<Type Name="Object" FullName="GLib.Object">
  <TypeSignature Language="C#" Value="public class Object : IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>glib-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="needs_ref">
      <MemberSignature Language="C#" Value="protected bool needs_ref;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RegisterGType">
      <MemberSignature Language="C#" Value="public static uint RegisterGType (Type t);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="t" Type="System.Type" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="t">To be added: an object of type 'Type'</param>
        <returns>To be added: an object of type 'uint'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetObject">
      <MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="o" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="o">To be added: an object of type 'IntPtr'</param>
        <returns>To be added: an object of type 'GLib.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetProperty">
      <MemberSignature Language="C#" Value="public void SetProperty (string name, GLib.Value val);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="val" Type="GLib.Value" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="name">To be added: an object of type 'string'</param>
        <param name="val">To be added: an object of type 'GLib.Value'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetProperty">
      <MemberSignature Language="C#" Value="public void GetProperty (string name, GLib.Value val);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="val" Type="GLib.Value" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="name">To be added: an object of type 'string'</param>
        <param name="val">To be added: an object of type 'GLib.Value'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetData">
      <MemberSignature Language="C#" Value="public void SetData (string key, object val);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="key" Type="System.String" />
        <Parameter Name="val" Type="System.Object" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="key">To be added: an object of type 'string'</param>
        <param name="val">To be added: an object of type 'object'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetData">
      <MemberSignature Language="C#" Value="public object GetData (string key);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="key" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="key">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetHashCode">
      <MemberSignature Language="C#" Value="public virtual int GetHashCode ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetGType">
      <MemberSignature Language="C#" Value="public uint GetGType ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'uint'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Unref">
      <MemberSignature Language="C#" Value="public virtual void Unref ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Ref">
      <MemberSignature Language="C#" Value="public virtual void Ref ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisposeNative">
      <MemberSignature Language="C#" Value="protected virtual void DisposeNative ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public virtual void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Object ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'GLib.Object'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of Object, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Object (uint gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of Object, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:GLib.Object" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for GLib.Object</summary>
        <returns>The GLib TYpe for the GLib.Object class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="RefCount">
      <MemberSignature Language="C#" Value="public int RefCount { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="EventList">
      <MemberSignature Language="C#" Value="protected  EventList { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type ''</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Handle">
      <MemberSignature Language="C#" Value="public virtual IntPtr Handle { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'IntPtr'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Raw">
      <MemberSignature Language="C#" Value="protected virtual IntPtr Raw { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'IntPtr'</param>
        <returns>To be added: an object of type 'IntPtr'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>