// // Transform.cs // // Author: // Jarl Gullberg // // Copyright (c) 2016 Jarl Gullberg // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //using System.Net; using System; using OpenTK.Mathematics; namespace GLWidgetTestGTK3.Data { public class Transform { public Vector3 Translation { get; set; } public Quaternion Rotation { get; set; } public Vector3 Scale { get; set; } public Transform(Vector3 Translation) : this(Translation, Quaternion.FromAxisAngle(Vector3.UnitX, 0.0f), Vector3.One) { } public Transform(Vector3 Translation, Quaternion Rotation, Vector3 Scale) { this.Translation = Translation; this.Rotation = Rotation; this.Scale = Scale; } } }