<Type Name="InputDialog" FullName="Gtk.InputDialog"> <TypeSignature Language="C#" Maintainer="John Luke" Value="public class InputDialog : Gtk.Dialog" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.12.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Configure devices for the XInput extension.</summary> <remarks> <para> NOTE: this <see cref="T:Gtk.Widget" /> is considered too specialized/little-used for Gtk#, and will in the future be moved to some other package. If your application needs this <see cref="T:Gtk.Widget" />, feel free to use it, as the <see cref="T:Gtk.Widget" /> does work and is useful in some applications; it's just not of general interest. However, we are not accepting new features for the <see cref="T:Gtk.Widget" />, and it will eventually move out of the Gtk# distribution. </para> <para> <see cref="T:Gtk.InputDialog" /> displays a <see cref="T:Gtk.Dialog" /> which allows the user to configure XInput extension devices. For each device, they can control the mode of the device (disabled, screen-relative, or window-relative), the mapping of axes to coordinates, and the mapping of the devices macro keys to key press events. </para> <para> <see cref="T:Gtk.InputDialog" /> contains two <see cref="T:Gtk.Button" />s to which the application can connect; one for closing the <see cref="T:Gtk.Dialog" />, and one for saving the changes. No actions are bound to these by default. The changes that the user makes take effect immediately. </para> </remarks> </Docs> <Base> <BaseTypeName>Gtk.Dialog</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public InputDialog (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public InputDialog ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Creates an instance of <see cref="T:Gtk.InputDialog" /></summary> <remarks>Creates an instance of <see cref="T:Gtk.InputDialog" /></remarks> </Docs> </Member> <Member MemberName="DisableDevice"> <MemberSignature Language="C#" Value="public event Gtk.DisableDeviceHandler DisableDevice;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>Gtk.DisableDeviceHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED.</summary> <remarks> This signal is emitted when the user changes the mode of a device from a GDK_MODE_SCREEN or GDK_MODE_WINDOW to GDK_MODE_ENABLED. </remarks> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Signal("disable_device")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="EnableDevice"> <MemberSignature Language="C#" Value="public event Gtk.EnableDeviceHandler EnableDevice;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>Gtk.EnableDeviceHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW.</summary> <remarks> This signal is emitted when the user changes the mode of a device from GDK_MODE_DISABLED to a GDK_MODE_SCREEN or GDK_MODE_WINDOW. </remarks> </Docs> <Attributes> <Attribute> <AttributeName>GLib.Signal("enable_device")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.InputDialog" />.</remarks> </Docs> </Member> <Member MemberName="OnEnableDevice"> <MemberSignature Language="C#" Value="protected virtual void OnEnableDevice (Gdk.Device device);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="device" Type="Gdk.Device" /> </Parameters> <Docs> <summary>Default handler for the <see cref="M:Gtk.InputDialog.EnableDevice" /> event.</summary> <param name="device">a <see cref="T:Gdk.Device" /></param> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.InputDialog.EnableDevice" /> event.</remarks> </Docs> </Member> <Member MemberName="OnDisableDevice"> <MemberSignature Language="C#" Value="protected virtual void OnDisableDevice (Gdk.Device device);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="device" Type="Gdk.Device" /> </Parameters> <Docs> <summary>Default handler for the <see cref="M:Gtk.InputDialog.DisableDevice" /> event.</summary> <param name="device">a <see cref="T:Gdk.Device" /></param> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.InputDialog.DisableDevice" /> event.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected InputDialog (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="SaveButton"> <MemberSignature Language="C#" Value="public Gtk.Button SaveButton { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.Button</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The save button in this dialog.</summary> <value>a <see cref="T:Gtk.Button" /></value> <remarks /> </Docs> </Member> <Member MemberName="CloseButton"> <MemberSignature Language="C#" Value="public Gtk.Button CloseButton { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gtk.Button</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The "close window" button in this dialog.</summary> <value>a <see cref="T:Gtk.Button" /></value> <remarks /> </Docs> </Member> </Members> </Type>