pkg = gdk SYMBOLS = gdk-symbols.xml INCLUDE_API = $(top_srcdir)/glib/glib-api.xml $(top_srcdir)/cairo/cairo-api.xml $(top_builddir)/gio/gio-api.xml $(top_builddir)/pango/pango-api.xml METADATA = Gdk.metadata references = $(top_builddir)/glib/glib-sharp.dll $(top_builddir)/gio/gio-sharp.dll $(top_builddir)/pango/pango-sharp.dll $(top_builddir)/cairo/cairo-sharp.dll glue_includes = gdk/gdk.h sources = \ EventButton.cs \ EventClient.cs \ EventConfigure.cs \ EventCrossing.cs \ Event.cs \ EventDND.cs \ EventExpose.cs \ EventFocus.cs \ EventGrabBroken.cs \ EventKey.cs \ EventMotion.cs \ EventOwnerChange.cs \ EventProperty.cs \ EventProximity.cs \ EventScroll.cs \ EventSelection.cs \ EventSetting.cs \ EventVisibility.cs \ EventWindowState.cs \ Key.cs \ Rectangle.cs \ Size.cs \ TextProperty.cs customs = \ Atom.custom \ Color.custom \ Colormap.custom \ Device.custom \ DeviceAxis.custom \ Display.custom \ DisplayManager.custom \ Drawable.custom \ EdgeTable.custom \ GCValues.custom \ Global.custom \ Input.custom \ Keymap.custom \ PangoAttrEmbossed.custom\ PangoAttrEmbossColor.custom \ PangoAttrStipple.custom \ Pixmap.custom \ Pixbuf.custom \ PixbufAnimation.custom \ PixbufFormat.custom \ PixbufFrame.custom \ PixbufLoader.custom \ Pixdata.custom \ Point.custom \ Property.custom \ Region.custom \ RgbCmap.custom \ Screen.custom \ Selection.custom \ WindowAttr.custom \ Window.custom add_dist = include $(top_srcdir)/Makefile.include