<Type Name="AppBar" FullName="Gnome.AppBar">
  <TypeSignature Language="C#" Value="public class AppBar : Gtk.HBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gnome-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>Gtk.HBox</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Atk.Implementor</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="ClearStack">
      <MemberSignature Language="C#" Value="public void ClearStack ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Pop">
      <MemberSignature Language="C#" Value="public void Pop ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClearPrompt">
      <MemberSignature Language="C#" Value="public void ClearPrompt ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Push">
      <MemberSignature Language="C#" Value="public void Push (string status);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="status" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="status">To be added: an object of type 'string'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Refresh">
      <MemberSignature Language="C#" Value="public void Refresh ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetPrompt">
      <MemberSignature Language="C#" Value="public void SetPrompt (string prompt, bool modal);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="prompt" Type="System.String" />
        <Parameter Name="modal" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="prompt">To be added: an object of type 'string'</param>
        <param name="modal">To be added: an object of type 'bool'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetStatus">
      <MemberSignature Language="C#" Value="public void SetStatus (string status);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="status" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="status">To be added: an object of type 'string'</param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes the resources associated with the object.</summary>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AppBar (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of AppBar, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AppBar (bool has_progress, bool has_status, Gnome.PreferencesType interactivity);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="has_progress" Type="System.Boolean" />
        <Parameter Name="has_status" Type="System.Boolean" />
        <Parameter Name="interactivity" Type="Gnome.PreferencesType" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="has_progress">To be added: an object of type 'bool'</param>
        <param name="has_status">To be added: an object of type 'bool'</param>
        <param name="interactivity">To be added: an object of type 'Gnome.PreferencesType'</param>
        <returns>To be added: an object of type 'Gnome.AppBar'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected AppBar ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gnome.AppBar'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static uint GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The GLib Type for Gnome.AppBar</summary>
        <returns>The GLib Type for the Gnome.AppBar class.</returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Response">
      <MemberSignature Language="C#" Value="public string Response { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Status">
      <MemberSignature Language="C#" Value="public Gtk.Widget Status { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.Widget</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.Widget'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Progress">
      <MemberSignature Language="C#" Value="public Gtk.ProgressBar Progress { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.ProgressBar</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Default">
      <MemberSignature Language="C#" Value="public string Default { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'string'</param>
        <returns>To be added: an object of type 'string'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ProgressPercentage">
      <MemberSignature Language="C#" Value="public float ProgressPercentage { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Single" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">To be added: an object of type 'float'</param>
        <returns>To be added: an object of type 'float'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Interactivity">
      <MemberSignature Language="C#" Value="public Gnome.PreferencesType Interactivity { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gnome.PreferencesType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Gnome.PreferencesType'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="HasProgress">
      <MemberSignature Language="C#" Value="public bool HasProgress { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="HasStatus">
      <MemberSignature Language="C#" Value="public bool HasStatus { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PromptCleared">
      <MemberSignature Language="C#" Value="public event EventHandler PromptCleared;" />
      <MemberType>Event</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="UserResponse">
      <MemberSignature Language="C#" Value="public event EventHandler UserResponse;" />
      <MemberType>Event</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected AppBar (GLib.Type gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.Type" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="gtype">GLib type for the type</param>
        <returns>Creates a new instance of AppBar, using the GLib-provided type</returns>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:Gnome.AppBar" /> that would have their own GLib type assigned to it.  This is not typically used by C# code.</para>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>