gdk-sharp 0.0.0.0 neutral Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details. Controls the keyboard/mouse pointer grabs and a set of GdkScreens. objects purpose are two fold: To grab/ungrab keyboard focus and mouse pointer To manage and provide information about the (s) available for this objects are the GDK representation of the X Display which can be described as a workstation consisting of a keyboard a pointing device (such as a mouse) and one or more screens. It is used to open and keep track of various objects currently instanciated by the application. It is also used to grab and release the keyboard and the mouse pointer. GLib.Object GLib.IWrapper System.IDisposable Method Gdk.Display To be added a To be added Method Gdk.Display Opens a display. a - the name of the display to open a , or null if the display could not be opened. To be added Method System.Void Appends the given event onto the front of the event queue for display. a to be appended onto the front of the event queue. To be added Method System.Void Adds a filter to be called when X ClientMessage events are received. a representing the type of ClientMessage events to receive. a to call to process the event. To be added Method System.Boolean Test if the pointer is grabbed. a that is true if an active X pointer grab is in effect. To be added Method System.Void Emits a short beep. To be added Method Gdk.Event Gets a copy of the first in the display's event queue, without removing the event from the queue. (Note that this function will not get more events from the windowing system. It only checks the events that have already been moved to the GDK event queue.) a copy of the first on the event queue, or null if no events are in the queue. To be added Method System.Void Closes the connection windowing system for the given display, and cleans up associated resources. To be added Method Gdk.Screen Returns a screen object for one of the screens of the display. a representing the screen number a To be added Method Gdk.DisplayPointerHooks a the previous table This function allows for hooking into the operation of getting the current location of the pointer on a particular display. This is only useful for such low-level tools as an event recorder. Applications should never have any reason to use this facility. Method System.Void Release any keyboard grab. a representing a a timestap. To be added Method System.Void Release any pointer grab. a representing a a timestap. To be added Method System.Void To be added To be added Method System.Void To be added To be added Constructor To be added a a To be added Property Gdk.Display Get the default for the display. the default object for display. To be added Property System.String The name of the display A representing the display name. Property System.UInt32 Sets the double-click timeout. a a , or null if there is no default display. Sets the double click time (two clicks within this time interval count as a double click). Applications should NOT set this, it is a global user-configured setting. Property Gdk.Screen The default screen.. The screen represending the DefaultScreen. To be added Property Gdk.Device Returns the core pointer device for the given display. The core pointer for the display. To be added Property Gdk.Event To be added. To be added Property System.Int32 To be added a To be added Event Gdk.ClosedHandler This event is emitted when the connect to the windowing system is closed. None. Method System.Void Gets the current location of the pointer and the current modifier mask for a given display. a a a a None Method Gdk.Window Obtains the window underneath the mouse pointer. a a a Obtains the window underneath the mouse pointer, returning the location of that window in win_x, win_y for screen. Returns NULL if the window under the mouse pointer is not known to GDK (for example, belongs to another application). Property GLib.GType Gets the current location of the pointer and the current modifier mask for a given display. a To be added Method System.Void Default handler for the event. a Override this method in a subclass to provide a default handler for the event. Constructor Protected Constructor. a a Chain to this constructor if you have manually registered a native value for your subclass. Method Gdk.Device[] Returns the list of available input devices attached to the display. a To be added Constructor To be added a To be added Method System.Void To be added a a a a To be added Method System.Void To be added a a To be added Method System.Void To be added a a a To be added Method System.Void To be added a a a To be added Property Gdk.Window To be added a To be added Property System.UInt32 To be added a To be added Property System.UInt32 To be added a To be added Method System.Void To be added a a To be added Method System.Boolean To be added a To be added Method System.Void To be added To be added Method System.Boolean To be added a To be added