<Type Name="MainContext" FullName="GLib.MainContext"> <TypeSignature Language="C#" Value="public class MainContext" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>glib-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Manages events in the main context.</summary> <remarks /> </Docs> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces /> <Members> <Member MemberName="Pending"> <MemberSignature Language="C#" Value="public static bool Pending ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Checks if any sources have pending events for the given context.</summary> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Iteration"> <MemberSignature Language="C#" Value="public static bool Iteration (bool MayBlock);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="MayBlock" Type="System.Boolean" /> </Parameters> <Docs> <summary>Runs a single iteration for the given main loop.</summary> <param name="MayBlock">an object of type <see cref="T:System.Boolean" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>This involves checking to see if any event sources are ready to be processed, then if no events sources are ready and <paramref name="may_block" /> is <see langword="true" />, waiting for a source to become ready, then dispatching the highest priority events sources that are ready. Note that even when <paramref name="may_block" /> is <see langword="true" />, it is still possible for g_main_context_iteration() to return <see langword="false" />, since the the wait may be interrupted for other reasons than an event source becoming ready.</remarks> </Docs> </Member> <Member MemberName="Iteration"> <MemberSignature Language="C#" Value="public static bool Iteration ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Runs a single iteration for the given main loop.</summary> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>This is a convenience overload for <see cref="M:GLib.MainContext.Iteration(System.Boolean)" /> with <see langword="false" /> passed in.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public MainContext ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Create a new <see cref="T:GLib.MainContext" /> instance.</summary> <remarks>This is the default constructor for <see cref="T:GLib.MainContext" />.</remarks> </Docs> </Member> <Member MemberName="Depth"> <MemberSignature Language="C#" Value="public static int Depth { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>Nesting level of the currently executing main loop.</summary> <value>A count of main loop levels.</value> <remarks /> </Docs> </Member> </Members> </Type>