<Type Name="Scores" FullName="Gnome.Scores">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class Scores : Gtk.Dialog" />
  <AssemblyInfo>
    <AssemblyName>gnome-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.8.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gtk.Dialog</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Members>
    <Member MemberName="DisplayWithPixmap">
      <MemberSignature Language="C#" Value="public static Gtk.Widget DisplayWithPixmap (string pixmap_logo, string app_name, string level, int pos);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.Widget</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pixmap_logo" Type="System.String" />
        <Parameter Name="app_name" Type="System.String" />
        <Parameter Name="level" Type="System.String" />
        <Parameter Name="pos" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>
          <para>Does all the work of displaying the best scores. It calls <see cref="T:Gnome.Score.GetNotable" /> to retrieve the info, creates the window, and shows it.</para>
        </summary>
        <param name="pixmap_logo">an object of type <see cref="T:System.String" /><para>Filename of a logo pixmap to display</para></param>
        <param name="app_name">an object of type <see cref="T:System.String" /><para>Name of the application, as in <see cref="T:Gnome.Score.Init" />.</para></param>
        <param name="level">an object of type <see cref="T:System.String" /><para>Level of the game or NULL.</para></param>
        <param name="pos">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'Gtk.Widget'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Scores (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Colors">
      <MemberSignature Language="C#" Value="public Gdk.Color Colors { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Color</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'Gdk.Color'</value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="DefColor">
      <MemberSignature Language="C#" Value="public Gdk.Color DefColor { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Color</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:Gdk.Color" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentPlayer">
      <MemberSignature Language="C#" Value="public int CurrentPlayer { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="LogoLabelTitle">
      <MemberSignature Language="C#" Value="public string LogoLabelTitle { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="LogoPixmap">
      <MemberSignature Language="C#" Value="public string LogoPixmap { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="LogoWidget">
      <MemberSignature Language="C#" Value="public Gtk.Widget LogoWidget { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.Widget</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:Gtk.Widget" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetColor">
      <MemberSignature Language="C#" Value="public void SetColor (uint n, Gdk.Color col);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="n" Type="System.UInt32" />
        <Parameter Name="col" Type="Gdk.Color" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="n">a <see cref="T:System.UInt32" /></param>
        <param name="col">a <see cref="T:Gdk.Color" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetLogoLabel">
      <MemberSignature Language="C#" Value="public void SetLogoLabel (string txt, string font, Gdk.Color col);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="txt" Type="System.String" />
        <Parameter Name="font" Type="System.String" />
        <Parameter Name="col" Type="Gdk.Color" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="txt">a <see cref="T:System.String" /></param>
        <param name="font">a <see cref="T:System.String" /></param>
        <param name="col">a <see cref="T:Gdk.Color" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Scores" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Scores (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Protected Constructor.</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Construct">
      <MemberSignature Language="C#" Value="public float Construct (uint n_scores, string names, DateTime times, bool clear);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="n_scores" Type="System.UInt32" />
        <Parameter Name="names" Type="System.String" />
        <Parameter Name="times" Type="System.DateTime" />
        <Parameter Name="clear" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="n_scores">a <see cref="T:System.UInt32" /></param>
        <param name="names">a <see cref="T:System.String" /></param>
        <param name="times">a <see cref="T:System.DateTime" /></param>
        <param name="clear">a <see cref="T:System.Boolean" /></param>
        <returns>a <see cref="T:System.Single" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Scores (uint n_scores, string names, out float scores, DateTime times, bool clear);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="n_scores" Type="System.UInt32" />
        <Parameter Name="names" Type="System.String" />
        <Parameter Name="scores" Type="System.Single&amp;" RefType="out" />
        <Parameter Name="times" Type="System.DateTime" />
        <Parameter Name="clear" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="n_scores">a <see cref="T:System.UInt32" /></param>
        <param name="names">a <see cref="T:System.String" /></param>
        <param name="scores">a <see cref="T:System.Single" /></param>
        <param name="times">a <see cref="T:System.DateTime" /></param>
        <param name="clear">a <see cref="T:System.Boolean" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Scores ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
  <Attributes>
    <Attribute>
      <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
    </Attribute>
  </Attributes>
</Type>
