<Type Name="EventDND" FullName="Gdk.EventDND">
  <TypeSignature Language="C#" Value="public sealed struct EventDND;" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Generated during DND operations.</summary>
    <remarks>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gdk.Event</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName="Context">
      <MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.DragContext</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The <see cref="T:Gdk.DragContext" /> for the current DND operation.</summary>
        <returns>The Gdk.DragContext for the current DND operation.</returns>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Time">
      <MemberSignature Language="C#" Value="public uint Time { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The time of the event in milliseconds.</summary>
        <returns>The time of the event in milliseconds.</returns>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="XRoot">
      <MemberSignature Language="C#" Value="public short XRoot { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int16</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
        <returns>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName="YRoot">
      <MemberSignature Language="C#" Value="public short YRoot { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int16</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
        <returns>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
        <remarks>None.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor.</summary>
        <param name="raw">raw unmanaged pointer.</param>
        <returns>A new <see cref="T:Gdk.EventDND" /></returns>
        <remarks>This constructor is internal and should not be used.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>