<Type Name="Rgb" FullName="Gdk.Rgb">
  <TypeSignature Language="C#" Value="public class Rgb" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gdk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks />
  </Docs>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName="FindColor">
      <MemberSignature Language="C#" Value="public static void FindColor (Gdk.Colormap colormap, Gdk.Color color);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="colormap" Type="Gdk.Colormap" />
        <Parameter Name="color" Type="Gdk.Color" />
      </Parameters>
      <Docs>
        <summary>
          <p>
            <paramref name="colormap" /> should be the colormap for the graphics context and
	    drawable you're using to draw. If you're drawing to a <see cref="T:Gtk.Widget" />,
	    call <see cref="M:Gtk.Widget.GetColormap" />.
	  </p>
          <p>
            <paramref name="color" /> should have its red, green, and blue fields initialized;
	    this method will fill in <paramref name="color" />'s pixel field with the best
	    matching pixel from a color cube. The color is then ready to be
	    used for drawing, e.g. you can call <see cref="M:Gdk.GC.SetForeground" /> which
	    expects "pixel" to be initialized.
	  </p>
          <p>
	    In many cases, you can avoid this whole issue by setting
	    <see cref="P:Gdk.GC.RgbFgColor" /> or <see cref="P:Gdk.GC.RgbBgColor" />, which
	    do not expect "pixel" to be initialized in advance. If you use those
	    mutators, there's no need for calling this method.
	  </p>
        </summary>
        <param name="colormap">a <see cref="T:Gdk.Colormap" /></param>
        <param name="color">a <see cref="T:Gdk.Color" /></param>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Ditherable">
      <MemberSignature Language="C#" Value="public static bool Ditherable ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Rgb ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Basic constructor.</summary>
        <returns>a <see cref="T:Gdk.Rgb" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="MinColors">
      <MemberSignature Language="C#" Value="public static int MinColors { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>The minimum number of colors for this colormap.</summary>
        <param name="value">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Visual">
      <MemberSignature Language="C#" Value="public static Gdk.Visual Visual { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Visual</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Visual" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Install">
      <MemberSignature Language="C#" Value="public static bool Install { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="value">a <see cref="T:System.Boolean" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Colormap">
      <MemberSignature Language="C#" Value="public static Gdk.Colormap Colormap { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.Colormap</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Gdk.Colormap" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Verbose">
      <MemberSignature Language="C#" Value="public static bool Verbose { set; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>Whether or not to be verbose to the console about actions. Useful for debugging.</summary>
        <param name="value">a <see cref="T:System.Boolean" /></param>
        <returns>a <see cref="T:System.Boolean" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="GcSetForeground">
      <MemberSignature Language="C#" Value="public static void GcSetForeground (Gdk.GC gc, uint rgb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gc" Type="Gdk.GC" />
        <Parameter Name="rgb" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gc">a <see cref="T:Gdk.GC" /></param>
        <param name="rgb">a <see cref="T:System.UInt32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GcSetBackground">
      <MemberSignature Language="C#" Value="public static void GcSetBackground (Gdk.GC gc, uint rgb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gc" Type="Gdk.GC" />
        <Parameter Name="rgb" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gc">a <see cref="T:Gdk.GC" /></param>
        <param name="rgb">a <see cref="T:System.UInt32" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="XpixelFromRgb">
      <MemberSignature Language="C#" Value="public static ulong XpixelFromRgb (uint rgb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt64</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="rgb" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="rgb">a <see cref="T:System.UInt32" /></param>
        <returns>a <see cref="T:System.UInt64" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Init">
      <MemberSignature Language="C#" Value="public static void Init ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>