<Type Name="StateManager" FullName="Atk.StateManager">
  <TypeSignature Language="C#" Value="public class StateManager" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.10.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>An AtkState describes a component's particular state.</summary>
    <remarks>An AtkState describes a component's particular state. The actual state of an component is described by its AtkStateSet, which is a set of AtkStates.</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName="TypeForName">
      <MemberSignature Language="C#" Value="public static Atk.StateType TypeForName (string name);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>Gets the <see cref="T:Atk.StateType" /> corresponding to the description string <paramref name="name" />.</summary>
        <param name="name">a <see cref="T:System.String" /></param>
        <returns>a <see cref="T:Atk.StateType" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="TypeGetName">
      <MemberSignature Language="C#" Value="public static string TypeGetName (Atk.StateType type);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="type" Type="Atk.StateType" />
      </Parameters>
      <Docs>
        <summary>Gets the description string describing the <paramref name="type" />.</summary>
        <param name="type">a <see cref="T:Atk.StateType" /></param>
        <returns>a <see cref="T:System.String" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="TypeRegister">
      <MemberSignature Language="C#" Value="public static Atk.StateType TypeRegister (string name);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>Register a new object state.</summary>
        <param name="name">a <see cref="T:System.String" />  describing the new state.</param>
        <returns>a <see cref="T:Atk.StateType" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StateManager ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Default constructor</summary>
        <remarks />
      </Docs>
    </Member>
  </Members>
</Type>
