<Type Name="CanvasBpath" FullName="Gnome.CanvasBpath"> <TypeSignature Language="C#" Maintainer="auto" Value="public class CanvasBpath : Gnome.CanvasShape" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Bezier path canvas item</summary> <remarks> <para> A canvas item type for creating a "path" from curve and line segments. </para> </remarks> </Docs> <Base> <BaseTypeName>Gnome.CanvasShape</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CanvasBpath (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CanvasBpath (Gnome.CanvasGroup group);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="group" Type="Gnome.CanvasGroup" /> </Parameters> <Docs> <summary>Creates a new Bezier path</summary> <param name="group"> The <see cref="T:Gnome.CanvasGroup" /> that this item belongs to. </param> <remarks> </remarks> </Docs> </Member> <Member MemberName="Bpath"> <MemberSignature Language="C#" Value="public IntPtr Bpath { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Pointer to a GnomeCanvasPathDef structure.</summary> <value>Pointer to a GnomeCanvasPathDef structure.</value> <remarks> <para> Pointer to a <see cref="T:Gnome.CanvasPathDef" /> structure. This can be created by a call to the <see cref="C:Gnome.CanvasPathDef" /> constructor. </para> </remarks> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Property(Name="bpath")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasBpath" />.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CanvasBpath (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CanvasBpath ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="BPath"> <MemberSignature Language="C#" Value="public Gnome.CanvasPathDef BPath { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gnome.CanvasPathDef</ReturnType> </ReturnValue> <Docs> <summary>The Path definition for this shape.</summary> <value>a <see cref="T:Gnome.CanvasPathDef" /> describing the shape.</value> <remarks /> </Docs> </Member> </Members> </Type>