<Type Name="TreePath" FullName="Gtk.TreePath">
  <TypeSignature Language="C#" Value="public class TreePath : GLib.Opaque, IWrapper" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Opaque</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="NewFirst">
      <MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.TreePath</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.TreePath'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Copy">
      <MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.TreePath</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.TreePath'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsDescendant">
      <MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="ancestor" Type="Gtk.TreePath" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="ancestor">To be added: an object of type 'Gtk.TreePath'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsAncestor">
      <MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="descendant" Type="Gtk.TreePath" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="descendant">To be added: an object of type 'Gtk.TreePath'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Down">
      <MemberSignature Language="C#" Value="public void Down ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Compare">
      <MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="b" Type="Gtk.TreePath" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="b">To be added: an object of type 'Gtk.TreePath'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Free">
      <MemberSignature Language="C#" Value="public void Free ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Next">
      <MemberSignature Language="C#" Value="public void Next ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Prev">
      <MemberSignature Language="C#" Value="public bool Prev ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Up">
      <MemberSignature Language="C#" Value="public bool Up ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ToString">
      <MemberSignature Language="C#" Value="public virtual string ToString ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="raw" Type="System.IntPtr" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of TreePath, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public TreePath ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.TreePath'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public TreePath (string path);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="path" Type="System.String" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="path">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'Gtk.TreePath'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Gtk.TreePath</summary>
        <returns>The GLib Type for the Gtk.TreePath class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Indices">
      <MemberSignature Language="C#" Value="public int Indices { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Depth">
      <MemberSignature Language="C#" Value="public int Depth { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PrependIndex">
      <MemberSignature Language="C#" Value="public void PrependIndex (int index_);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="index_" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="index_">a <see cref="T:System.Int32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AppendIndex">
      <MemberSignature Language="C#" Value="public void AppendIndex (int index_);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="index_" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="index_">a <see cref="T:System.Int32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
