diff --git a/README.md b/README.md index b7caed99..7f4c2fbe 100644 --- a/README.md +++ b/README.md @@ -17,21 +17,21 @@ The aim of this project is to reverse GTA Liberty City Stories. You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script. -- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) -- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +- For Linux, proceed: [Building on Linux](https://github.com/yuksel-kadir/re3/wiki/Building-on-Linux) +- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/yuksel-kadir/re3/wiki/Building-on-FreeBSD) - For Windows, assuming you have Visual Studio: - - Clone the repo using the argument `--recursive`. + - Clone the repo using the argument `--recursive` (`git clone --recursive -b lcs https://github.com/td512/re3.git reLCS`). - Run one of the `premake-vsXXXX.cmd` variants on root folder. - Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +There are various settings at the very bottom of [config.h](https://github.com/yuksel-kadir/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/yuksel-kadir/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing -Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document +Please read the [Coding Style](https://github.com/yuksel-kadir/re3/blob/master/CODING_STYLE.md) Document