<Type Name="EventMask" FullName="Gdk.EventMask"> <TypeSignature Language="C#" Maintainer="auto" Value="public enum EventMask;" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.Enum</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IComparable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IConvertible</InterfaceName> </Interface> <Interface> <InterfaceName>System.IFormattable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="ExposureMask"> <MemberSignature Language="C#" Value="ExposureMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="PointerMotionMask"> <MemberSignature Language="C#" Value="PointerMotionMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="PointerMotionHintMask"> <MemberSignature Language="C#" Value="PointerMotionHintMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ButtonMotionMask"> <MemberSignature Language="C#" Value="ButtonMotionMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Button1MotionMask"> <MemberSignature Language="C#" Value="Button1MotionMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Button2MotionMask"> <MemberSignature Language="C#" Value="Button2MotionMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="Button3MotionMask"> <MemberSignature Language="C#" Value="Button3MotionMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ButtonPressMask"> <MemberSignature Language="C#" Value="ButtonPressMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ButtonReleaseMask"> <MemberSignature Language="C#" Value="ButtonReleaseMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="KeyPressMask"> <MemberSignature Language="C#" Value="KeyPressMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="KeyReleaseMask"> <MemberSignature Language="C#" Value="KeyReleaseMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="EnterNotifyMask"> <MemberSignature Language="C#" Value="EnterNotifyMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="LeaveNotifyMask"> <MemberSignature Language="C#" Value="LeaveNotifyMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="FocusChangeMask"> <MemberSignature Language="C#" Value="FocusChangeMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="StructureMask"> <MemberSignature Language="C#" Value="StructureMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="PropertyChangeMask"> <MemberSignature Language="C#" Value="PropertyChangeMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="VisibilityNotifyMask"> <MemberSignature Language="C#" Value="VisibilityNotifyMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ProximityInMask"> <MemberSignature Language="C#" Value="ProximityInMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ProximityOutMask"> <MemberSignature Language="C#" Value="ProximityOutMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="SubstructureMask"> <MemberSignature Language="C#" Value="SubstructureMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="ScrollMask"> <MemberSignature Language="C#" Value="ScrollMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="AllEventsMask"> <MemberSignature Language="C#" Value="AllEventsMask" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gdk.EventMask</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="value__"> <MemberSignature Language="C#" Value="value__" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Internal field.</summary> <remarks>Do not use.</remarks> </Docs> </Member> </Members> </Type>