<Type Name="Colormap" FullName="Gdk.Colormap">
  <TypeSignature Language="C#" Value="public class Colormap : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="AllocColors">
      <MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color colors, int ncolors, bool writeable, bool best_match, bool success);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="colors" Type="Gdk.Color" />
		<Parameter Name="ncolors" Type="System.Int32" />
		<Parameter Name="writeable" Type="System.Boolean" />
		<Parameter Name="best_match" Type="System.Boolean" />
		<Parameter Name="success" Type="System.Boolean" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="colors">To be added: an object of type 'Gdk.Color'</param>
        <param name="ncolors">To be added: an object of type 'int'</param>
        <param name="writeable">To be added: an object of type 'bool'</param>
        <param name="best_match">To be added: an object of type 'bool'</param>
        <param name="success">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="FreeColors">
      <MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color colors, int ncolors);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="colors" Type="Gdk.Color" />
		<Parameter Name="ncolors" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="colors">To be added: an object of type 'Gdk.Color'</param>
        <param name="ncolors">To be added: an object of type 'int'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="QueryColor">
      <MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, Gdk.Color result);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="pixel" Type="System.UInt64" />
		<Parameter Name="result" Type="Gdk.Color" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pixel">To be added: an object of type 'ulong'</param>
        <param name="result">To be added: an object of type 'Gdk.Color'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="raw" Type="System.IntPtr" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of Colormap, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="visual" Type="Gdk.Visual" />
		<Parameter Name="allocate" Type="System.Boolean" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="visual">To be added: an object of type 'Gdk.Visual'</param>
        <param name="allocate">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'Gdk.Colormap'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Colormap ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gdk.Colormap'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="System">
      <MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Colormap</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gdk.Colormap'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Gdk.Colormap</summary>
        <returns>The GLib Type for the Gdk.Colormap class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Visual">
      <MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Visual</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gdk.Visual'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Colormap (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="gtype" Type="GLib.Type" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of Colormap, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AllocColor">
      <MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="color" Type="Gdk.Color&amp;" RefType="ref" />
		<Parameter Name="writeable" Type="System.Boolean" />
		<Parameter Name="best_match" Type="System.Boolean" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="color">To be added: an object of type 'Gdk.Color&amp;'</param>
        <param name="writeable">To be added: an object of type 'bool'</param>
        <param name="best_match">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Screen">
      <MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Screen</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Screen" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
