<Type Name="Timeline" FullName="Gtk.Timeline">
  <TypeSignature Language="C#" Value="public class Timeline : GLib.Object" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Timeline extends GLib.Object" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
    <since version="Gtk# 3.0" />
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Timeline ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Timeline (IntPtr raw);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="raw">Native object pointer.</param>
        <summary>Internal constructor</summary>
        <remarks>This is not typically used by C# code.  Exposed primarily for use by language bindings to wrap native object instances.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Duration">
      <MemberSignature Language="C#" Value="public uint Duration { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Duration" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property("duration")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Finished">
      <MemberSignature Language="C#" Value="public event EventHandler Finished;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Finished" />
      <MemberType>Event</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal("finished")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Fps">
      <MemberSignature Language="C#" Value="public uint Fps { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Fps" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property("fps")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Frame">
      <MemberSignature Language="C#" Value="public event Gtk.FrameHandler Frame;" />
      <MemberSignature Language="ILAsm" Value=".event class Gtk.FrameHandler Frame" />
      <MemberType>Event</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal("frame")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>Gtk.FrameHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Loop">
      <MemberSignature Language="C#" Value="public bool Loop { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool Loop" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property("loop")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="OnFinished">
      <MemberSignature Language="C#" Value="protected virtual void OnFinished ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFinished() cil managed" />
      <MemberType>Method</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFinished", Type=typeof(Gtk.Timeline))</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="OnFrame">
      <MemberSignature Language="C#" Value="protected virtual void OnFrame (double progress);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFrame(float64 progress) cil managed" />
      <MemberType>Method</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFrame", Type=typeof(Gtk.Timeline))</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="progress" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="progress">To be added.</param>
        <summary>Default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="OnPaused">
      <MemberSignature Language="C#" Value="protected virtual void OnPaused ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnPaused() cil managed" />
      <MemberType>Method</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverridePaused", Type=typeof(Gtk.Timeline))</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="OnStarted">
      <MemberSignature Language="C#" Value="protected virtual void OnStarted ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnStarted() cil managed" />
      <MemberType>Method</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideStarted", Type=typeof(Gtk.Timeline))</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Paused">
      <MemberSignature Language="C#" Value="public event EventHandler Paused;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Paused" />
      <MemberType>Event</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal("paused")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Screen">
      <MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Gdk.Screen Screen" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Property("screen")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>Gdk.Screen</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
    <Member MemberName="Started">
      <MemberSignature Language="C#" Value="public event EventHandler Started;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Started" />
      <MemberType>Event</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>GLib.Signal("started")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version="Gtk# 3.0" />
      </Docs>
    </Member>
  </Members>
</Type>
