<Type Name="TreePath" FullName="Gtk.TreePath"> <TypeSignature Language="C#" Value="public class TreePath : GLib.Opaque, IWrapper" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Opaque</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="NewFirst"> <MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gtk.TreePath</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gtk.TreePath'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Copy"> <MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Gtk.TreePath</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gtk.TreePath'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IsDescendant"> <MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="ancestor" Type="Gtk.TreePath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="ancestor">To be added: an object of type 'Gtk.TreePath'</param> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IsAncestor"> <MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="descendant" Type="Gtk.TreePath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="descendant">To be added: an object of type 'Gtk.TreePath'</param> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Down"> <MemberSignature Language="C#" Value="public void Down ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Compare"> <MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="b" Type="Gtk.TreePath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="b">To be added: an object of type 'Gtk.TreePath'</param> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Free"> <MemberSignature Language="C#" Value="public void Free ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Next"> <MemberSignature Language="C#" Value="public void Next ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Prev"> <MemberSignature Language="C#" Value="public bool Prev ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Up"> <MemberSignature Language="C#" Value="public bool Up ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'bool'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="PrependIndex"> <MemberSignature Language="C#" Value="public void PrependIndex (int index);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="index">To be added: an object of type 'int'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ToString"> <MemberSignature Language="C#" Value="public virtual string ToString ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'string'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AppendIndex"> <MemberSignature Language="C#" Value="public void AppendIndex (int index);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="index">To be added: an object of type 'int'</param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of TreePath, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public TreePath ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'Gtk.TreePath'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public TreePath (string path);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="path" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="path">To be added: an object of type 'string'</param> <returns>To be added: an object of type 'Gtk.TreePath'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static uint GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>The GLib Type for Gtk.TreePath</summary> <returns>The GLib Type for the Gtk.TreePath class.</returns> <remarks /> </Docs> </Member> <Member MemberName="Indices"> <MemberSignature Language="C#" Value="public int Indices { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Depth"> <MemberSignature Language="C#" Value="public int Depth { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>