<Type Name="DragDropArgs" FullName="Gtk.DragDropArgs">
  <TypeSignature Language="C#" Value="public class DragDropArgs : GLib.SignalArgs" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyCulture>neutral</AssemblyCulture>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Event data.</summary>
    <remarks>
      <para>The <see cref="M:Gtk.Widget.DragDrop" /> event invokes <see cref="T:Gtk.DragDropHandler" /> delegates which pass event data via this class.</para>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.SignalArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public DragDropArgs ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Public Constructor.</summary>
        <returns>A new <see cref="T:Gtk.DragDropArgs" />.</returns>
        <remarks>Create a new <see cref="T:Gtk.DragDropArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gtk.DragDropHandler" /> delegate.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Time">
      <MemberSignature Language="C#" Value="public uint Time { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The time the data was dropped.</summary>
        <returns>A <see cref="T:System.UInt32" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Y">
      <MemberSignature Language="C#" Value="public int Y { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The Y coordinate where the data was dropped.</summary>
        <returns>A <see cref="T:System.Int32" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="X">
      <MemberSignature Language="C#" Value="public int X { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The X coordinate where the data was dropped.</summary>
        <returns>A <see cref="T:System.Int32" /></returns>
        <remarks />
      </Docs>
    </Member>
    <Member MemberName="Context">
      <MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Gdk.DragContext</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The context of this drag.</summary>
        <returns>a <see cref="T:Gdk.DragContext" /></returns>
        <remarks />
      </Docs>
    </Member>
  </Members>
</Type>