<Type Name="VBox" FullName="Gtk.VBox"> <TypeSignature Language="C#" Maintainer="Lee Mallabone" Value="public class VBox : Gtk.Box" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.6.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>A VBox is a specific type of <see cref="T:Gtk.Container" /> for packing widgets vertically. <example> <code lang="C#"> using System; using Gtk; class VBoxTester { static void Main () { Application.Init (); Window myWindow = new Window ("VBox Widget"); VBox myBox = new VBox (false, 4); //Add the box to a Window container myWindow.Add (myBox); myWindow.ShowAll (); Application.Run (); } static void AddButton (VBox box) { box.PackStart (new Button ("Button"), true, false, 0); } } </code> </example></summary> <remarks> <para>Other ways of laying out widgets include using a horizontal box, (see <see cref="T:Gtk.HBox" />), a table, (see <see cref="T:Gtk.Table" />), button boxes, etc.</para> <para> Useful methods for manipulating boxes can be found in the superclass for HBox, <see cref="T:Gtk.Box" />. </para> </remarks> </Docs> <Base> <BaseTypeName>Gtk.Box</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public VBox (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public VBox (bool homogeneous, int spacing);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="homogeneous" Type="System.Boolean" /> <Parameter Name="spacing" Type="System.Int32" /> </Parameters> <Docs> <summary>The main way to create a new VBox</summary> <param name="homogeneous">If <see langword="true" />, all widgets in the box are forced to be equally sized.</param> <param name="spacing">The number of pixels to place between each widget in the box.</param> <remarks /> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native GObject type for <see cref="T:Gtk.VBox" />.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected VBox (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor from subclasses when you manually register a <see cref="T:GLib.GType" /> for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public VBox ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>VBox Constructor.</summary> <remarks>Instantiates a <see cref="T:Gtk.VBox" /> object using default values for the spacing and homogeneous attributes.</remarks> </Docs> </Member> </Members> </Type>