<Type Name="Render" FullName="Art.Render">
  <TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>art-sharp</AssemblyName>
    <AssemblyPublicKey></AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.ValueType</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName="Zero">
      <MemberSignature Language="C#" Value="public static Art.Render Zero;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.Render</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="x0">
      <MemberSignature Language="C#" Value="public int x0;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="y0">
      <MemberSignature Language="C#" Value="public int y0;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="x1">
      <MemberSignature Language="C#" Value="public int x1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="y1">
      <MemberSignature Language="C#" Value="public int y1;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="rowstride">
      <MemberSignature Language="C#" Value="public int rowstride;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="n_chan">
      <MemberSignature Language="C#" Value="public int n_chan;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="depth">
      <MemberSignature Language="C#" Value="public int depth;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="alpha_type">
      <MemberSignature Language="C#" Value="public Art.AlphaType alpha_type;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaType</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="clear">
      <MemberSignature Language="C#" Value="public int clear;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="compositing_mode">
      <MemberSignature Language="C#" Value="public Art.CompositingMode compositing_mode;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.CompositingMode</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="buf_depth">
      <MemberSignature Language="C#" Value="public int buf_depth;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="buf_alpha">
      <MemberSignature Language="C#" Value="public Art.AlphaType buf_alpha;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaType</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="n_run">
      <MemberSignature Language="C#" Value="public int n_run;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="n_span">
      <MemberSignature Language="C#" Value="public int n_span;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="need_span">
      <MemberSignature Language="C#" Value="public int need_span;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters></Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="New">
      <MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Render</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <returns>a <see cref="T:Art.Render" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GradientRadial">
      <MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gradient" Type="Art.GradientRadial" />
        <Parameter Name="level" Type="Art.FilterLevel" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
        <param name="level">a <see cref="T:Art.FilterLevel" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Invoke">
      <MemberSignature Language="C#" Value="public void Invoke ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GradientLinear">
      <MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gradient" Type="Art.GradientLinear" />
        <Parameter Name="level" Type="Art.FilterLevel" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
        <param name="level">a <see cref="T:Art.FilterLevel" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddImageSource">
      <MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="image_source" Type="Art.ImageSource" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="image_source">a <see cref="T:Art.ImageSource" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MaskSolid">
      <MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="opacity" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="opacity">a <see cref="T:System.Int32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddMaskSource">
      <MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="mask_source" Type="Art.MaskSource" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Svp">
      <MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp">a <see cref="T:Art.SVP" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="alphagamma">
      <MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Art.AlphaGamma</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Art.AlphaGamma" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="run">
      <MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Art.RenderMaskRun</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Art.RenderMaskRun" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>