<Type Name="Handle" FullName="Rsvg.Handle"> <TypeSignature Language="C#" Value="public class Handle : GLib.Opaque, IWrapper" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>rsvg-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>GLib.Opaque</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Close"> <MemberSignature Language="C#" Value="public bool Close ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Free"> <MemberSignature Language="C#" Value="public void Free ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Handle (IntPtr raw);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Rsvg.Handle" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Handle ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Rsvg.Handle" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Pixbuf"> <MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>Gdk.Pixbuf</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Gdk.Pixbuf" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Dpi"> <MemberSignature Language="C#" Value="public double Dpi { set; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Double" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NewGz"> <MemberSignature Language="C#" Value="public static Rsvg.Handle NewGz ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Rsvg.Handle</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Rsvg.Handle" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Write"> <MemberSignature Language="C#" Value="public bool Write (out byte buf, uint count);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="buf" Type="System.Byte&" RefType="out" /> <Parameter Name="count" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="buf">a <see cref="T:System.Byte&" /></param> <param name="count">a <see cref="T:System.UInt32" /></param> <returns>a <see cref="T:System.Boolean" /></returns> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>