<Type Name="StateSet" FullName="Atk.StateSet">
  <TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="ContainsState">
      <MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="type" Type="Atk.StateType" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="type">To be added: an object of type 'Atk.StateType'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="XorSets">
      <MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateSet</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="compare_set" Type="Atk.StateSet" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
        <returns>To be added: an object of type 'Atk.StateSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddState">
      <MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="type" Type="Atk.StateType" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="type">To be added: an object of type 'Atk.StateType'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ContainsStates">
      <MemberSignature Language="C#" Value="public bool ContainsStates (Atk.StateType types, int n_types);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="types" Type="Atk.StateType" />
		<Parameter Name="n_types" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="types">To be added: an object of type 'Atk.StateType'</param>
        <param name="n_types">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AndSets">
      <MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateSet</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="compare_set" Type="Atk.StateSet" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
        <returns>To be added: an object of type 'Atk.StateSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemoveState">
      <MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="type" Type="Atk.StateType" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="type">To be added: an object of type 'Atk.StateType'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="OrSets">
      <MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateSet</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="compare_set" Type="Atk.StateSet" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
        <returns>To be added: an object of type 'Atk.StateSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsEmpty">
      <MemberSignature Language="C#" Value="public bool IsEmpty ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddStates">
      <MemberSignature Language="C#" Value="public void AddStates (Atk.StateType types, int n_types);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
		<Parameter Name="types" Type="Atk.StateType" />
		<Parameter Name="n_types" Type="System.Int32" />
	</Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="types">To be added: an object of type 'Atk.StateType'</param>
        <param name="n_types">To be added: an object of type 'int'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearStates">
      <MemberSignature Language="C#" Value="public void ClearStates ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="raw" Type="System.IntPtr" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of StateSet, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StateSet ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Atk.StateSet'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Atk.StateSet</summary>
        <returns>The GLib Type for the Atk.StateSet class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected StateSet (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
		<Parameter Name="gtype" Type="GLib.Type" />
	</Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of StateSet, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>
