<Type Name="EventButton" FullName="Gdk.EventButton"> <TypeSignature Language="C#" Value="public sealed struct EventButton;" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Gdk.EventButton Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventButton</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="type"> <MemberSignature Language="C#" Value="public Gdk.EventType type;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_window"> <MemberSignature Language="C#" Value="public IntPtr _window;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="send_event"> <MemberSignature Language="C#" Value="public byte send_event;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="time"> <MemberSignature Language="C#" Value="public uint time;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="x"> <MemberSignature Language="C#" Value="public double x;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="y"> <MemberSignature Language="C#" Value="public double y;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_axes"> <MemberSignature Language="C#" Value="public IntPtr _axes;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="state"> <MemberSignature Language="C#" Value="public uint state;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="button"> <MemberSignature Language="C#" Value="public uint button;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="_device"> <MemberSignature Language="C#" Value="public IntPtr _device;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="x_root"> <MemberSignature Language="C#" Value="public double x_root;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="y_root"> <MemberSignature Language="C#" Value="public double y_root;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Gdk.EventButton New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gdk.EventButton</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">To be added: an object of type 'IntPtr'</param> <returns>To be added: an object of type 'Gdk.EventButton'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="device"> <MemberSignature Language="C#" Value="public Gdk.Device device { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Device</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="Gdk.Device" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.Device'</param> <returns>To be added: an object of type 'Gdk.Device'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="window"> <MemberSignature Language="C#" Value="public Gdk.Window window { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Window</ReturnType> </ReturnValue> <Parameters> <Parameter Name="value" Type="Gdk.Window" /> </Parameters> <Docs> <summary>To be added</summary> <param name="value">To be added: an object of type 'Gdk.Window'</param> <returns>To be added: an object of type 'Gdk.Window'</returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>