diff --git a/README.md b/README.md index b7caed99..ada6a359 100644 --- a/README.md +++ b/README.md @@ -4,18 +4,18 @@ ## Intro -The aim of this project is to reverse GTA Liberty City Stories. +The aim of this project is to reverse GTA Vice City Stories. ## How can I try it? - reLCS requires game assets to work. - Build reLCS or download it from one of the above links (Debug or Release). - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. -- Move reLCS.exe to GTA LCS directory and run it. +- Move reLCS.exe to GTA VCS directory and run it. ## Preparing the environment for building -You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script. +You may want to point GTA_VCS_RE_DIR environment variable to GTA VCS root folder if you want executable to be moved there via post-build script. - For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) - For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) @@ -30,7 +30,7 @@ There are various settings at the very bottom of [config.h](https://github.com/G > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -> :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. +> :information_source: **Did you notice librw?** reVCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document