<Type Name="Plug" FullName="Gtk.Plug"> <TypeSignature Language="C#" Value="public class Plug : Gtk.Window, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Toplevel for embedding into other processes.</summary> <remarks> Together with <see cref="T:Gtk.Socket" />, <see cref="T:Gtk.Plug " /> provides the ability to embed widgets from one process into another process in a fashion that is transparent to the user. One process creates a <see cref="T:Gtk.Socket" /> widget and, passes the ID of that widgets window to the other process, which then creates a <see cref="T:Gtk.Plug " /> with that window ID. Any widgets contained in the <see cref="T:Gtk.Plug" /> then will appear inside the first applications window. </remarks> </Docs> <Base> <BaseTypeName>Gtk.Window</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>Atk.Implementor</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Construct"> <MemberSignature Language="C#" Value="public void Construct (uint socket_id);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="socket_id" Type="System.UInt32" /> </Parameters> <Docs> <summary>Finish the initialization of <see cref="T:Gtk.Plug" /> for a given <see cref="T:Gtk.Socket" /> identified by socket_id.</summary> <param name="socket_id">an object of type <see cref="T:System.UInt32" /></param> <remarks>Finish the initialization of <see cref="T:Gtk.Plug" /> for a given <see cref="T:Gtk.Socket" /> identified by socket_id which is currently displayed on display. This method will generally only be used by classes deriving from <see cref="T:Gtk.Plug" />.</remarks> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="protected override void Finalize ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>Disposes the resources associated with the object.</summary> <remarks /> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Plug (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>Internal constructor</summary> <param name="raw">Pointer to the C object.</param> <returns>An instance of Plug, wrapping the C object.</returns> <remarks> <para>This is an internal constructor, and should not be used by user code.</para> </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Plug (uint socket_id);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="socket_id" Type="System.UInt32" /> </Parameters> <Docs> <summary>Creates a new <see cref="T:Gtk.Plug" /> widget inside the <see cref="T:Gtk.Socket" /> identified by socket_id.</summary> <param name="socket_id">an object of type <see cref="System.UInt32" /></param> <returns>an object of type <see cref="T:Gtk.Plug" /></returns> <remarks> Creates a new <see cref="T:Gtk.Plug" /> widget inside the <see cref="T:Gtk.Socket" /> identified by socket_id. If socket_id is 0, the <see cref="T:Gtk.Plug" /> is left "unplugged" and can later be plugged into a <see cref="T:Gtk.Socket" /> by <see cref="M:Gtk.Socket.AddId(System.UInt32)" />. </remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Plug ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Internal constructor</summary> <returns>an object of type <see cref="T:Gtk.Plug" /></returns> <remarks>This is a constructor used by derivative types of <see cref="T:Gtk.Plug" />.</remarks> </Docs> </Member> <Member MemberName="Id"> <MemberSignature Language="C#" Value="public uint Id { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Docs> <summary>Gets the window ID of a <see cref="T:Gtk.Plug" /> widget.</summary> <returns>an object of type <see cref="T:System.UInt32" /></returns> <remarks>Gets the window ID of a <see cref="T:Gtk.Plug" /> widget, which can then be used to embed this window inside another window, for instance with <see cref="M:Gtk.Socket.AddId(System.UInt32)" />.</remarks> </Docs> </Member> <Member MemberName="Embedded"> <MemberSignature Language="C#" Value="public event EventHandler Embedded;" /> <MemberType>Event</MemberType> <ReturnValue> <ReturnType>System.EventHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ConstructForDisplay"> <MemberSignature Language="C#" Value="public void ConstructForDisplay (Gdk.Display display, uint socket_id);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="display" Type="Gdk.Display" /> <Parameter Name="socket_id" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="display">a <see cref="T:Gdk.Display" /></param> <param name="socket_id">a <see cref="T:System.UInt32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Plug (Gdk.Display display, uint socket_id);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="display" Type="Gdk.Display" /> <Parameter Name="socket_id" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="display">a <see cref="T:Gdk.Display" /></param> <param name="socket_id">a <see cref="T:System.UInt32" /></param> <returns>a <see cref="T:Gtk.Plug" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GType"> <MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>GLib.GType</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:GLib.GType" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="OverrideEmbedded"> <MemberSignature Language="C#" Value="protected static void OverrideEmbedded (GLib.GType gtype);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="OnEmbedded"> <MemberSignature Language="C#" Value="protected virtual void OnEmbedded ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected Plug (GLib.GType gtype);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="gtype" Type="GLib.GType" /> </Parameters> <Docs> <summary>To be added</summary> <param name="gtype">a <see cref="T:GLib.GType" /></param> <returns>a <see cref="T:Gtk.Plug" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>