<Type Name="Bpath" FullName="Art.Bpath"> <TypeSignature Language="C#" Maintainer="auto" Value="public struct Bpath" /> <AssemblyInfo> <AssemblyName>art-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Docs> <summary>Support Structure for Bezier Paths</summary> <remarks /> </Docs> <Members> <Member MemberName="AffineTransform"> <MemberSignature Language="C#" Value="public Art.Bpath AffineTransform (double[] matrix);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Bpath</ReturnType> </ReturnValue> <Parameters> <Parameter Name="matrix" Type="System.Double[]" /> </Parameters> <Docs> <param name="matrix">An Affine Transformation.</param> <summary>Apply an affine transform to the Bezier Path.</summary> <returns>A new Bezier Path that is the result of the current with the affien transformation applyed to it.</returns> <remarks>Matrix has to be a six position array.</remarks> </Docs> </Member> <Member MemberName="Code"> <MemberSignature Language="C#" Value="public Art.Pathcode Code;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.Pathcode</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.Bpath New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Bpath</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <param name="raw">a <see cref="T:System.IntPtr" /></param> <summary>To be added</summary> <returns>a <see cref="T:Art.Bpath" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="X1"> <MemberSignature Language="C#" Value="public double X1;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="X2"> <MemberSignature Language="C#" Value="public double X2;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="X3"> <MemberSignature Language="C#" Value="public double X3;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Y1"> <MemberSignature Language="C#" Value="public double Y1;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Y2"> <MemberSignature Language="C#" Value="public double Y2;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Y3"> <MemberSignature Language="C#" Value="public double Y3;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Art.Bpath Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.Bpath</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>