<Type Name="Bpath" FullName="Art.Bpath">
  <TypeSignature Language="C#" Value="public sealed struct Bpath" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>art-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Support Structure for Bezier Paths</summary>
    <remarks />
  </Docs>
  <Base>
    <BaseTypeName>System.ValueType</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName="Zero">
      <MemberSignature Language="C#" Value="public static Art.Bpath Zero;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.Bpath</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="New">
      <MemberSignature Language="C#" Value="public static Art.Bpath New (IntPtr raw);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Bpath</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <returns>a <see cref="T:Art.Bpath" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AffineTransform">
      <MemberSignature Language="C#" Value="public Art.Bpath AffineTransform (double [] matrix);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Bpath</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="matrix" Type="System.Double[]" />
      </Parameters>
      <Docs>
        <summary>Apply an affine transform to the Bezier Path.</summary>
        <param name="matrix">An Affine Transformation.</param>
        <returns>A new Bezier Path that is the result of the current with the affien transformation applyed to it.</returns>
        <remarks>Matrix has to be a six position array.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Code">
      <MemberSignature Language="C#" Value="public Art.Pathcode Code;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.Pathcode</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="X1">
      <MemberSignature Language="C#" Value="public double X1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Y1">
      <MemberSignature Language="C#" Value="public double Y1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="X2">
      <MemberSignature Language="C#" Value="public double X2;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Y2">
      <MemberSignature Language="C#" Value="public double Y2;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="X3">
      <MemberSignature Language="C#" Value="public double X3;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Y3">
      <MemberSignature Language="C#" Value="public double Y3;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>