<Type Name="Object" FullName="Atk.Object">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class Object : GLib.Object" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.10.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>The base object class for the Accessibility Toolkit API.</summary>
    <remarks>
      <para>
This class is the primary class for accessibility support via the Accessibility ToolKit (Atk). Objects which are instances of <see cref="Atk.Object" /> (or instances of <see cref="T:Atk.Object" />-derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of <see cref="T:Atk.Object" /> may also be queried as to whether they implement other Atk interfaces (e.g. <see cref="T:Atk.Action" />, <see cref="T:Atk.Component" />, etc.), as appropriate to the role which a given UI component plays in a user interface.
</para>
      <para>
All UI components in an application which provide useful information or services to the user must provide corresponding <see cref="T:Atk.Object" /> instances on request (in Gtk, for instance, usually on a call to <see cref="M:Gtk.Widget.GetAccessible()" />), either via Atk support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited <see cref="T:Atk.Object" /> implementation is insufficient, via instances of a new <see cref="T:Atk.Object" /> subclass. 
</para>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces></Interfaces>
  <Members>
    <Member MemberName="RefAccessibleChild">
      <MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="i" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="i">an object of type <see cref="T:System.Int32" /></param>
        <returns>an object of type <see cref="T:Atk.Object" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectPropertyChangeHandler">
      <MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Atk.PropertyChangeHandler" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="handler">an object of type <see cref="T:Atk.PropertyChangeHandler" /></param>
        <returns>an object of type <see cref="T:System.UInt32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="data" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="data">an object of type <see cref="T:System.IntPtr" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RefRelationSet">
      <MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.RelationSet</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>an object of type <see cref="T:Atk.RelationSet" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemovePropertyChangeHandler">
      <MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler_id" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="handler_id">an object of type <see cref="T:System.UInt32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NotifyStateChange">
      <MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.UInt64" />
        <Parameter Name="value" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="state">an object of type <see cref="T:System.UInt64" /></param>
        <param name="value">an object of type <see cref="T:System.Boolean" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RefStateSet">
      <MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateSet</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>an object of type <see cref="T:Atk.StateSet" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Parent">
      <MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Description">
      <MemberSignature Language="C#" Value="public string Description { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MdiZorder">
      <MemberSignature Language="C#" Value="public int MdiZorder { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NAccessibleChildren">
      <MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Role">
      <MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Role</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Role" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IndexInParent">
      <MemberSignature Language="C#" Value="public int IndexInParent { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Layer">
      <MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Layer" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyName">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_name")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_description")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyComponentLayer">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_component_layer")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableColumnHeader">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_column_header")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyValue">
      <MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Double" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_value")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyParent">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_parent")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableRowDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_row_description")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyRole">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_role")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyComponentMdiZorder">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_component_mdi_zorder")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableCaption">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_caption")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableSummary">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_summary")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableColumnDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_column_description")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableRowHeader">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>an object of type <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_row_header")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="StateChange">
      <MemberSignature Language="C#" Value="public event Atk.StateChangeHandler StateChange;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateChangeHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="state_change")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="ChildrenChanged">
      <MemberSignature Language="C#" Value="public event Atk.ChildrenChangedHandler ChildrenChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Atk.ChildrenChangedHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="children_changed")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="VisibleDataChanged">
      <MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="visible_data_changed")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="FocusEvent">
      <MemberSignature Language="C#" Value="public event Atk.FocusEventHandler FocusEvent;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Atk.FocusEventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="focus_event")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="ActiveDescendantChanged">
      <MemberSignature Language="C#" Value="public event Atk.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Atk.ActiveDescendantChangedHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="active_descendant_changed")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="RemoveRelationship">
      <MemberSignature Language="C#" Value="public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="relationship" Type="Atk.RelationType" />
        <Parameter Name="target" Type="Atk.Object" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="relationship">a <see cref="T:Atk.RelationType" /></param>
        <param name="target">a <see cref="T:Atk.Object" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddRelationship">
      <MemberSignature Language="C#" Value="public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="relationship" Type="Atk.RelationType" />
        <Parameter Name="target" Type="Atk.Object" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="relationship">a <see cref="T:Atk.RelationType" /></param>
        <param name="target">a <see cref="T:Atk.Object" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Atk.Object" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnFocusEvent">
      <MemberSignature Language="C#" Value="protected virtual void OnFocusEvent (bool focus_in);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="focus_in" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>Default handler for the <see cref="M:Atk.Object.FocusEvent" /> event.</summary>
        <param name="focus_in">a <see cref="T:System.Boolean" /></param>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.FocusEvent" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnActiveDescendantChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnActiveDescendantChanged (IntPtr child);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="child" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Default handler for the <see cref="M:Atk.Object.ActiveDescendantChanged" /> event.</summary>
        <param name="child">a <see cref="T:System.IntPtr" /></param>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.ActiveDescendantChanged" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnVisibleDataChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnVisibleDataChanged ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Default handler for the <see cref="M:Atk.Object.VisibleDataChanged" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.VisibleDataChanged" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnChildrenChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnChildrenChanged (uint change_index, IntPtr changed_child);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="change_index" Type="System.UInt32" />
        <Parameter Name="changed_child" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Default handler for the <see cref="M:Atk.Object.ChildrenChanged" /> event.</summary>
        <param name="change_index">a <see cref="T:System.UInt32" /></param>
        <param name="changed_child">a <see cref="T:System.IntPtr" /></param>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.ChildrenChanged" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnStateChange">
      <MemberSignature Language="C#" Value="protected virtual void OnStateChange (string name, bool state_set);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="state_set" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>Default handler for the <see cref="M:Atk.Object.StateChange" /> event.</summary>
        <param name="name">a <see cref="T:System.String" /></param>
        <param name="state_set">a <see cref="T:System.Boolean" /></param>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.StateChange" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <remarks>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib.GType assigned to it.  This is not typically used by C# code.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="PropertyChange">
      <MemberSignature Language="C#" Value="public event Atk.PropertyChangeEventHandler PropertyChange;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Atk.PropertyChangeEventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal(CName="property_change")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Default constructor</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyHypertextNumLinks">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyHypertextNumLinks { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_hypertext_num_links")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableCaptionObject">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableCaptionObject { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:Atk.Object" /></value>
        <remarks>To be added</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property(Name="atk_object_name_property_table_caption_object")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="OnPropertyChange">
      <MemberSignature Language="C#" Value="protected virtual void OnPropertyChange (Atk.PropertyValues values);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="values" Type="Atk.PropertyValues" />
      </Parameters>
      <Docs>
        <param name="values">To be added.</param>
        <summary>Default handler for the <see cref="M:Atk.Object.PropertyChange" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Atk.Object.PropertyChange" /> event.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
