<Type Name="Object" FullName="GLib.Object"> <TypeSignature Language="C#" Maintainer="auto" Value="public class Object : GLib.IWrapper, IDisposable" /> <AssemblyInfo> <AssemblyName>glib-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.12.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Base class for all of Gtk#.</summary> <remarks /> </Docs> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Members> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="public virtual void Dispose ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes of the raw object.</summary> <remarks>Only override this if the Raw object should not be unreferenced when the object is garbage collected.</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName="Handle"> <MemberSignature Language="C#" Value="public IntPtr Handle { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Docs> <summary>The raw GObject reference associated with this object.</summary> <value>an object of type <see cref="T:System.IntPtr" /></value> <remarks>Subclasses can use Raw property for read/write access.</remarks> </Docs> </Member> <Member MemberName="Raw"> <MemberSignature Language="C#" Value="protected virtual IntPtr Raw { set; get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>The raw GObject reference associated with this wrapper.</summary> <value>an object of type <see cref="T:System.IntPtr" /></value> <remarks> Only subclasses of Object can access this read/write property. For public read-only access, use the Handle property. This property should only be used from constructors to set a native object pointer instantiated by the constructor. The constructor should chain to base (IntPtr.Zero) on the base class to ensure that no other native objects are instantiated for the class.</remarks> </Docs> </Member> <Member MemberName="Data"> <MemberSignature Language="C#" Value="public System.Collections.Hashtable Data { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Collections.Hashtable</ReturnType> </ReturnValue> <Docs> <summary>Stores and Accesses arbitrary data on the Object.</summary> <value>a <see cref="T:System.Collections.Hashtable" /></value> <remarks> This property is obsolete and should not be used unless you explicitly retain a reference to the <see cref="T:GLib.Object" />. Otherwise the Data hashtable will be lost when the Garbage Collector releases your managed object wrapper. There are much better alternatives to this anyway. Consider using a Hashtable on your class that is keyed by <see cref="T:GLib.Object" /> or a subclass with an object property for the data you want to store instead. There are many better ways to accompish the role of this property. </remarks> </Docs> </Member> <Member MemberName="GetObject"> <MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o, bool owned_ref);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>GLib.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="o" Type="System.IntPtr" /> <Parameter Name="owned_ref" Type="System.Boolean" /> </Parameters> <Docs> <summary>Used to obtain a CLI typed object associated with a given raw object pointer.</summary> <param name="o">a <see cref="T:System.IntPtr" /></param> <param name="owned_ref">a <see cref="T:System.Boolean" /></param> <returns>a <see cref="T:GLib.Object" /></returns> <remarks>This method is primarily used to wrap object references that are returned by either the signal system or raw class methods that return GObject references.</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetObject"> <MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>GLib.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="o" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="o">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:GLib.Object" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="OverrideVirtualMethod"> <MemberSignature Language="C#" Value="protected static void OverrideVirtualMethod (GLib.GType gtype, string name, Delegate cb);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> <Parameter Name="name" Type="System.String" /> <Parameter Name="cb" Type="System.Delegate" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <param name="name">a <see cref="T:System.String" /></param> <param name="cb">a <see cref="T:System.Delegate" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Creates a new <see cref="T:GLib.Object" /> instance, using the GLib-provided type.</summary> <param name="gtype">The <see cref="T:GLib.GType" /> to register with the GLib type system.</param> <remarks> <para>This is a constructor used by derivative types of <see cref="T:GLib.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code. </para> <para> This is typically used to construct a new object that must be registered with the C-based GObject type system. An <see cref="T:GLib.GType" /> is usually registered from the static constructor for the class. </para> </remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="TypeName"> <MemberSignature Language="C#" Value="protected string TypeName { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.String" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="BeforeSignals"> <MemberSignature Language="C#" Value="protected System.Collections.Hashtable BeforeSignals { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Collections.Hashtable</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Collections.Hashtable" /></value> <remarks>To be added</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="AfterSignals"> <MemberSignature Language="C#" Value="protected System.Collections.Hashtable AfterSignals { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Collections.Hashtable</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Collections.Hashtable" /></value> <remarks>To be added</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="BeforeHandlers"> <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList BeforeHandlers { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.ComponentModel.EventHandlerList</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value> <remarks>To be added</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="AfterHandlers"> <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList AfterHandlers { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.ComponentModel.EventHandlerList</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value> <remarks>To be added</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName="RefCount"> <MemberSignature Language="C#" Value="protected int RefCount { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Int32" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RegisterGType"> <MemberSignature Language="C#" Value="protected static GLib.GType RegisterGType (Type t);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters> <Parameter Name="t" Type="System.Type" /> </Parameters> <Docs> <summary>To be added</summary> <param name="t">a <see cref="T:System.Type" /></param> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="g_signal_chain_from_overridden"> <MemberSignature Language="C#" Value="protected static void g_signal_chain_from_overridden (IntPtr args, ref GLib.Value retval);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="args" Type="System.IntPtr" /> <Parameter Name="retval" Type="GLib.Value&" RefType="ref" /> </Parameters> <Docs> <summary>To be added</summary> <param name="args">a <see cref="T:System.IntPtr" /></param> <param name="retval">a <see cref="T:GLib.Value" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="LookupGType"> <MemberSignature Language="C#" Value="protected GLib.GType LookupGType ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CreateNativeObject"> <MemberSignature Language="C#" Value="protected virtual void CreateNativeObject (string[] names, GLib.Value[] vals);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="names" Type="System.String[]" /> <Parameter Name="vals" Type="GLib.Value[]" /> </Parameters> <Docs> <summary>Creates the GObject underlying a managed <see cref="T:GLib.Object" /> subclass</summary> <param name="names">an array of (GObject) property names</param> <param name="vals">the values for the properties identified by <paramref name="names" /></param> <remarks>This is the method used by managed <see cref="T:GLib.Object" /> subclasses (as opposed to classes that are just wrappers around C-based objects) to create their underlying GObject. It will be invoked for you automatically by when you chain to your subclass's base class constructor.</remarks> </Docs> </Member> <Member MemberName="GetProperty"> <MemberSignature Language="C#" Value="protected GLib.Value GetProperty (string name);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>GLib.Value</ReturnType> </ReturnValue> <Parameters> <Parameter Name="name" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="name">a <see cref="T:System.String" /></param> <returns>a <see cref="T:GLib.Value" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetProperty"> <MemberSignature Language="C#" Value="protected void SetProperty (string name, GLib.Value val);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="name" Type="System.String" /> <Parameter Name="val" Type="GLib.Value" /> </Parameters> <Docs> <summary>To be added</summary> <param name="name">a <see cref="T:System.String" /></param> <param name="val">a <see cref="T:GLib.Value" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Object (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Constructs the object from a C-based pointer to the GLib object.</summary> <param name="raw">The pointer to the native C object.</param> <remarks> <para> This constructor is used to associate a C-based GLib object with its equivalent object in the managed world. </para> <para> This method is called by the generated classes by the Gtk# framework. </para> </remarks> </Docs> </Member> <Member MemberName="AddNotification"> <MemberSignature Language="C#" Value="public void AddNotification (string property, GLib.NotifyHandler handler);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="property" Type="System.String" /> <Parameter Name="handler" Type="GLib.NotifyHandler" /> </Parameters> <Docs> <summary>Request property-change notifications</summary> <param name="property">the property to watch (the underlying GObject property name, not the managed wrapper property)</param> <param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when <paramref name="property" /> changes</param> <remarks>This connects to the GObject "notify" signal with a detail argument of <paramref name="property" />, to receive notifications when that property changes.</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName="AddNotification"> <MemberSignature Language="C#" Value="public void AddNotification (GLib.NotifyHandler handler);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="handler" Type="GLib.NotifyHandler" /> </Parameters> <Docs> <summary>Request property-change notifications for all GObject properties</summary> <param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when a GObject property changes</param> <remarks>This connects to the GObject "notify" signal with no detail argument, to receive notifications when any property changes.</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName="RemoveNotification"> <MemberSignature Language="C#" Value="public void RemoveNotification (string property, GLib.NotifyHandler handler);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="property" Type="System.String" /> <Parameter Name="handler" Type="GLib.NotifyHandler" /> </Parameters> <Docs> <summary>Cancels property-change notifictions for the indicated property</summary> <param name="property">the property</param> <param name="handler">the <see cref="T:GLib.NotifyHandler" /></param> <remarks>This disconnects from notifications for <paramref name="property" />.</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName="RemoveNotification"> <MemberSignature Language="C#" Value="public void RemoveNotification (GLib.NotifyHandler handler);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="handler" Type="GLib.NotifyHandler" /> </Parameters> <Docs> <summary>Cancels property-change notifications</summary> <param name="handler">the <see cref="T:GLib.NotifyHandler" /></param> <remarks>This disconnects from generic property change notifications. (This only affects notifications created with the corresponding generic version of <see cref="M:GLib.Object.AddNotification" />. It does not remove notifications for specific properties.)</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName="PersistentData"> <MemberSignature Language="C#" Value="protected System.Collections.Hashtable PersistentData { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Collections.Hashtable</ReturnType> </ReturnValue> <Docs> <summary>Data hash to persistently store managed objects.</summary> <value>a <see cref="T:System.Collections.Hashtable" /></value> <remarks>This data hash is persistent until the native object is destroyed and can therefore outlast a GLib.Object wrapper class.</remarks> <since version="Gtk# 2.4" /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Object ();" /> <MemberType>Constructor</MemberType> <Parameters /> <Docs> <summary>Protected constructor.</summary> <remarks>Chain to this constructor causes a native type to be registered and a native object instance to be constructed.</remarks> </Docs> </Member> </Members> </Type>