
- bool ProcessVehicleSkidding(cVehicleParams *params); // done
+ bool ProcessVehicleDoors(cVehicleParams& params); // done
+ void ProcessVehicleEngine(cVehicleParams& params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams& params); // done
+ bool ProcessVehicleHorn(cVehicleParams& params); // done
+ void ProcessVehicleOneShots(cVehicleParams& params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
+ bool ProcessVehicleSkidding(cVehicleParams& params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
- bool ProcessWetRoadNoise(cVehicleParams *params); // done
+ bool ProcessWetRoadNoise(cVehicleParams& params); // done
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
@@ -507,10 +506,11 @@ public:
void Terminate(); //done
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
+ void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
void UpdateReflections(); //done
bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(cVehicleParams *params) const; //done
- bool UsesSirenSwitching(cVehicleParams* params) const; //done
+ bool UsesSiren(cVehicleParams& params) const; //done
+ bool UsesSirenSwitching(cVehicleParams& params) const; //done
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
diff --git a/src/control/Script.h b/src/control/Script.h
index 8949fe05..c6ece50f 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -381,7 +381,7 @@ private:
public:
static void RemoveThisPed(CPed* pPed);
- static uint32* GetLastMissionPassedTime() { return &LastMissionPassedTime; }
+ static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
#ifdef MISSION_SWITCHER
static void SwitchToMission(int32 mission);
#endif
From 0853a47a3f521684a4c9c9890b65fc638e41cb07 Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 21:23:29 +0300
Subject: [PATCH 25/27] returned bad code, becouse no one knows what to do with
it
---
src/audio/AudioLogic.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6270e6d8..72ca6655 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2650,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@@ -2686,7 +2686,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2715,7 +2715,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
- if (event == SOUND_CAR_JUMP_2) { //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
From 363a2c6098c6be9296406a1511a6183f921f929a Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 22:26:14 +0300
Subject: [PATCH 26/27] marked stupied code(dotProduct and AudioEvents)
---
src/audio/AudioLogic.cpp | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 72ca6655..725149a2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1047,7 +1047,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
+#ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+#else
freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+#endif
if (params.m_pVehicle->bIsDrowning)
volume /= 4;
if (volume > 0) {
@@ -2650,7 +2654,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+#else
+ m_sQueueSample.m_nCounter = event + 22;
+#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@@ -2686,7 +2694,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+#else
+ m_sQueueSample.m_nCounter = event + 10;
+#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2715,7 +2727,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
+#ifdef THIS_IS_STUPID
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
+#endif
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
@@ -7698,7 +7714,6 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- //mb error in III
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
From fb2173c3964dcb6916399dffb9ff44c81863d11d Mon Sep 17 00:00:00 2001
From: Roman Masanin <36927roma@gmail.com>
Date: Sun, 8 Nov 2020 22:33:30 +0300
Subject: [PATCH 27/27] to make Serge and _R4K_ happy
---
src/audio/AudioLogic.cpp | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 725149a2..f51064aa 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3153,6 +3153,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nOffset = 0;
+#ifdef THIS_IS_STUPID
+ goto AddSample;
+#else
AddSampleToRequestedQueue();
m_sQueueSample.m_nOffset = 127;
m_sQueueSample.m_nSampleIndex++;
@@ -3162,11 +3165,26 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
continue;
+#endif
}
isHeli = false;
}
m_sQueueSample.m_bIs2D = false;
+#ifdef THIS_IS_STUPID
+AddSample:
AddSampleToRequestedQueue();
+ if (isHeli) {
+ m_sQueueSample.m_nOffset = 127;
+ m_sQueueSample.m_nSampleIndex++;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ if (GunIndex > 58)
+ GunIndex = 53;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+#else
+ AddSampleToRequestedQueue();
+#endif
continue;
}