<Type Name="Action" FullName="Atk.Action"> <TypeSignature Language="C#" Maintainer="auto" Value="public interface Action : GLib.IWrapper" /> <TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract Action implements class GLib.IWrapper" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> </Interfaces> <Docs> <summary> The ATK interface provided by UI components which the user can activate/interact with, this should be implemented by instances of <see cref="T:Atk.Object" /> classes with which the user can interact directly, i.e. buttons, checkboxes, scrollbars, e.g. components which are not "passive" providers of UI information. </summary> <remarks> <para> The ATK interface provided by UI components which the user can activate/interact with, This should be implemented by instances of <see cref="T:Atk.Object" /> classes with which the user can interact directly, i.e. buttons, checkboxes, scrollbars, e.g. components which are not "passive" providers of UI information. </para> <para> Exceptions: when the user interaction is already covered by another appropriate interface such as <see cref="T:Atk.EditableText" /> (insert/delete test, etc.) or <see cref="T:Atk.Value" /> (set value) then these actions should not be exposed by <see cref="T:Atk.Action" /> as well. </para> <para> Also note that the <see cref="T:Atk.Action" /> API is limited in that parameters may not be passed to the object being activated; thus the action must be self-contained and specifiable via only a single "verb". Concrete examples include "press", "release", "click" for buttons, "drag" (meaning initiate drag) and "drop" for drag sources and drop targets, etc. </para> <para> Though most UI interactions on components should be invocable via keyboard as well as mouse, there will generally be a close mapping between "mouse actions" that are possible on a component and the <see cref="T:Atk.Actions" />. Where mouse and keyboard actions are redundant in effect, <see cref="T:Atk.Action" /> should expose only one action rather than exposing redundant actions if possible. By convention we have been using "mouse centric" terminology for <see cref="T:Atk.Action" /> names. </para> </remarks> </Docs> <Members> <Member MemberName="DoAction"> <MemberSignature Language="C#" Value="public bool DoAction (int i);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool DoAction(int32 i) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <summary>Perform the specified action on the object.</summary> <returns> <see langword="true" /> if success, <see langword="false" /> otherwise.</returns> <remarks /> </Docs> </Member> <Member MemberName="GetDescription"> <MemberSignature Language="C#" Value="public string GetDescription (int i);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetDescription(int32 i) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <summary>Returns a description of the specified action of the object.</summary> <returns>A description string, or 0 if action does not implement this interface.</returns> <remarks /> </Docs> </Member> <Member MemberName="GetKeybinding"> <MemberSignature Language="C#" Value="public string GetKeybinding (int i);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetKeybinding(int32 i) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <summary>Returns a keybinding associated with this action, if one exists.</summary> <returns>A string representing the keybinding, or an empty string if there is no keybinding for this action.</returns> <remarks /> </Docs> </Member> <Member MemberName="GetLocalizedName"> <MemberSignature Language="C#" Value="public string GetLocalizedName (int i);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetLocalizedName(int32 i) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <summary>Returns the localized name of the specified action of the object.</summary> <returns>A name string, or an empty string if action does not implement this interface.</returns> <remarks /> </Docs> </Member> <Member MemberName="GetName"> <MemberSignature Language="C#" Value="public string GetName (int i);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetName(int32 i) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <summary>Returns the name of the specified action of the object.</summary> <returns>A name string, or an empty string if action does not implement this interface.</returns> <remarks /> </Docs> </Member> <Member MemberName="NActions"> <MemberSignature Language="C#" Value="public int NActions { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int32 NActions" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>Gets the number of accessible actions available on the object.</summary> <value>A the number of actions, or 0 if action does not implement this interface.</value> <remarks> Gets the number of accessible actions available on the object. If there are more than one, the first one is considered the "default" action of the object. </remarks> </Docs> </Member> <Member MemberName="SetDescription"> <MemberSignature Language="C#" Value="public bool SetDescription (int i, string desc);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool SetDescription(int32 i, string desc) cil managed" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="i" Type="System.Int32" /> <Parameter Name="desc" Type="System.String" /> </Parameters> <Docs> <param name="i">The action index corresponding to the action to be performed.</param> <param name="desc">The description to be assigned to this action.</param> <summary>Sets a description of the specified action of the object.</summary> <returns>A <see cref="T:System.Boolean" /> representing if the description was successfully set.</returns> <remarks /> </Docs> </Member> </Members> </Type>