gdk-sharp 0.0.0.0 Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details. Describes an allocated or unallocated color. The Gdk.Color structure is used to describe an allocated or unallocated color. Unallocated colors only have the red, green and blue ushort values initialized. Colors are allocated using the method. After a color is allocated the value in the field is valid. DrawRedLine (Gdk.Drawable drawable) { Gdk.GC gc = new Gdk.GC (drawable); Gdk.Color red_color = new Gdk.Color (0xff, 0, 0); // Use the system colormap, easy. Gdk.Colormap colormap = Gdk.Colormap.System; colormap.AllocColor (red_color, true, true); // Now you can use it drawable.DrawLine (gc, 0, 0, 100, 100); } System.ValueType Field Gdk.Color To be added To be added Field System.UInt32 Pixel value for the color Colors are specified in Gdk by their red, green and blue elements. But before the color can be used, the color has to be allocated in a given colormap. The value of the allocation is stored in this pixel field and it is the token used to render the color. The pixel value is initialized when using the method. Field System.UInt16 Red element of the color Field System.UInt16 Green element of the color Field System.UInt16 Blue element of the color. Constructor Color constructor from RGB byte values Red value (0-255) Green value (0-255) Blue value (0-255) The constructed color structure This constructs the color from three byte values for red, green and blue. Notice that the Gdk.Color structure actually uses 16-bit color values, so the byte values are mapped into the 16-bit value space. This is just a convenience routine to initialize this structure. To use the Gdk.Color you must allocate it within the current colormap. DrawRedLine (Gdk.Drawable drawable) { Gdk.GC gc = new Gdk.GC (drawable); Gdk.Color red_color = new Gdk.Color (0xff, 0, 0); // Use the system colormap, easy. Gdk.Colormap colormap = Gdk.Colormap.System; colormap.AllocColor (red_color, true, true); // Now you can use it drawable.DrawLine (gc, 0, 0, 100, 100); } Constructor Color constructor from a System.Drawing Color The color value The constructed color structure Use this constructor to create new color values based on an existing color from a . DrawRedLine (Gdk.Drawable drawable) { Gdk.GC gc = new Gdk.GC (drawable); Gdk.Color red_color = new Gdk.Color (0xff, 0, 0); // Use the system colormap, easy. Gdk.Colormap colormap = Gdk.Colormap.System; colormap.AllocColor (red_color, true, true); // Now you can use it drawable.DrawLine (gc, 0, 0, 100, 100); } Method System.Int32 To be added A string specification for the color. A structure where the colors are generated Non-zero on success Parses a textual specification of a color and fill in the red, green, and blue fields of the Gdk.Color structure. The color is not allocated, you must call yourself. The text string can be in any of the forms accepted by XParseColor; these include name for a color from rgb.txt, such as DarkSlateGray, or a hex specification such as 305050. DrawRedLine (Gdk.Drawable drawable) { Gdk.GC gc = new Gdk.GC (drawable); Gdk.Color red_color; Gdk.Color.Parse ("red", ref red_color); // Use the system colormap, easy. Gdk.Colormap colormap = Gdk.Colormap.System; colormap.AllocColor (red_color, true, true); // Now you can use it drawable.DrawLine (gc, 0, 0, 100, 100); } Method Gdk.Color To be added To be added: an object of type 'IntPtr' To be added: an object of type 'Gdk.Color' To be added Method System.String To be added To be added: an object of type 'string' To be added Method System.Boolean To be added To be added: an object of type 'Gdk.Color' To be added: an object of type 'bool' To be added Method System.Void To be added To be added Method Gdk.Color To be added To be added: an object of type 'Gdk.Color' To be added Method System.UInt32 To be added To be added: an object of type 'uint' To be added Property System.UInt32 The GLib Type for Gdk.Color The GLib TYpe for the Gdk.Color class.