<Type Name="StateSet" FullName="Atk.StateSet"> <TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="ContainsState"> <MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="XorSets"> <MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>To be added</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddState"> <MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AndSets"> <MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>To be added</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RemoveState"> <MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="Atk.StateType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="type">an object of type <see cref="T:Atk.StateType" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="OrSets"> <MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateSet</ReturnType> </ReturnValue> <Parameters> <Parameter Name="compare_set" Type="Atk.StateSet" /> </Parameters> <Docs> <summary>To be added</summary> <param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param> <returns>an object of type <see cref="T:Atk.StateSet" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ClearStates"> <MemberSignature Language="C#" Value="public void ClearStates ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of StateSet, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public StateSet ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>an object of type <see cref="T:Atk.StateSet" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ContainsStates"> <MemberSignature Language="C#" Value="public bool ContainsStates (out Atk.StateType types, int n_types);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="types" Type="Atk.StateType&" RefType="out" /> <Parameter Name="n_types" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="types">a <see cref="T:Atk.StateType&" /></param> <param name="n_types">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IsEmpty"> <MemberSignature Language="C#" Value="public bool IsEmpty { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected StateSet (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Atk.StateSet" /></returns> <remarks>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks> </Docs> </Member> <Member MemberName="AddStates"> <MemberSignature Language="C#" Value="public Atk.StateType AddStates (int n_types);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Atk.StateType</ReturnType> </ReturnValue> <Parameters> <Parameter Name="n_types" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="n_types">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Atk.StateType" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>