From ef7134bf0d68072e5cbf67be3c5a72f01c315a21 Mon Sep 17 00:00:00 2001 From: MaZaHa-Ka <155328345+MaZaHa-Ka@users.noreply.github.com> Date: Fri, 27 Sep 2024 19:05:35 +0300 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 93a5737d..032c0d6c 100644 --- a/README.md +++ b/README.md @@ -8,10 +8,10 @@ The aim of this project is to reverse GTA Vice City Stories. ## How can I try it? -- reLCS requires game assets to work. -- Build reLCS or download it from one of the above links (Debug or Release). +- reVCS requires game assets to work. +- Build reVCS or download it from one of the above links (Debug or Release). - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. -- Move reLCS.exe to GTA VCS directory and run it. +- Move reVCS.exe to GTA VCS directory and run it. ## Preparing the environment for building @@ -30,7 +30,7 @@ There are various settings at the very bottom of [config.h](https://github.com/G > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -> :information_source: **Did you notice librw?** reVCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. +> :information_source: **Did you notice librw?** reVCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVCS, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document