<Type Name="PixbufAniAnimIter" FullName="Gdk.PixbufAniAnimIter"> <TypeSignature Language="C#" Maintainer="auto" Value="public class PixbufAniAnimIter : Gdk.PixbufAnimationIter" /> <AssemblyInfo> <AssemblyName>gdk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.12.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Iterator for pointing to a particular frame of an ANI animation. Mostly internal; not for general developer use.</summary> <remarks /> </Docs> <Base> <BaseTypeName>Gdk.PixbufAnimationIter</BaseTypeName> </Base> <Interfaces> </Interfaces> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public PixbufAniAnimIter (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Constructor for internal use.</summary> <param name="raw">a <see cref="T:System.IntPtr" />, pointer to the underlying C object</param> <remarks /> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>GType Property.</summary> <value>a <see cref="T:GLib.GType" /></value> <remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PixbufAniAnimIter" />.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected PixbufAniAnimIter (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>Protected Constructor.</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks> </Docs> <Attributes> <Attribute> <AttributeName>System.Obsolete</AttributeName> </Attribute> </Attributes> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected PixbufAniAnimIter ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Protected constructor.</summary> <remarks /> </Docs> </Member> </Members> </Type>