<Type Name="CellRendererSpin" FullName="Gtk.CellRendererSpin"> <TypeSignature Language="C#" Value="public class CellRendererSpin : Gtk.CellRendererText" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyVersion>2.12.0.0</AssemblyVersion> </AssemblyInfo> <Base> <BaseTypeName>Gtk.CellRendererText</BaseTypeName> </Base> <Interfaces /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected CellRendererSpin (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <Attributes> <Attribute> <AttributeName>System.Obsolete</AttributeName> </Attribute> </Attributes> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <param name="gtype">Native type.</param> <summary>Internal constuctor.</summary> <remarks>Do not use.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CellRendererSpin (IntPtr raw);" /> <MemberType>Constructor</MemberType> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <param name="raw">To be added.</param> <summary>Internal constructor.</summary> <remarks>Typically only used by language bindings to wrap native objects.</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CellRendererSpin ();" /> <MemberType>Constructor</MemberType> <Parameters /> <Docs> <summary>Public constructor.</summary> <remarks /> </Docs> </Member> <Member MemberName="Adjustment"> <MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("adjustment")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>Gtk.Adjustment</ReturnType> </ReturnValue> <Docs> <summary>Adjustment data.</summary> <value>Must be non-null for the cell to be editable.</value> <remarks>Contains the range information for the cell.</remarks> </Docs> </Member> <Member MemberName="Digits"> <MemberSignature Language="C#" Value="public uint Digits { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("digits")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>Number of decimal places to display.</summary> <value>An integer between 0 and 20, default value is 0.</value> <remarks /> </Docs> </Member> <Member MemberName="ClimbRate"> <MemberSignature Language="C#" Value="public double ClimbRate { set; get; };" /> <MemberType>Property</MemberType> <Attributes> <Attribute> <AttributeName>GLib.Property("climb-rate")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Docs> <summary>Climb rate.</summary> <value>Defaults to 0, must be greater than or equal to 0.</value> <remarks>Provides the acceleration rate for when the button is held down.</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Docs> <summary>Native type value.</summary> <value>A <see cref="T:GLib.GType" /> containing the native type value.</value> <remarks /> </Docs> </Member> </Members> <Docs> <summary>Cell renderer with Spin Button editing capability.</summary> <remarks /> <since version="Gtk# 2.10" /> </Docs> </Type>