<Type Name="HTMLStream" FullName="Gtk.HTMLStream">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class HTMLStream : GLib.Opaque" />
  <AssemblyInfo>
    <AssemblyName>gtkhtml-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.6.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Handles streaming I/O for <see cref="T:Gtk.HTML" />.</summary>
    <remarks>TODO: needs examples.</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Opaque</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName="LogNew">
      <MemberSignature Language="C#" Value="public static Gtk.HTMLStream LogNew (Gtk.HTML html, Gtk.HTMLStream stream);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.HTMLStream</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="html" Type="Gtk.HTML" />
        <Parameter Name="stream" Type="Gtk.HTMLStream" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="html">A <see cref="T:Gtk.HTML" /></param>
        <param name="stream">A <see cref="T:Gtk.HTMLStream" /></param>
        <returns>A <see cref="T:Gtk.HTMLStream" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Write">
      <MemberSignature Language="C#" Value="public void Write (string buffer);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>Writes the HTML out to <paramref name="buffer" /></summary>
        <param name="buffer">A <see cref="T:System.String" /></param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Destroy">
      <MemberSignature Language="C#" Value="public void Destroy ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Destroy the stream object and dispose of the memory it uses.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="C#" Value="public void Close (Gtk.HTMLStreamStatus status);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="status" Type="Gtk.HTMLStreamStatus" />
      </Parameters>
      <Docs>
        <summary>Close the stream.</summary>
        <param name="status">A <see cref="T:Gtk.HTMLStreamStatus" /></param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Vprintf">
      <MemberSignature Language="C#" Value="public int Vprintf (string format, IntPtr ap);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="format" Type="System.String" />
        <Parameter Name="ap" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="format">A <see cref="T:System.String" /></param>
        <param name="ap">A <see cref="T:IntPtr" /></param>
        <returns>A <see cref="T:System.Int32" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Write">
      <MemberSignature Language="C#" Value="public void Write (byte[] buffer, ulong size);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="size" Type="System.UInt64" />
      </Parameters>
      <Docs>
        <summary>Write the HTML to <paramref name="buffer" />.</summary>
        <param name="buffer">a <see cref="T:System.Byte" /></param>
        <param name="size">a <see cref="T:System.UInt64" /></param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Types">
      <MemberSignature Language="C#" Value="public string Types { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>A <see cref="T:System.String" /></value>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public HTMLStream (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Constructor for internal use only. Do not use.</summary>
        <param name="raw">a <see cref="T:System.IntPtr" />, the underlying C objject.</param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public HTMLStream (Gtk.HTML html, Gtk.HTMLStreamTypesFunc type_func, Gtk.HTMLStreamWriteFunc write_func, Gtk.HTMLStreamCloseFunc close_func);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="html" Type="Gtk.HTML" />
        <Parameter Name="type_func" Type="Gtk.HTMLStreamTypesFunc" />
        <Parameter Name="write_func" Type="Gtk.HTMLStreamWriteFunc" />
        <Parameter Name="close_func" Type="Gtk.HTMLStreamCloseFunc" />
      </Parameters>
      <Docs>
        <summary>Constructor.</summary>
        <param name="html">a <see cref="T:Gtk.HTML" /></param>
        <param name="type_func">a <see cref="T:Gtk.HTMLStreamTypesFunc" /></param>
        <param name="write_func">a <see cref="T:Gtk.HTMLStreamWriteFunc" /></param>
        <param name="close_func">a <see cref="T:Gtk.HTMLStreamCloseFunc" /></param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Write">
      <MemberSignature Language="C#" Value="public void Write (byte[] buffer, int size);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="size" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>Write the HTML to <paramref name="buffer" />.</summary>
        <param name="buffer">a <see cref="T:System.Byte" /></param>
        <param name="size">a <see cref="T:System.Int32" /></param>
        <remarks>Use the ulong size overload instead for 64 bit deployments.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
