<Type Name="PixbufLoader" FullName="Gdk.PixbufLoader"> <TypeSignature Language="C#" Value="public class PixbufLoader : GLib.Object, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Write"> <MemberSignature Language="C#" Value="public bool Write (byte [] buf, uint count);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="buf" Type="System.Byte []" /> <Parameter Name="count" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="buf">To be added: an object of type 'byte []'</param> <param name="count">To be added: an object of type 'uint'</param> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Close"> <MemberSignature Language="C#" Value="public bool Close ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected virtual void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public PixbufLoader (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of PixbufLoader, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public PixbufLoader ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.PixbufLoader'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public PixbufLoader (string image_type);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="image_type" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="image_type">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'Gdk.PixbufLoader'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The GLib Type for Gdk.PixbufLoader</summary> <returns>The GLib Type for the Gdk.PixbufLoader class.</returns> <remarks /> </Docs> </Member> <Member MemberName="Pixbuf"> <MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Pixbuf</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.Pixbuf'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Animation"> <MemberSignature Language="C#" Value="public Gdk.PixbufAnimation Animation { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.PixbufAnimation</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gdk.PixbufAnimation'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AreaPrepared"> <MemberSignature Language="C#" Value="public event EventHandler AreaPrepared;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AreaUpdated"> <MemberSignature Language="C#" Value="public event GdkSharp.AreaUpdatedHandler AreaUpdated;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Closed"> <MemberSignature Language="C#" Value="public event EventHandler Closed;" /> <MemberType>Event</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected PixbufLoader (GLib.Type gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.Type" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">GLib type for the type</param> <returns>Creates a new instance of PixbufLoader, using the GLib-provided type</returns> <remarks> <para>This is a constructor used by derivative types of <see cref="T:Gdk.PixbufLoader" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para> </remarks> </Docs> </Member> </Members> </Type>