<Type Name="StateType" FullName="Atk.StateType">
  <TypeSignature Language="C#" Value="public sealed struct StateType;" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>atk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>To be added</ThreadSafetyStatement>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IComparable</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IConvertible</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IFormattable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="Invalid">
      <MemberSignature Language="C#" Value="public static Atk.StateType Invalid;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Active">
      <MemberSignature Language="C#" Value="public static Atk.StateType Active;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Armed">
      <MemberSignature Language="C#" Value="public static Atk.StateType Armed;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Busy">
      <MemberSignature Language="C#" Value="public static Atk.StateType Busy;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Checked">
      <MemberSignature Language="C#" Value="public static Atk.StateType Checked;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Defunct">
      <MemberSignature Language="C#" Value="public static Atk.StateType Defunct;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Editable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Editable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Enabled">
      <MemberSignature Language="C#" Value="public static Atk.StateType Enabled;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Expandable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Expandable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Expanded">
      <MemberSignature Language="C#" Value="public static Atk.StateType Expanded;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Focusable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Focusable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Focused">
      <MemberSignature Language="C#" Value="public static Atk.StateType Focused;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Horizontal">
      <MemberSignature Language="C#" Value="public static Atk.StateType Horizontal;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Iconified">
      <MemberSignature Language="C#" Value="public static Atk.StateType Iconified;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Modal">
      <MemberSignature Language="C#" Value="public static Atk.StateType Modal;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="MultiLine">
      <MemberSignature Language="C#" Value="public static Atk.StateType MultiLine;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Multiselectable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Multiselectable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Opaque">
      <MemberSignature Language="C#" Value="public static Atk.StateType Opaque;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Pressed">
      <MemberSignature Language="C#" Value="public static Atk.StateType Pressed;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Resizable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Resizable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Selectable">
      <MemberSignature Language="C#" Value="public static Atk.StateType Selectable;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Selected">
      <MemberSignature Language="C#" Value="public static Atk.StateType Selected;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Sensitive">
      <MemberSignature Language="C#" Value="public static Atk.StateType Sensitive;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Showing">
      <MemberSignature Language="C#" Value="public static Atk.StateType Showing;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SingleLine">
      <MemberSignature Language="C#" Value="public static Atk.StateType SingleLine;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Stale">
      <MemberSignature Language="C#" Value="public static Atk.StateType Stale;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Transient">
      <MemberSignature Language="C#" Value="public static Atk.StateType Transient;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Vertical">
      <MemberSignature Language="C#" Value="public static Atk.StateType Vertical;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Visible">
      <MemberSignature Language="C#" Value="public static Atk.StateType Visible;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="LastDefined">
      <MemberSignature Language="C#" Value="public static Atk.StateType LastDefined;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Atk.StateType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="value__">
      <MemberSignature Language="C#" Value="public int value__;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>