<Type Name="Screen" FullName="Gdk.Screen">
  <TypeSignature Language="C#" Value="public class Screen : GLib.Opaque, IWrapper" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Object representing a physical screen.</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.Opaque</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Screen (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Internal constructor</summary>
        <param name="raw">Pointer to the C object.</param>
        <returns>An instance of Screen, wrapping the C object.</returns>
        <remarks>
          <para>This is an internal constructor, and should not be used by user code.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Default">
      <MemberSignature Language="C#" Value="public static Gdk.Screen Default { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Screen</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Screen" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NMonitors">
      <MemberSignature Language="C#" Value="public int NMonitors { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>
          <para>Returns an <see cref="T:System.Int32" /> of the number of monitors attached to the current <see cref="T:Gdk.Screen" />.</para>
          <para>The following example will print the number of monitors in the current display to the console.</para>
          <example>
            <code lang="C#">Display theDisplay = Display.OpenDefaultLibgtkOnly();
Screen defaultScreen = theDisplay.DefaultScreen;
int numMonitors = defaultScreen.NMonitors;
Console.WriteLine("You have {0} monitors.",numMonitors);
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="RootWindow">
      <MemberSignature Language="C#" Value="public Gdk.Window RootWindow { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Window</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Window" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Height">
      <MemberSignature Language="C#" Value="public int Height { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Display">
      <MemberSignature Language="C#" Value="public Gdk.Display Display { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Display</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Display" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Number">
      <MemberSignature Language="C#" Value="public int Number { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SystemVisual">
      <MemberSignature Language="C#" Value="public Gdk.Visual SystemVisual { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Visual</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Visual" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="HeightMm">
      <MemberSignature Language="C#" Value="public int HeightMm { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Width">
      <MemberSignature Language="C#" Value="public int Width { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="WidthMm">
      <MemberSignature Language="C#" Value="public int WidthMm { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="DefaultColormap">
      <MemberSignature Language="C#" Value="public Gdk.Colormap DefaultColormap { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Colormap</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">a <see cref="T:Gdk.Colormap" /></param>
        <returns>a <see cref="T:Gdk.Colormap" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RgbVisual">
      <MemberSignature Language="C#" Value="public Gdk.Visual RgbVisual { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Visual</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Visual" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SystemColormap">
      <MemberSignature Language="C#" Value="public Gdk.Colormap SystemColormap { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Colormap</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Colormap" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RgbColormap">
      <MemberSignature Language="C#" Value="public Gdk.Colormap RgbColormap { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Colormap</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Colormap" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SizeChanged">
      <MemberSignature Language="C#" Value="public event EventHandler SizeChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetMonitorAtWindow">
      <MemberSignature Language="C#" Value="public int GetMonitorAtWindow (Gdk.Window window);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="window" Type="Gdk.Window" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="window">a <see cref="T:Gdk.Window" /></param>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetMonitorAtPoint">
      <MemberSignature Language="C#" Value="public int GetMonitorAtPoint (int x, int y);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x" Type="System.Int32" />
        <Parameter Name="y" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x">a <see cref="T:System.Int32" /></param>
        <param name="y">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="BroadcastClientMessage">
      <MemberSignature Language="C#" Value="public void BroadcastClientMessage (Gdk.Event evnt);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="evnt" Type="Gdk.Event" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="evnt">a <see cref="T:Gdk.Event" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetSetting">
      <MemberSignature Language="C#" Value="public bool GetSetting (string name, GLib.Value value);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="value" Type="GLib.Value" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="name">a <see cref="T:System.String" /></param>
        <param name="value">a <see cref="T:GLib.Value" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MakeDisplayName">
      <MemberSignature Language="C#" Value="public string MakeDisplayName ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.String" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="protected override void Finalize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>GType Property.</summary>
        <returns>a <see cref="T:GLib.GType" /></returns>
        <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Screen" />.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnSizeChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnSizeChanged ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Default handler for the <see cref="M:Gdk.Screen.SizeChanged" /> event.</summary>
        <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Screen.SizeChanged" /> event.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Screen (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Protected Constructor.</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <returns>a <see cref="T:Gdk.Screen" /></returns>
        <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ToplevelWindows">
      <MemberSignature Language="C#" Value="public Gdk.Window [] ToplevelWindows { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Window[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Window[]" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="ListVisuals">
      <MemberSignature Language="C#" Value="public Gdk.Visual[] ListVisuals ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Visual[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Visual[]" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetMonitorGeometry">
      <MemberSignature Language="C#" Value="public Gdk.Rectangle GetMonitorGeometry (int monitor_num);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Rectangle</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="monitor_num" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="monitor_num">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:Gdk.Rectangle" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Screen ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Screen" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>