gdk-sharp 0.0.0.0 Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details. Image representation. The Gdk.Pixbuf class is used to represent an image in memory. The in-memory representation uses either a three byte RGB representation or a four byte RGBA representation. Pixbufs can be created from a number of sources: image files in an assorted set of file formats (png, tiff, jpg, gif, xpm, pcx, ico, xpm, xbm); Drawables (which can be windows on the X server, or off-screen images in the X server) or in-memory images. A pixbuf can be rendered, scaled or composited into another pixbuf, into a window on the X server, or on a drawable in the X server. Various rendering methods are provided for this purpose. Pixbufs can also be saved to a number of different file formats. GLib.Object GLib.IWrapper System.IDisposable Method System.Int32 To be added To be added: an object of type 'int' To be added Method Gdk.Pixbuf Creates a Pixbuf from a Pixdata Source Gdk.Pixdata Whether to make a private copy of the data The return value is an initialized Pixbuf class This creates a Pixbuf from a class that implements the Gdk.Pixdata interface. Method System.UInt32 Glib Type ID for the PixbufError interface. This returns the internal GLib type ID for the PixbufError interface Internal, to be used only with interop with Gtk+ code. Method System.UInt32 Glib Type ID for the AlphaMode interface This returns the internal GLib type ID for the AlphaMode interface Internal, to be used only with interop with Gtk+ code. Method Gdk.Pixbuf Creates a Pixbuf from an XPM image. The string containing the XPM image An initialized Pixbuf class from the XPM image. XPM files are typically used in C programs to embed images in a textual form. They are not typically used with Mono programs and Gtk# programs as they can embed images directly using /resource:file.png. Method Gdk.Pixbuf Adds an alpha channel to the Pixbuf Whether to set a color to zero opacity. If this is , then the (r, g, b) arguments will be ignored. Red value to substitute Green value to substitute Blue value to substitute A new pixbuf with an alpha channel. Takes an existing pixbuf and adds an alpha channel to it. If the existing pixbuf already had an alpha channel, the channel values are copied from the original; otherwise, the alpha channel is initialized to 255 (full opacity). If is , then the color specified by (, , ) will be assigned zero opacity. That is, if you pass (255, 255, 255) for the substitute color, all white pixels will become fully transparent. The original image is not modified, a copy of the image is made and returned. Method Gdk.Pixbuf Scaling with checkboard rendering The width of destination image The height of destination image The interpolation type for the transformation. Overall alpha for source image (0..255) The size of checks in the checkboard (must be a power of two) The color of check at upper left The color of the other check The new Pixbuf, or if not enough memory could be allocated for it. Creates a new Pixbuf by scaling to x and compositing the result with a checkboard of colors and . The colors must be in RGB format. Method Gdk.Pixbuf Scaling with checkboard rendering The width of destination image The height of destination image The interpolation type for the transformation. Overall alpha for source image (0..255) The size of checks in the checkboard (must be a power of two) The color of check at upper left The color of the other check The new Pixbuf, or if not enough memory could be allocated for it. Creates a new Pixbuf by scaling to x and compositing the result with a checkboard of colors and . Method Gdk.Pixbuf Scales a Pixbuf The width of destination image The height of destination image The interpolation type for the transformation A new Pixbuf object, or if no memory is available for the transformation. Create a new GdkPixbuf containing a copy of src scaled to x . It leaves the current Pixbuf unaffected. should be if you want maximum speed (but when scaling down is usually unusably ugly). The default should be which offers reasonable quality and speed. You can scale a sub-portion of the Pixbuf by creating a sub-pixbuf using a Pixbuf constructor. For more complicated scale/compositions see and Method System.Void Scale and Compose a Pixbuf with control over the checks The destination Pixbuf to render to. The left coordinate for region to render The top coordinate for region to render The width of the region to render The height of the region to render The offset in the X direction (currently rounded to an integer) The offset in the Y direction (currently rounded to an integer) The scale factor in the X direction The scale factor in the Y direction The interpolation type for the transformation. Overall alpha for source image (0..255) The X offset for the checkboard (origin of checkboard is at -check_x, -check_y) The Y offset for the checkboard The size of checks in the checkboard (must be a power of two) The color of check at upper left The color of the other check Creates a transformation of the Pixbuf by scaling by and then translating by and , then composites the rectangle ( ,, , ) of the resulting image with a checkboard of the colors and and renders it onto the destination image. The and encode the color in 32-bit RGB format. Method System.Void Scale and Compose a Pixbuf with control over the checks The destination Pixbuf to render to. The left coordinate for region to render The top coordinate for region to render The width of the region to render The height of the region to render The offset in the X direction (currently rounded to an integer) The offset in the Y direction (currently rounded to an integer) The scale factor in the X direction The scale factor in the Y direction The interpolation type for the transformation. Overall alpha for source image (0..255) The X offset for the checkboard (origin of checkboard is at -check_x, -check_y) The Y offset for the checkboard The size of checks in the checkboard (must be a power of two) The color of check at upper left The color of the other check Creates a transformation of the Pixbuf by scaling by and then translating by and , then composites the rectangle ( ,, , ) of the resulting image with a checkboard of the colors and and renders it onto the destination imag e. Method Gdk.Pixbuf Gets an image from a Gdk.Image Source Image (A ) A colormap (if src does not have one set) (A Source X coordinate within drawable. Source Y coordinate within drawable. Destination X coordinate in pixbuf, or 0 if dest is . Destination Y coordinate in pixbuf, or 0 if dest is . Width in pixels of region to get. Height in pixels of region to get. The value of the Pixbuf (the same one that was passed) or on error. See the remarks below for details on the possible ways on which this function might fail. Transfers image data from a and converts it to an RGB(A) representation inside a . In other words, copies image data from the Image (which might be potentially shared using shared memory between the client and the server) to a client-side RGB(A) buffer (the Pixbuf). This allows you to efficiently read individual pixels on the client side. If the has no colormap ( returns ), then a suitable colormap must be specified. Typically a or a pixmap created by passing a to the constructor will already have a colormap associated with it. If the has a colormap, the argument will be ignored. If the is a bitmap (1 bit per pixel pixmap), then a colormap is not required; pixels with a value of 1 are assumed to be white, and pixels with a value of 0 are assumed to be black. For taking screenshots, the property returns the correct colormap to use. If the specified destination pixbuf is , then this function will create an RGB Pixbuf with 8 bits per channel and no alpha, with the same size specified by the width and height arguments. In this case, the and arguments must be specified as 0. If the specified destination pixbuf is not and it contains alpha information, then the filled pixels will be set to full opacity (alpha = 255). If the specified is a pixmap, then the requested source rectangle must be completely contained within the pixmap, otherwise the function will return . For pixmaps only (not for windows) passing -1 for or is allowed, to mean the full width or height of the pixmap. If the specified is a window, and the window is off the screen, then there is no image data in the obscured/offscreen regions to be placed in the pixbuf. The contents of portions of the corresponding to the offscreen region are undefined. If the window you are obtaining data from is partially obscured by other windows, then the contents of the Pixbuf areas corresponding to the obscured regions are undefined. If the target image is not mapped (typically because it's iconified/minimized or not on the current workspace), then will be returned. If memory can't be allocated for the return value, will be returned instead. (In short, there are several ways this function can fail, and if it fails it returns ; so check the return value.) Method System.Void Renders the image into a Drawable Destination drawable. GC used for rendering. Source X coordinate within pixbuf. Source Y coordinate within pixbuf. Destination X coordinate within drawable. Destination Y coordinate within drawable. Width of region to render, in pixels, or -1 to use pixbuf width Height of region to render, in pixels, or -1 to use pixbuf height Dithering mode for GdkRGB. X offset for dither. Y offset for dither. Renders a rectangular portion of the Pixbuf into the while using the specified . This is done using GdkRGB, so the specified drawable must have the visual and colormap. Note that this function will ignore the opacity information for images with an alpha channel; the GC must already have the clipping mask set if you want transparent regions to show through. For an explanation of dither offsets, see the GdkRGB documentation. In brief, the dither offset is important when re-rendering partial regions of an image to a rendered version of the full image, or for when the offsets to a base position change, as in scrolling. The dither matrix has to be shifted for consistent visual results. If you do not have any of these cases, the dither offsets can be both zero. Method Gdk.Pixbuf Gets image from a Gdk.Drawable Source drawable (A ) A colormap (if src does not have one set) (A Source X coordinate within drawable. Source Y coordinate within drawable. Destination X coordinate in pixbuf, or 0 if dest is . Destination Y coordinate in pixbuf, or 0 if dest is . Width in pixels of region to get. Height in pixels of region to get. The value of the Pixbuf (the same one that was passed) or on error. See the remarks below for details on the possible ways on which this function might fail. Transfers image data from a and converts it to an RGB(A) representation inside a . In other words, copies image data from a server-side drawable to a client-side RGB(A) buffer. This allows you to efficiently read individual pixels on the client side. If the has no colormap ( returns ), then a suitable colormap must be specified. Typically a or a pixmap created by passing a to the constructor will already have a colormap associated with it. If the has a colormap, the argument will be ignored. If the is a bitmap (1 bit per pixel pixmap), then a colormap is not required; pixels with a value of 1 are assumed to be white, and pixels with a value of 0 are assumed to be black. For taking screenshots, the property returns the correct colormap to use. If the specified destination pixbuf is , then this function will create an RGB Pixbuf with 8 bits per channel and no alpha, with the same size specified by the width and height arguments. In this case, the and arguments must be specified as 0. If the specified destination pixbuf is not and it contains alpha information, then the filled pixels will be set to full opacity (alpha = 255). If the specified is a pixmap, then the requested source rectangle must be completely contained within the pixmap, otherwise the function will return . For pixmaps only (not for windows) passing -1 for or is allowed, to mean the full width or height of the pixmap. If the specified is a window, and the window is off the screen, then there is no image data in the obscured/offscreen regions to be placed in the pixbuf. The contents of portions of the corresponding to the offscreen region are undefined. If the window you are obtaining data from is partially obscured by other windows, then the contents of the Pixbuf areas corresponding to the obscured regions are undefined. If the target drawable is not mapped (typically because it's iconified/minimized or not on the current workspace), then will be returned. If memory can't be allocated for the return value, will be returned instead. (In short, there are several ways this function can fail, and if it fails it returns ; so check the return value.) This function calls internally and converts the resulting image to a , so the documentation for is also relevant. Method Gdk.Pixbuf Creates a Pixbuf from a Gdk.Drawable Source drawable (A ) A colormap (if src does not have one set) (A Source X coordinate within drawable. Source Y coordinate within drawable. Destination X coordinate in pixbuf, or 0 if dest is . Destination Y coordinate in pixbuf, or 0 if dest is . Width in pixels of region to get. Height in pixels of region to get. Transfers image data from a and converts it to an RGB(A) representation inside a . In other words, copies image data from a server-side drawable to a client-side RGB(A) buffer. This allows you to efficiently read individual pixels on the client side. If the has no colormap ( returns ), then a suitable colormap must be specified. Typically a or a pixmap created by passing a to the constructor will already have a colormap associated with it. If the has a colormap, the argument will be ignored. If the is a bitmap (1 bit per pixel pixmap), then a colormap is not required; pixels with a value of 1 are assumed to be white, and pixels with a value of 0 are assumed to be black. For taking screenshots, the property returns the correct colormap to use. If the specified destination pixbuf is , then this function will create an RGB Pixbuf with 8 bits per channel and no alpha, with the same size specified by the width and height arguments. In this case, the and arguments must be specified as 0. If the specified destination pixbuf is not and it contains alpha information, then the filled pixels will be set to full opacity (alpha = 255). If the specified is a pixmap, then the requested source rectangle must be completely contained within the pixmap, otherwise the function will return . For pixmaps only (not for windows) passing -1 for or is allowed, to mean the full width or height of the pixmap. If the specified is a window, and the window is off the screen, then there is no image data in the obscured/offscreen regions to be placed in the pixbuf. The contents of portions of the corresponding to the offscreen region are undefined. If the window you are obtaining data from is partially obscured by other windows, then the contents of the Pixbuf areas corresponding to the obscured regions are undefined. If the target drawable is not mapped (typically because it's iconified/minimized or not on the current workspace), then will be returned. If memory can't be allocated for the return value, will be returned instead. (In short, there are several ways this function can fail, and if it fails it returns ; so check the return value.) This function calls internally and converts the resulting image to a , so the documentation for is also relevant. Method Gdk.Pixbuf Copies the Pixbuf A copy of the data in the Pixbuf, or on failure Method object Clones the Pixbuf Implements the method. Method System.Void To be added To be added: an object of type 'Gdk.Colormap' To be added: an object of type 'Gdk.Pixmap' To be added: an object of type 'Gdk.Bitmap' To be added: an object of type 'int' To be added Method System.Void To be added To be added: an object of type 'Gdk.Bitmap' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added Method System.Void Scale and Compose a Pixbuf The destination Pixbuf to render to. The left coordinate for region to render The top coordinate for region to render The width of the region to render The height of the region to render The offset in the X direction (currently rounded to an integer) The offset in the Y direction (currently rounded to an integer) The scale factor in the X direction The scale factor in the Y direction The interpolation type for the transformation. Overall alpha for source image (0..255) Creates a transformation of the Pixbuf by scaling by and then translating by and , then composites the rectangle (, , , ) of the resulting image onto the destination image. Method System.Void Scale transformation. The destination Pixbuf where the results are rendered The left coordinate for region to render The top coordinate for region to render The width of the region to render The height of the region to render The offset in the X direction (currently rounded to an integer) The offset in the Y direction (currently rounded to an integer) The scale factor in the X direction The scale factor in the Y direction The interpolation type for the transformation. Creates a transformation of the Pixbuf by scaling to and then translating by and , then renders the rectangle (, , , ) of the resulting image onto the destination image replacing the previous contents. Try to use , this function is the industrial-strength power tool you can fall back to if is not powerful enough. Method System.Void Copies a region from one Pixbuf to another Source X coordinate within src_pixbuf. Source Y coordinate within src_pixbuf Width of the area to copy. Height of the area to copy. Destination Pixbuf. X coordinate within dest_pixbuf. Y coordinate within dest_pixbuf. Copies a rectangular area from src_pixbuf to dest_pixbuf. Conversion of pixbuf formats is done automatically. Method System.Void Fills a pixbuf with a single color RGBA value for the pixel to set (0xffffffff is opaque white, 0x00000000 transparent black) Clears a pixbuf to the given RGBA value, converting the RGBA value into the pixbuf's pixel format. The alpha will be ignored if the Pixbuf does not have an alpha channel. Method System.String Looks up an option in the Pixbuf the key to lookup The value associated with the Looks up key in the list of options that may have been attached to the pixbuf when it was loaded. Method System.Void To be added To be added: an object of type 'Gdk.Pixmap' To be added: an object of type 'Gdk.Bitmap' To be added: an object of type 'int' To be added Method System.Void Saturation and pixelation of a Pixbuf Target Pixbuf where the resulting image is stored saturation factor whether to pixelation will take place Modifies saturation and optionally pixelates the Pixbuf, placing the result in . may be the same Pixbuf with no ill effects. If is 1.0 then saturation is not changed. If it's less than 1.0, saturation is reduced (the image is darkened); if greater than 1.0, saturation is increased (the image is brightened). If is , then pixels are faded in a checkerboard pattern to create a pixelated image. src and dest must have the same image format, size, and rowstride. Method System.Void To be added To be added: an object of type 'Gdk.Drawable' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'int' To be added: an object of type 'Gdk.PixbufAlphaMode' To be added: an object of type 'int' To be added: an object of type 'Gdk.RgbDither' To be added: an object of type 'int' To be added: an object of type 'int' To be added Method System.Boolean To be added To be added: an object of type 'string' To be added: an object of type 'string' To be added: an object of type 'string' To be added: an object of type 'string' To be added: an object of type 'bool' To be added Method System.Void Disposes the resources associated with the object. Constructor Internal constructor GLib type for the type Creates a new instance of Pixbuf, using the GLib-provided type This is a constructor used by derivative types of that would have their own GLib type assigned to it. This is not typically used by C# code. Constructor Internal constructor Pointer to the C object. An instance of Pixbuf, wrapping the C object. This is an internal constructor, and should not be used by user code. Constructor Constructor The colorspace () Whether the image should have transparency information. Number of bits per color sample. Width of image in pixels. Height of image in pixels. Creates a new structure and allocates a buffer for it. The buffer has an optimal rowstride. Note that the buffer is not cleared; you will have to fill it completely yourself. Constructor Creates a pixbuf from a byte array (RGB or RGBA block) The array with the raw data. The colorspace () Whether the image should have transparency information. Number of bits per color sample. Width of image in pixels. Height of image in pixels. The row stride in the buffer pointed to Creates a Pixbuf from the byte array. The byte array should contain data in RGB format or if the parameter is in RGBA format. Each channel should occupy a single byte. The size of the array is expected to contain at least as lines as specified in and each line is made up of bytes (sometimes the same value as , but could be different sometimes due to line alignment for performance reasons). Constructor Creates Pixbuf from image file. Filename with the image Creates a new pixbuf by loading an image from a file. The file format is detected automatically (multiple formats are supported: JPG, PNG, TIFF, XPM, XBM). If the file is not found, a will be thrown. Constructor Creates a pixbuf from an in-memory image. An array of data that contains the image Whether to make a private copy of the data Creates the Pixbuf from a flat representation that is suitable for storing as inline data in a program. Use this if the data is in a memory representation fetched from some source. GTK+ ships with a program called gdk-pixbuf-csource which allows for conversion of GdkPixbufs into an inline for C programs. representation. In almost all cases, you should pass the --raw flag to gdk-pixbuf-csource. A sample invocation would be. gdk-pixbuf-csource --raw --name=myimage_inline myimage.png Most .NET programs will use the Assembly-based constructor, which can load images from a named resource in the assembly. Constructor Creates a sub-Pixbuf from an existing one. The containing . X coord in src_pixbuf Y coord in src_pixbuf Width of region in src_pixbuf Height of region in src_pixbuf Creates a new pixbuf which represents a sub-region of . The new pixbuf shares its pixels with the original pixbuf, so writing to one affects both. The new pixbuf holds a reference to , so will not be finalized until the new pixbuf is finalized. Constructor To be added To be added: an object of type 'Gdk.Pixbuf' To be added Constructor Creates a Pixbuf from an image stored in a Stream Input stream. A pixbuf is constructed from an image file in the incoming stream. The image file can be in any of the formats supported by the Pixbuf. Constructor Loads an image from an assembly resource The assembly to load the image from (or for the default assembly. The resource name given to the image to load. A Pixbuf is constructed from the image file stored in the resources of specified assembly. If the specified assembly is null, then the code will load the resource from the same assembly as the calling assembly (It uses to determine the calling assembly). To link an image file into your program, invoke the compiler with the /resource: flag, like this: mcs -resource:logo.png program.cs if you want to specify a pathname different than the ID, you can pass those two flags: mcs -resource:/usr/local/bin/logo.png,logo.png program.cs Property System.UInt32 The GLib Type for Gdk.Pixbuf The GLib TYpe for the Gdk.Pixbuf class. Property System.Int32 Number of bits per color sample in a pixbuf. The number of bits per color sample in the pixbuf None. Property System.Int32 Height of the image The height in pixels of the image See also the , and for more information about the layout of the image. Property System.Byte The image pixel information Returns the array with the pixel information See also the , , and for more information about the layout of the image. Property System.Boolean Returns whether the Pixbuf contains an alpha channel if the image contains an Alpha channel, otherwise. The Pixbuf object handles images in either the RGB format, or the RGBA format. The alpha channel value is a value between 0 and 255 and controls the opacity of a given pixel. Property System.Int32 The width of the image The width in pixels of the image This is the width of the image in pixels. See the property as well. Property System.Int32 The number of channels on a Pixbuf Returns the number of channels on a Pixbuf The possible values are 3 (for RGB encoding) and 4 (for RGB with an alpha transparency channel encoding. Property System.Int32 Rowstride of the Pixbuf The rowstride property for the Pixbuf Queries the rowstride of a pixbuf. The rowstring is the number of bytes occupied by a row of pixels. Sometimes for alignment purposes, the rowstride might be bigger than the actual width of the image. Applications that manually process data from the image would scan lines by adding the value of the Rowstride. Property Gdk.Colorspace The colorspace for this Pixbuf The colorspace used by this Pixbuf Currently Pixbuf only support the RGB colorspace.