<Type Name="CellRendererProgress" FullName="Gtk.CellRendererProgress">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class CellRendererProgress : Gtk.CellRenderer" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
    <AssemblyVersion>2.10.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Renders numbers as progress bars</summary>
    <remarks />
    <since version="Gtk# 2.6" />
  </Docs>
  <Base>
    <BaseTypeName>Gtk.CellRenderer</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CellRendererProgress (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Protected Constructor.</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CellRendererProgress (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <remarks>This is not typically used by C# code.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CellRendererProgress ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Default constructor</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.CellRendererProgress" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Text">
      <MemberSignature Language="C#" Value="public string Text { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Determines the label which will be drawn over the progress bar.</summary>
        <value>a <see cref="T:System.String" /></value>
        <remarks>Setting this property to <see langword="null" /> causes the default label to be displayed. Setting this property to an empty string causes no label to be displayed.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="text")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Value">
      <MemberSignature Language="C#" Value="public int Value { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Determines the percentage to which the progress bar will be "filled in".</summary>
        <value>a <see cref="T:System.Int32" /></value>
        <remarks>Allowed values are between 0 and 100.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="value")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
  </Members>
</Type>
