<Type Name="Dialog" FullName="Gnome.Dialog"> <TypeSignature Language="C#" Value="public class Dialog : Gtk.Window, Implementor, IWrapper, IDisposable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>gnome-sharp</AssemblyName> <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>Gtk.Window</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes> <Attribute> <AttributeName>System.ObsoleteAttribute</AttributeName> </Attribute> </Attributes> <Members> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with this <see cref="T:Gnome.Dialog" /> object.</summary> <remarks> </remarks> </Docs> </Member> <Member MemberName="OnClose"> <MemberSignature Language="C#" Value="protected virtual bool OnClose ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</summary> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</remarks> </Docs> </Member> <Member MemberName="OnClicked"> <MemberSignature Language="C#" Value="protected virtual void OnClicked (int button_number);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button_number" Type="System.Int32" /> </Parameters> <Docs> <summary>Default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</summary> <param name="button_number">a <see cref="T:System.Int32" /></param> <remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</remarks> </Docs> </Member> <Member MemberName="Constructv"> <MemberSignature Language="C#" Value="public void Constructv (string title, string buttons);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="title" Type="System.String" /> <Parameter Name="buttons" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="title">a <see cref="T:System.String" /></param> <param name="buttons">a <see cref="T:System.String" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AppendButtonsWithPixmaps"> <MemberSignature Language="C#" Value="public void AppendButtonsWithPixmaps (string names, string pixmaps);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="names" Type="System.String" /> <Parameter Name="pixmaps" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="names">a <see cref="T:System.String" /></param> <param name="pixmaps">a <see cref="T:System.String" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AppendButtonWithPixmap"> <MemberSignature Language="C#" Value="public void AppendButtonWithPixmap (string button_name, string pixmap_name);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button_name" Type="System.String" /> <Parameter Name="pixmap_name" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="button_name">a <see cref="T:System.String" /></param> <param name="pixmap_name">a <see cref="T:System.String" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="EditableEnters"> <MemberSignature Language="C#" Value="public void EditableEnters (Gtk.Editable editable);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="editable" Type="Gtk.Editable" /> </Parameters> <Docs> <summary>To be added</summary> <param name="editable">a <see cref="T:Gtk.Editable" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Run"> <MemberSignature Language="C#" Value="public int Run ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetAccelerator"> <MemberSignature Language="C#" Value="public void SetAccelerator (int button, byte accelerator_key, byte accelerator_mods);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button" Type="System.Int32" /> <Parameter Name="accelerator_key" Type="System.Byte" /> <Parameter Name="accelerator_mods" Type="System.Byte" /> </Parameters> <Docs> <summary>To be added</summary> <param name="button">a <see cref="T:System.Int32" /></param> <param name="accelerator_key">a <see cref="T:System.Byte" /></param> <param name="accelerator_mods">a <see cref="T:System.Byte" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RunAndClose"> <MemberSignature Language="C#" Value="public int RunAndClose ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SetSensitive"> <MemberSignature Language="C#" Value="public void SetSensitive (int button, bool setting);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button" Type="System.Int32" /> <Parameter Name="setting" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="button">a <see cref="T:System.Int32" /></param> <param name="setting">a <see cref="T:System.Boolean" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CloseHides"> <MemberSignature Language="C#" Value="public void CloseHides (bool just_hide);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="just_hide" Type="System.Boolean" /> </Parameters> <Docs> <summary>To be added</summary> <param name="just_hide">a <see cref="T:System.Boolean" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Construct"> <MemberSignature Language="C#" Value="public void Construct (string title, IntPtr ap);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="title" Type="System.String" /> <Parameter Name="ap" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="title">a <see cref="T:System.String" /></param> <param name="ap">a <see cref="T:System.IntPtr" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AppendButton"> <MemberSignature Language="C#" Value="public void AppendButton (string button_name);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button_name" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="button_name">a <see cref="T:System.String" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GrabFocus"> <MemberSignature Language="C#" Value="public void GrabFocus (int button);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="button" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="button">a <see cref="T:System.Int32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AppendButtonsv"> <MemberSignature Language="C#" Value="public void AppendButtonsv (string buttons);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="buttons" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="buttons">a <see cref="T:System.String" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Dialog (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gnome.Dialog" /></returns> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Dialog (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Gnome.Dialog" /></returns> <remarks>This is not typically used by C# code.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Dialog (string title, string buttons);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="title" Type="System.String" /> <Parameter Name="buttons" Type="System.String" /> </Parameters> <Docs> <summary>To be added</summary> <param name="title">a <see cref="T:System.String" /></param> <param name="buttons">a <see cref="T:System.String" /></param> <returns>a <see cref="T:Gnome.Dialog" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Dialog" />.</remarks> </Docs> </Member> <Member MemberName="Default"> <MemberSignature Language="C#" Value="public int Default { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Close"> <MemberSignature Language="C#" Value="public event Gnome.CloseHandler Close;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>Gnome.CloseHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Clicked"> <MemberSignature Language="C#" Value="public event Gnome.ClickedHandler Clicked;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>Gnome.ClickedHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>