<Type Name="CellRenderer" FullName="Gtk.CellRenderer">
  <TypeSignature Language="C#" Value="public class CellRenderer : Gtk.Object, IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gtk.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="Render">
      <MemberSignature Language="C#" Value="public void Render (Gdk.Window window, Gtk.Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, Gtk.CellRendererState flags);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="window" Type="Gdk.Window" />
        <Parameter Name="widget" Type="Gtk.Widget" />
        <Parameter Name="background_area" Type="Gdk.Rectangle" />
        <Parameter Name="cell_area" Type="Gdk.Rectangle" />
        <Parameter Name="expose_area" Type="Gdk.Rectangle" />
        <Parameter Name="flags" Type="Gtk.CellRendererState" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="window">To be added: an object of type 'Gdk.Window'</param>
        <param name="widget">To be added: an object of type 'Gtk.Widget'</param>
        <param name="background_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="cell_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="expose_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="flags">To be added: an object of type 'Gtk.CellRendererState'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetSize">
      <MemberSignature Language="C#" Value="public void GetSize (Gtk.Widget widget, Gdk.Rectangle cell_area, out int x_offset, out int y_offset, out int width, out int height);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="widget" Type="Gtk.Widget" />
        <Parameter Name="cell_area" Type="Gdk.Rectangle" />
        <Parameter Name="x_offset" Type="System.Int32&amp;" />
        <Parameter Name="y_offset" Type="System.Int32&amp;" />
        <Parameter Name="width" Type="System.Int32&amp;" />
        <Parameter Name="height" Type="System.Int32&amp;" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="widget">To be added: an object of type 'Gtk.Widget'</param>
        <param name="cell_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="x_offset">To be added: an object of type 'int&amp;'</param>
        <param name="y_offset">To be added: an object of type 'int&amp;'</param>
        <param name="width">To be added: an object of type 'int&amp;'</param>
        <param name="height">To be added: an object of type 'int&amp;'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetFixedSize">
      <MemberSignature Language="C#" Value="public void SetFixedSize (int width, int height);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="width" Type="System.Int32" />
        <Parameter Name="height" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="width">To be added: an object of type 'int'</param>
        <param name="height">To be added: an object of type 'int'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetFixedSize">
      <MemberSignature Language="C#" Value="public void GetFixedSize (out int width, out int height);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="width" Type="System.Int32&amp;" />
        <Parameter Name="height" Type="System.Int32&amp;" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="width">To be added: an object of type 'int&amp;'</param>
        <param name="height">To be added: an object of type 'int&amp;'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="StartEditing">
      <MemberSignature Language="C#" Value="public Gtk.CellEditable StartEditing (Gdk.Event evnt, Gtk.Widget widget, string path, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gtk.CellRendererState flags);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.CellEditable</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="evnt" Type="Gdk.Event" />
        <Parameter Name="widget" Type="Gtk.Widget" />
        <Parameter Name="path" Type="System.String" />
        <Parameter Name="background_area" Type="Gdk.Rectangle" />
        <Parameter Name="cell_area" Type="Gdk.Rectangle" />
        <Parameter Name="flags" Type="Gtk.CellRendererState" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="evnt">To be added: an object of type 'Gdk.Event'</param>
        <param name="widget">To be added: an object of type 'Gtk.Widget'</param>
        <param name="path">To be added: an object of type 'string'</param>
        <param name="background_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="cell_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="flags">To be added: an object of type 'Gtk.CellRendererState'</param>
        <returns>To be added: an object of type 'Gtk.CellEditable'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Activate">
      <MemberSignature Language="C#" Value="public bool Activate (Gdk.Event evnt, Gtk.Widget widget, string path, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gtk.CellRendererState flags);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="evnt" Type="Gdk.Event" />
        <Parameter Name="widget" Type="Gtk.Widget" />
        <Parameter Name="path" Type="System.String" />
        <Parameter Name="background_area" Type="Gdk.Rectangle" />
        <Parameter Name="cell_area" Type="Gdk.Rectangle" />
        <Parameter Name="flags" Type="Gtk.CellRendererState" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="evnt">To be added: an object of type 'Gdk.Event'</param>
        <param name="widget">To be added: an object of type 'Gtk.Widget'</param>
        <param name="path">To be added: an object of type 'string'</param>
        <param name="background_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="cell_area">To be added: an object of type 'Gdk.Rectangle'</param>
        <param name="flags">To be added: an object of type 'Gtk.CellRendererState'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CellRenderer (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of CellRenderer, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CellRenderer ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.CellRenderer'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Gtk.CellRenderer</summary>
        <returns>The GLib Type for the Gtk.CellRenderer class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Height">
      <MemberSignature Language="C#" Value="public int Height { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Visible">
      <MemberSignature Language="C#" Value="public bool Visible { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Xalign">
      <MemberSignature Language="C#" Value="public float Xalign { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Single" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'float'</param>
        <returns>To be added: an object of type 'float'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Width">
      <MemberSignature Language="C#" Value="public int Width { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'int'</param>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Yalign">
      <MemberSignature Language="C#" Value="public float Yalign { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Single" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'float'</param>
        <returns>To be added: an object of type 'float'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsExpander">
      <MemberSignature Language="C#" Value="public bool IsExpander { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Ypad">
      <MemberSignature Language="C#" Value="public uint Ypad { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'uint'</param>
        <returns>To be added: an object of type 'uint'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Xpad">
      <MemberSignature Language="C#" Value="public uint Xpad { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'uint'</param>
        <returns>To be added: an object of type 'uint'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsExpanded">
      <MemberSignature Language="C#" Value="public bool IsExpanded { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'bool'</param>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Mode">
      <MemberSignature Language="C#" Value="public Gtk.CellRendererMode Mode { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.CellRendererMode</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="Gtk.CellRendererMode" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'Gtk.CellRendererMode'</param>
        <returns>To be added: an object of type 'Gtk.CellRendererMode'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected CellRenderer (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.Type" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of CellRenderer, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Gtk.CellRenderer" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>