<Type Name="Object" FullName="GLib.Object">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class Object : GLib.IWrapper, IDisposable" />
  <AssemblyInfo>
    <AssemblyName>glib-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.12.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Base class for all of Gtk#.</summary>
    <remarks />
  </Docs>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>GLib.IWrapper</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Members>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public virtual void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Disposes of the raw object.</summary>
        <remarks>Only override this if the Raw object should not be unreferenced when the object is garbage collected.</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName="Handle">
      <MemberSignature Language="C#" Value="public IntPtr Handle { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The raw GObject reference associated with this object.</summary>
        <value>an object of type <see cref="T:System.IntPtr" /></value>
        <remarks>Subclasses can use Raw property for read/write access.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Raw">
      <MemberSignature Language="C#" Value="protected virtual IntPtr Raw { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>The raw GObject reference associated with this wrapper.</summary>
        <value>an object of type <see cref="T:System.IntPtr" /></value>
        <remarks>	Only subclasses of Object can access this read/write property.  For public read-only access, use the Handle property. This property should only be used from constructors to set a native object pointer instantiated by the constructor. The constructor should chain to base (IntPtr.Zero) on the base class to ensure that no other native objects are instantiated for the class.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Data">
      <MemberSignature Language="C#" Value="public System.Collections.Hashtable Data { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.Hashtable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Stores and Accesses arbitrary data on the Object.</summary>
        <value>a <see cref="T:System.Collections.Hashtable" /></value>
        <remarks>
	  This property is obsolete and should not be used unless you explicitly retain a reference to the
	  <see cref="T:GLib.Object" />.  Otherwise the Data hashtable will be lost when the Garbage Collector
	  releases your managed object wrapper.  There are much better alternatives to this anyway.  Consider
	  using a Hashtable on your class that is keyed by <see cref="T:GLib.Object" /> or a subclass with
	  an object property for the data you want to store instead.  There are many better ways to accompish
	  the role of this property.
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="GetObject">
      <MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o, bool owned_ref);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="o" Type="System.IntPtr" />
        <Parameter Name="owned_ref" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <summary>Used to obtain a CLI typed object associated with a given raw object pointer.</summary>
        <param name="o">a <see cref="T:System.IntPtr" /></param>
        <param name="owned_ref">a <see cref="T:System.Boolean" /></param>
        <returns>a <see cref="T:GLib.Object" /></returns>
        <remarks>This method is primarily used to wrap object references that are returned by either the signal system or raw class methods that return GObject references.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:GLib.GType" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetObject">
      <MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="o" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="o">a <see cref="T:System.IntPtr" /></param>
        <returns>a <see cref="T:GLib.Object" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="OverrideVirtualMethod">
      <MemberSignature Language="C#" Value="protected static void OverrideVirtualMethod (GLib.GType gtype, string name, Delegate cb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="cb" Type="System.Delegate" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="gtype">a <see cref="T:GLib.GType" /></param>
        <param name="name">a <see cref="T:System.String" /></param>
        <param name="cb">a <see cref="T:System.Delegate" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="gtype" Type="GLib.GType" />
      </Parameters>
      <Docs>
        <summary>Creates a new <see cref="T:GLib.Object" /> instance, using the GLib-provided type.</summary>
        <param name="gtype">The <see cref="T:GLib.GType" /> to register with the GLib type system.</param>
        <remarks>
          <para>This is a constructor used by derivative types of <see cref="T:GLib.Object" /> that would have their own GLib.GType assigned to it.  This is not typically used by C# code.
</para>
          <para>
    This is typically used to construct a new object that must be registered with the C-based GObject type system.  An <see cref="T:GLib.GType" /> is usually registered from the static constructor for the class.
</para>
        </remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="TypeName">
      <MemberSignature Language="C#" Value="protected string TypeName { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.String" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="BeforeSignals">
      <MemberSignature Language="C#" Value="protected System.Collections.Hashtable BeforeSignals { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.Hashtable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.Collections.Hashtable" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AfterSignals">
      <MemberSignature Language="C#" Value="protected System.Collections.Hashtable AfterSignals { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.Hashtable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.Collections.Hashtable" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="BeforeHandlers">
      <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList BeforeHandlers { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="AfterHandlers">
      <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList AfterHandlers { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.ComponentModel.EventHandlerList" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Replaced by GLib.Signal marshaling mechanism.")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="RefCount">
      <MemberSignature Language="C#" Value="protected int RefCount { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>a <see cref="T:System.Int32" /></value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RegisterGType">
      <MemberSignature Language="C#" Value="protected static GLib.GType RegisterGType (Type t);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="t" Type="System.Type" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="t">a <see cref="T:System.Type" /></param>
        <returns>a <see cref="T:GLib.GType" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="g_signal_chain_from_overridden">
      <MemberSignature Language="C#" Value="protected static void g_signal_chain_from_overridden (IntPtr args, ref GLib.Value retval);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="args" Type="System.IntPtr" />
        <Parameter Name="retval" Type="GLib.Value&amp;" RefType="ref" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="args">a <see cref="T:System.IntPtr" /></param>
        <param name="retval">a <see cref="T:GLib.Value" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="LookupGType">
      <MemberSignature Language="C#" Value="protected GLib.GType LookupGType ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.GType</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:GLib.GType" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="CreateNativeObject">
      <MemberSignature Language="C#" Value="protected virtual void CreateNativeObject (string[] names, GLib.Value[] vals);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="names" Type="System.String[]" />
        <Parameter Name="vals" Type="GLib.Value[]" />
      </Parameters>
      <Docs>
        <summary>Creates the GObject underlying a managed <see cref="T:GLib.Object" /> subclass</summary>
        <param name="names">an array of (GObject) property names</param>
        <param name="vals">the values for the properties identified by <paramref name="names" /></param>
        <remarks>This is the method used by managed <see cref="T:GLib.Object" /> subclasses (as opposed to classes that are just wrappers around C-based objects) to create their underlying GObject. It will be invoked for you automatically by when you chain to your subclass's base class constructor.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetProperty">
      <MemberSignature Language="C#" Value="protected GLib.Value GetProperty (string name);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>GLib.Value</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="name">a <see cref="T:System.String" /></param>
        <returns>a <see cref="T:GLib.Value" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetProperty">
      <MemberSignature Language="C#" Value="protected void SetProperty (string name, GLib.Value val);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="val" Type="GLib.Value" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="name">a <see cref="T:System.String" /></param>
        <param name="val">a <see cref="T:GLib.Value" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>Constructs the object from a C-based pointer to the GLib object.</summary>
        <param name="raw">The pointer to the native C object.</param>
        <remarks>
          <para>
This constructor is used to associate a C-based GLib object with its equivalent object in the managed world.   
</para>
          <para>
This method is called by the generated classes by the Gtk# framework.
</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AddNotification">
      <MemberSignature Language="C#" Value="public void AddNotification (string property, GLib.NotifyHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="property" Type="System.String" />
        <Parameter Name="handler" Type="GLib.NotifyHandler" />
      </Parameters>
      <Docs>
        <summary>Request property-change notifications</summary>
        <param name="property">the property to watch (the underlying GObject property name, not the managed wrapper property)</param>
        <param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when <paramref name="property" /> changes</param>
        <remarks>This connects to the GObject "notify" signal with a detail argument of <paramref name="property" />, to receive notifications when that property changes.</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName="AddNotification">
      <MemberSignature Language="C#" Value="public void AddNotification (GLib.NotifyHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="GLib.NotifyHandler" />
      </Parameters>
      <Docs>
        <summary>Request property-change notifications for all GObject properties</summary>
        <param name="handler">a <see cref="T:GLib.NotifyHandler" /> to invoke when a GObject property changes</param>
        <remarks>This connects to the GObject "notify" signal with no detail argument, to receive notifications when any property changes.</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName="RemoveNotification">
      <MemberSignature Language="C#" Value="public void RemoveNotification (string property, GLib.NotifyHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="property" Type="System.String" />
        <Parameter Name="handler" Type="GLib.NotifyHandler" />
      </Parameters>
      <Docs>
        <summary>Cancels property-change notifictions for the indicated property</summary>
        <param name="property">the property</param>
        <param name="handler">the <see cref="T:GLib.NotifyHandler" /></param>
        <remarks>This disconnects from notifications for <paramref name="property" />.</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName="RemoveNotification">
      <MemberSignature Language="C#" Value="public void RemoveNotification (GLib.NotifyHandler handler);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="GLib.NotifyHandler" />
      </Parameters>
      <Docs>
        <summary>Cancels property-change notifications</summary>
        <param name="handler">the <see cref="T:GLib.NotifyHandler" /></param>
        <remarks>This disconnects from generic property change notifications. (This only affects notifications created with the corresponding generic version of <see cref="M:GLib.Object.AddNotification" />. It does not remove notifications for specific properties.)</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName="PersistentData">
      <MemberSignature Language="C#" Value="protected System.Collections.Hashtable PersistentData { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.Hashtable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Data hash to persistently store managed objects.</summary>
        <value>a <see cref="T:System.Collections.Hashtable" /></value>
        <remarks>This data hash is persistent until the native object is destroyed and can therefore outlast a GLib.Object wrapper class.</remarks>
        <since version="Gtk# 2.4" />
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Object ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>Protected constructor.</summary>
        <remarks>Chain to this constructor causes a native type to be registered and a native object instance to be constructed.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>