<Type Name="ListBase" FullName="GLib.ListBase"> <TypeSignature Language="C#" Value="public abstract class ListBase : IDisposable, ICollection, IEnumerable, IWrapper, ICloneable" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>glib-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Base class for GList and GSList.</summary> <remarks> </remarks> </Docs> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> <Interface> <InterfaceName>System.Collections.ICollection</InterfaceName> </Interface> <Interface> <InterfaceName>System.Collections.IEnumerable</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.ICloneable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="element_type"> <MemberSignature Language="C#" Value="protected Type element_type;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Type</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The <see cref="T:System.Type" /> of the elements of the list.</summary> <remarks> <see cref="T:GLib.Object" /> subclasses are handled automatically, so it is not necessary to set this field for lists of <see cref="T:GLib.Object" />.</remarks> </Docs> </Member> <Member MemberName="Clone"> <MemberSignature Language="C#" Value="public virtual object Clone ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Clones the list.</summary> <returns>a copy of the list as an <see cref="T:System.Object" />.</returns> <remarks>Produces a copy of the list.</remarks> </Docs> </Member> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="public virtual void Dispose ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the list.</summary> <remarks>If <see cref="M:GLib.ListBase.Managed" /> is set, this frees the native list.</remarks> </Docs> </Member> <Member MemberName="CopyTo"> <MemberSignature Language="C#" Value="public virtual void CopyTo (Array array, int index);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="array" Type="System.Array" /> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>Copies the list to a typed array.</summary> <param name="array">an <see cref="T:System.Array" /> to copy to.</param> <param name="index">the index to start copying at in <paramref name="array" />.</param> <remarks> </remarks> </Docs> </Member> <Member MemberName="Prepend"> <MemberSignature Language="C#" Value="public void Prepend (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Prepends an element to the front of the list.</summary> <param name="raw">an object of type <see cref="T:System.IntPtr" /></param> <remarks>This is faster than <see cref="M:GLib.ListBase.Append" />.</remarks> </Docs> </Member> <Member MemberName="Append"> <MemberSignature Language="C#" Value="public void Append (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Appends an element to the end of the list.</summary> <param name="raw">an object of type <see cref="T:System.IntPtr" /></param> <remarks> </remarks> </Docs> </Member> <Member MemberName="Append"> <MemberSignature Language="C#" Value="public void Append (string item);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="item" Type="System.String" /> </Parameters> <Docs> <summary>Appends an element to the end of the list.</summary> <param name="item">an object of type <see cref="T:System.String" /></param> <remarks>This is a convenience overload to append a <see cref="T:System.String" /> to the end of a list.</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName="SyncRoot"> <MemberSignature Language="C#" Value="public virtual object SyncRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Docs> <summary>Synchronization root.</summary> <returns>always <see langword="null" /></returns> <remarks>Always returns <see langword="null" /> since this type is never synchronized.</remarks> </Docs> </Member> <Member MemberName="IsSynchronized"> <MemberSignature Language="C#" Value="public virtual bool IsSynchronized { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>Indicates if the list is synchronized.</summary> <returns>always <see langword="false" /></returns> <remarks>Always returns false. </remarks> </Docs> </Member> <Member MemberName="Count"> <MemberSignature Language="C#" Value="public virtual int Count { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <summary>The number of elements in the list.</summary> <returns>the number of elements in the list as an <see cref="T:System.Int32" /></returns> <remarks /> </Docs> </Member> <Member MemberName="Handle"> <MemberSignature Language="C#" Value="public virtual IntPtr Handle { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Docs> <summary>A raw list reference for marshaling situations.</summary> <returns>an object of type <see cref="T:System.IntPtr" /></returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="Managed"> <MemberSignature Language="C#" Value="public bool Managed { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>Indicates if the native handle is owned by the Managed list class.</summary> <param name="value">an object of type <see cref="T:System.Boolean" /></param> <returns>an object of type <see cref="T:System.Boolean" /></returns> <remarks>Identifies the list as one that needs to be freed. Only set this to true if you want the object to release the associated native list when it is disposed.</remarks> </Docs> </Member> <Member MemberName="GetEnumerator"> <MemberSignature Language="C#" Value="public virtual System.Collections.IEnumerator GetEnumerator ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Collections.IEnumerator</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Gets an <see cref="T:System.Collections.IEnumerator" /> to enumerate the list elements.</summary> <returns>a <see cref="T:System.Collections.IEnumerator" /></returns> <remarks> </remarks> </Docs> </Member> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="disposing" Type="System.Boolean" /> </Parameters> <Docs> <summary>Disposes the list.</summary> <param name="disposing">a <see cref="T:System.Boolean" /></param> <remarks>If the <see cref="M:GLib.ListBase.Managed" /> property is set, the underlying native list is freed.</remarks> </Docs> </Member> <Member MemberName="Item"> <MemberSignature Language="C#" Value="public object Item { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>Indexer for list members.</summary> <param name="index">a <see cref="T:System.Int32" /> representing the 0 indexed offset to the member.</param> <returns>the list member at <paramref name="index" /> as an <see cref="T:System.Object" />.</returns> <remarks /> </Docs> </Member> <Member MemberName="Empty"> <MemberSignature Language="C#" Value="public void Empty ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Empties the list.</summary> <remarks>Empties, and frees the list, as well as all of its children</remarks> </Docs> </Member> </Members> </Type>