<Type Name="Object" FullName="Atk.Object">
  <TypeSignature Language="C#" Value="public class Object : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyPublicKey></AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="RefAccessibleChild">
      <MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="i" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="i">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectPropertyChangeHandler">
      <MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Atk.PropertyChangeHandler" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="handler">To be added: an object of type 'Atk.PropertyChangeHandler'</param>
        <returns>To be added: an object of type 'uint'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="data" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="data">To be added: an object of type 'IntPtr'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RefRelationSet">
      <MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.RelationSet</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Atk.RelationSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemovePropertyChangeHandler">
      <MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler_id" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="handler_id">To be added: an object of type 'uint'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NotifyStateChange">
      <MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.UInt64" />
        <Parameter Name="value" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="state">To be added: an object of type 'ulong'</param>
        <param name="value">To be added: an object of type 'bool'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RefStateSet">
      <MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateSet</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Atk.StateSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected override void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of Object, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Atk.Object</summary>
        <returns>The GLib Type for the Atk.Object class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Parent">
      <MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Object'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Description">
      <MemberSignature Language="C#" Value="public string Description { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MdiZorder">
      <MemberSignature Language="C#" Value="public int MdiZorder { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NAccessibleChildren">
      <MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Role">
      <MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Role</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Role'</param>
        <returns>To be added: an object of type 'Atk.Role'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IndexInParent">
      <MemberSignature Language="C#" Value="public int IndexInParent { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Layer">
      <MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Layer</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Atk.Layer'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyName">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyComponentLayer">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableColumnHeader">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Object'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyValue">
      <MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'double'</param>
        <returns>To be added: an object of type 'double'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyParent">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Object'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableRowDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyRole">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyComponentMdiZorder">
      <MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableCaption">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableSummary">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Object'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableColumnDescription">
      <MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AtkObjectNamePropertyTableRowHeader">
      <MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Atk.Object</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Atk.Object'</param>
        <returns>To be added: an object of type 'Atk.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PropertyChange">
      <MemberSignature Language="C#" Value="public event AtkSharp.PropertyChangeHandler PropertyChange;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>AtkSharp.PropertyChangeHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="StateChange">
      <MemberSignature Language="C#" Value="public event AtkSharp.StateChangeHandler StateChange;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>AtkSharp.StateChangeHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ChildrenChanged">
      <MemberSignature Language="C#" Value="public event AtkSharp.ChildrenChangedHandler ChildrenChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>AtkSharp.ChildrenChangedHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="VisibleDataChanged">
      <MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="FocusEvent">
      <MemberSignature Language="C#" Value="public event AtkSharp.FocusEventHandler FocusEvent;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>AtkSharp.FocusEventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.Type" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of Object, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveDescendantChanged">
      <MemberSignature Language="C#" Value="public event AtkSharp.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>AtkSharp.ActiveDescendantChangedHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemoveRelationship">
      <MemberSignature Language="C#" Value="public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="relationship" Type="Atk.RelationType" />
        <Parameter Name="target" Type="Atk.Object" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="relationship">a <see cref="T:Atk.RelationType" /></param>
        <param name="target">a <see cref="T:Atk.Object" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddRelationship">
      <MemberSignature Language="C#" Value="public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="relationship" Type="Atk.RelationType" />
        <Parameter Name="target" Type="Atk.Object" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="relationship">a <see cref="T:Atk.RelationType" /></param>
        <param name="target">a <see cref="T:Atk.Object" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>